Player Matchup

Janus
Janus
Tybat
Janus
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 27L
1,568 Elo+
Party 2
Maui
Maui
jetjake18
Maui
Level 37
God Stats
8W - 4L
1,821 SR
Queue Stats
42W - 27L
1,568 Elo+
Party 2
Bellona
Bellona
rASCOrEFORMED
Bellona
Level 6
God Stats
2W - 3L
1,609 SR
Queue Stats
6W - 5L
1,552 Elo+
Party 2
Team Averages
Level 36
1,643 SR
1,563 Elo+

VS

Team Averages
Level 56
1,466 SR
1,492 Elo+
Artio
Artio
BuddhaMoe
Artio
Level 48
God Stats
2W - 1L
1,500 SR
Queue Stats
228W - 227L
1,473 Elo+
Solo
Hun Batz
Hun Batz
MichelleObama75
Hun Batz
Level 20
God Stats
3W - 6L
1,397 SR
Queue Stats
65W - 74L
1,465 Elo+
Party 1
Hera
Hera
RascallyAgate0
Hera
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
150W - 132L
1,539 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Tybat
Janus
11
0 / 6 / 2
8,996
643
10,721
11,267
4,667
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Maui
13
3 / 4 / 0
9,622
687
6,410
16,765
18,176
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bellona
11
0 / 6 / 3
8,949
639
6,211
17,086
16,421
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
BuddhaMoe
Artio
13
3 / 2 / 10
10,698
764
11,147
16,521
16,200
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hun Batz
12
5 / 0 / 4
10,637
760
7,048
9,235
4,429
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

15
7 / 1 / 7
12,019
859
18,789
8,844
3,475
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
36
3
Kills
15
16
Deaths
3
5
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Artio
BuddhaMoe
Artio
3
2
10
4
W
Hun Batz
5
0
4
7
W
7
1
7
10.5
L
Janus
Tybat
Janus
0
6
2
0.17
L
Maui
3
4
0
0.75
L
Bellona
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,342
Damage
36,984
45,118
Taken
34,600
39,264
Mitigated
24,104
446
Healing
5,235
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
BuddhaMoe
Artio
11,147
2,281
530
2,676
16,521
16,200
322
7,321
9,200
26,860
2,631
W
Hun Batz
7,048
1,763
0
419
9,235
4,429
1,364
4,041
5,194
0
33,118
W
18,789
3,811
0
1,610
8,844
3,475
1,079
6,087
2,757
64,930
0
L
Janus
Tybat
Janus
10,721
590
0
78
11,267
4,667
660
7,946
3,321
54,469
0
L
Maui
6,410
2,085
0
0
16,765
18,176
92
12,229
4,536
17,087
0
L
Bellona
6,211
2,047
0
368
17,086
16,421
198
9,678
7,408
0
19,074

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,567
Gold Earned
33,354
100
Minions Killed
134
0
Camps Cleared
0
711,618
Distance Traveled
767,111
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
10,698
764
24
2
0
255,140
1
W
Hun Batz
10,637
760
26
2
0
237,499
0
W
Hera
12,019
859
84
6
0
274,472
0
L
Janus
8,996
643
68
5
0
223,747
0
L
Maui
9,622
687
18
1
0
232,900
0
L
Bellona
8,949
639
14
1
0
254,971
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role