Player Matchup

Ra
Ra
HardNet_Quickrun
Ra
Level 113
God Stats
6W - 0L
1,952 SR
Queue Stats
122W - 113L
1,466 Elo+
Party 3
Danzaburou
Danzaburou
Tolii97
Danzaburou
Level 109
God Stats
8W - 5L
1,438 SR
Queue Stats
393W - 356L
1,454 Elo+
Party 2
Nemesis
Nemesis
TooIcey
Nemesis
Level 29
God Stats
3W - 0L
1,837 SR
Queue Stats
35W - 43L
1,422 Elo+
Party 3
Sobek
Sobek
XxSamuchanse69xX
Sobek
Level 88
God Stats
11W - 6L
1,497 SR
Queue Stats
270W - 277L
1,440 Elo+
Party 2
Chang'e
Chang'e
aminoglico
Chang'e
Level 69
God Stats
29W - 26L
1,482 SR
Queue Stats
516W - 547L
1,387 Elo+
Solo
Team Averages
Level 82
1,641 SR
1,434 Elo+

VS

Team Averages
Level 100
1,512 SR
1,504 Elo+
King Arthur
King Arthur
 
King Arthur
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Charybdis
Charybdis
Ludwicze3k
Charybdis
Level 95
God Stats
1W - 1L
1,356 SR
Queue Stats
8W - 7L
1,572 Elo+
Solo
Cabrakan
Cabrakan
Mcleaf420
Cabrakan
Level 129
God Stats
2W - 3L
1,542 SR
Queue Stats
208W - 210L
1,440 Elo+
Party 1
Janus
Janus
Stunsen
Janus
Level 65
God Stats
3W - 3L
1,592 SR
Queue Stats
62W - 63L
1,461 Elo+
Party 1
Thanatos
Thanatos
Thesis5216
Thanatos
Level 106
God Stats
64W - 50L
1,572 SR
Queue Stats
239W - 223L
1,549 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 2
5,383
598
2,851
5,175
2,051
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
Tolii97
Danzaburou
9
4 / 1 / 2
5,935
659
5,976
5,144
1,717
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Nemesis
TooIcey
Nemesis
11
7 / 0 / 2
6,626
736
6,525
6,795
2,297
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
1 / 0 / 3
5,608
623
4,216
7,627
5,684
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chang'e
aminoglico
Chang'e
10
1 / 1 / 2
6,018
669
5,401
6,914
2,202
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
8
1 / 3 / 0
4,471
497
3,384
9,363
5,571
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charybdis
Ludwicze3k
Charybdis
7
1 / 3 / 0
4,392
488
3,741
6,905
2,162
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cabrakan
Mcleaf420
Cabrakan
6
0 / 2 / 1
4,371
486
2,830
8,359
8,068
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Janus
Stunsen
Janus
8
1 / 2 / 0
4,502
500
3,689
5,718
1,921
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Thanatos
Thesis5216
Thanatos
8
0 / 3 / 2
4,550
506
4,166
8,016
2,760
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
6
13
Kills
3
3
Deaths
13
11
Assists
3
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
1
3
0
0.33
W
0
1
2
1
L
Charybdis
Ludwicze3k
Charybdis
1
3
0
0.33
L
Cabrakan
Mcleaf420
Cabrakan
0
2
1
0.25
L
Janus
Stunsen
Janus
1
2
0
0.5
L
Thanatos
Thesis5216
Thanatos
0
3
2
0.33
W
Danzaburou
Tolii97
Danzaburou
4
1
2
5
W
Nemesis
TooIcey
Nemesis
7
0
2
8
W
1
0
3
2.5
W
Chang'e
aminoglico
Chang'e
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,969
Damage
17,810
31,655
Taken
38,361
13,951
Mitigated
20,482
15,119
Healing
13,736
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
3,384
455
0
1,860
9,363
5,571
0
5,401
3,962
0
24,273
W
2,851
662
828
2,530
5,175
2,051
585
2,166
2,817
40,192
0
L
Charybdis
Ludwicze3k
Charybdis
3,741
1,896
88
2,531
6,905
2,162
0
939
5,966
0
31,375
L
Cabrakan
Mcleaf420
Cabrakan
2,830
802
0
2,197
8,359
8,068
0
1,454
6,905
10,719
0
L
Janus
Stunsen
Janus
3,689
518
0
1,794
5,718
1,921
0
3,541
2,177
25,519
0
L
Thanatos
Thesis5216
Thanatos
4,166
923
0
5,266
8,016
2,760
0
1,133
6,883
0
23,056
W
Danzaburou
Tolii97
Danzaburou
5,976
3,263
0
1,509
5,144
1,717
0
1,921
3,223
0
30,533
W
Nemesis
TooIcey
Nemesis
6,525
3,077
0
1,201
6,795
2,297
0
747
6,012
0
41,552
W
4,216
383
271
4,015
7,627
5,684
295
1,353
6,170
14,835
0
W
Chang'e
aminoglico
Chang'e
5,401
548
21
4,744
6,914
2,202
0
0
6,914
41,333
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,570
Gold Earned
22,286
263
Minions Killed
188
0
Camps Cleared
0
934,787
Distance Traveled
866,488
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
4,471
497
30
3
0
174,276
0
W
Ra
5,383
598
69
8
0
163,820
0
L
Charybdis
4,392
488
47
5
0
152,284
1
L
Cabrakan
4,371
486
16
2
0
172,252
0
L
Janus
4,502
500
55
6
0
186,176
0
L
Thanatos
4,550
506
40
4
0
181,500
0
W
Danzaburou
5,935
659
48
5
0
170,200
0
W
Nemesis
6,626
736
69
8
0
237,435
0
W
Sobek
5,608
623
13
1
0
190,526
0
W
Chang'e
6,018
669
64
7
0
172,806
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role