Player Matchup

Arachne
Arachne
ALWAYSKILLZ
Arachne
Level 123
God Stats
0W - 2L
1,325 SR
Queue Stats
276W - 300L
1,498 Elo+
Party 1
Da Ji
Da Ji
DukeDabingt0n
Da Ji
Level 158
God Stats
7W - 6L
1,514 SR
Queue Stats
189W - 173L
1,526 Elo+
Party 1
Jormungandr
Jormungandr
SadKoda
Jormungandr
Level 110
God Stats
0W - 1L
1,273 SR
Queue Stats
13W - 22L
1,440 Elo+
Party 1
He Bo
He Bo
VLADlockhart
He Bo
Level 166
God Stats
2W - 6L
1,616 SR
Queue Stats
173W - 191L
1,503 Elo+
Party 1
Aphrodite
Aphrodite
hardcorewoody1
Aphrodite
Level 155
God Stats
1W - 4L
1,609 SR
Queue Stats
255W - 233L
1,577 Elo+
Party 1
Team Averages
Level 142
1,467 SR
1,509 Elo+

VS

Team Averages
Level 126
1,461 SR
1,531 Elo+
Thanatos
Thanatos
 
Thanatos
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Bilkhu31
Merlin
Level 128
God Stats
15W - 6L
1,576 SR
Queue Stats
295W - 307L
1,454 Elo+
Solo
Skadi
Skadi
BlackhouT
Skadi
Level 86
God Stats
1W - 1L
1,253 SR
Queue Stats
51W - 33L
1,579 Elo+
Party 2
Hel
Hel
Dehtail
Hel
Level 159
God Stats
4W - 1L
1,305 SR
Queue Stats
341W - 377L
1,529 Elo+
Solo
Cthulhu
Cthulhu
R1vZNk
Cthulhu
Level 127
God Stats
10W - 3L
1,673 SR
Queue Stats
183W - 165L
1,593 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
ALWAYSKILLZ
Arachne
14
3 / 2 / 5
8,152
741
7,215
11,201
7,035
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
4 / 6 / 4
7,408
673
7,443
13,074
8,146
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Jormungandr
SadKoda
Jormungandr
14
1 / 3 / 9
7,771
706
13,505
14,918
15,850
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
2 / 4 / 6
8,265
751
6,500
10,142
6,040
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Aphrodite
hardcorewoody1
Aphrodite
14
1 / 3 / 9
7,770
706
8,634
13,134
11,908
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
16
6 / 4 / 6
9,218
838
8,950
11,118
10,041
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Merlin
Bilkhu31
Merlin
16
2 / 1 / 14
8,847
804
11,546
8,331
4,053
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Skadi
BlackhouT
Skadi
15
3 / 3 / 10
9,009
819
15,229
8,372
4,135
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hel
15
1 / 2 / 10
8,472
770
7,860
6,957
3,199
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
R1vZNk
Cthulhu
17
5 / 2 / 13
10,164
924
11,530
14,586
16,258
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
70
11
Kills
17
18
Deaths
12
33
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
6
4
6
2.25
L
Arachne
ALWAYSKILLZ
Arachne
3
2
5
2.75
W
Merlin
Bilkhu31
Merlin
2
1
14
9
W
Skadi
BlackhouT
Skadi
3
3
10
2.67
W
Hel
1
2
10
3
L
4
6
4
1
W
Cthulhu
R1vZNk
Cthulhu
5
2
13
5.75
L
Jormungandr
SadKoda
Jormungandr
1
3
9
1.83
L
2
4
6
1.25
L
Aphrodite
hardcorewoody1
Aphrodite
1
3
9
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,297
Damage
55,115
62,469
Taken
49,364
48,979
Mitigated
37,686
19,545
Healing
25,544
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
8,950
592
498
4,431
11,118
10,041
87
6,014
4,834
469
12,576
L
Arachne
ALWAYSKILLZ
Arachne
7,215
5,313
619
2,556
11,201
7,035
0
5,888
5,313
0
16,403
W
Merlin
Bilkhu31
Merlin
11,546
890
556
1,530
8,331
4,053
802
4,849
3,390
23,163
0
W
Skadi
BlackhouT
Skadi
15,229
8,197
0
931
8,372
4,135
2,562
4,822
3,369
0
28,412
W
Hel
7,860
242
8,489
3,491
6,957
3,199
826
3,567
3,207
19,537
0
L
7,443
1,244
411
853
13,074
8,146
0
6,384
6,690
0
8,838
W
Cthulhu
R1vZNk
Cthulhu
11,530
588
1,769
3,849
14,586
16,258
156
7,016
7,186
32,253
0
L
Jormungandr
SadKoda
Jormungandr
13,505
853
1,462
2,331
14,918
15,850
0
7,117
7,801
18,846
1,261
L
6,500
366
535
220
10,142
6,040
0
5,251
4,891
18,321
0
L
Aphrodite
hardcorewoody1
Aphrodite
8,634
601
5,156
5,402
13,134
11,908
0
6,610
6,524
20,691
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,366
Gold Earned
45,710
92
Minions Killed
157
0
Camps Cleared
0
996,412
Distance Traveled
1,051,447
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
9,218
838
12
1
0
209,180
0
L
Arachne
8,152
741
24
2
0
239,660
0
W
Merlin
8,847
804
22
2
0
220,157
0
W
Skadi
9,009
819
36
3
0
182,152
0
W
Hel
8,472
770
33
3
0
208,463
0
L
Da Ji
7,408
673
2
0
0
185,839
0
W
Cthulhu
10,164
924
54
5
0
231,495
0
L
Jormungandr
7,771
706
16
1
0
202,175
0
L
He Bo
8,265
751
31
3
0
186,942
0
L
Aphrodite
7,770
706
19
2
0
181,796
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role