Player Matchup

Sylvanus
Sylvanus
BFH Saber
Sylvanus
Level 15
God Stats
1W - 4L
1,500 SR
Queue Stats
169W - 179L
1,464 Elo+
Party 2
Ah Puch
Ah Puch
O fresh cakes O
Ah Puch
Level 145
God Stats
6W - 5L
1,303 SR
Queue Stats
158W - 165L
1,516 Elo+
Party 2
Loki
Loki
cupidnator
Loki
Level 24
God Stats
2W - 0L
1,500 SR
Queue Stats
37W - 65L
1,250 Elo+
Party 3
King Arthur
King Arthur
mintdiesel
King Arthur
Level 89
God Stats
1W - 0L
1,455 SR
Queue Stats
28W - 48L
1,375 Elo+
Party 3
Geb
Geb
purpsosticky
Geb
Level 92
God Stats
6W - 2L
1,544 SR
Queue Stats
418W - 443L
1,451 Elo+
Party 2
Team Averages
Level 73
1,460 SR
1,411 Elo+

VS

Team Averages
Level 18
1,460 SR
1,369 Elo+
Chaac
Chaac
JerknMagurkn
Chaac
Level 18
God Stats
1W - 2L
1,298 SR
Queue Stats
121W - 136L
1,327 Elo+
Solo
Zeus
Zeus
LambChops2944
Zeus
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 54L
1,385 Elo+
Solo
Charon
Charon
Nesscobar 07
Charon
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Guan Yu
Guan Yu
Syrup-attack
Guan Yu
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 34L
1,321 Elo+
Party 1
Maui
Maui
dirkyboy4
Maui
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 33L
1,310 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
BFH Saber
Sylvanus
15
0 / 0 / 9
8,594
781
3,406
9,610
8,352
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

17
10 / 0 / 6
10,559
960
19,235
7,506
4,297
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

14
2 / 2 / 8
7,775
707
8,354
6,878
3,213
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

King Arthur
mintdiesel
King Arthur
15
5 / 3 / 7
8,924
811
11,819
13,859
14,730
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
0 / 1 / 8
7,706
701
6,205
11,762
10,364
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 3
7,232
657
11,365
11,282
9,265
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
2 / 5 / 3
7,434
676
10,046
8,634
3,419
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charon
12
0 / 5 / 5
7,238
658
5,064
11,042
9,987
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Guan Yu
Syrup-attack
Guan Yu
13
2 / 3 / 3
7,967
724
4,085
10,194
9,076
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Maui
15
0 / 0 / 5
6,900
627
1,980
12,818
8,303
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
24
17
Kills
5
6
Deaths
17
38
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
BFH Saber
Sylvanus
0
0
9
4.5
L
1
4
3
0.63
L
2
5
3
0.7
L
Charon
0
5
5
0.5
W
10
0
6
13
L
Guan Yu
Syrup-attack
Guan Yu
2
3
3
1.17
W
2
2
8
3
L
Maui
0
0
5
2.5
W
King Arthur
mintdiesel
King Arthur
5
3
7
2.83
W
0
1
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,019
Damage
32,540
49,615
Taken
53,970
40,956
Mitigated
40,050
22,340
Healing
14,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
BFH Saber
Sylvanus
3,406
1,289
3,756
4,586
9,610
8,352
70
3,727
5,883
9,435
0
L
11,365
1,317
221
1,236
11,282
9,265
0
6,005
5,277
0
23,149
L
10,046
1,408
223
188
8,634
3,419
0
5,953
2,681
25,609
0
L
Charon
5,064
576
0
312
11,042
9,987
0
5,569
5,473
9,543
0
W
19,235
270
994
1,888
7,506
4,297
386
1,660
5,846
38,862
0
L
Guan Yu
Syrup-attack
Guan Yu
4,085
425
3,148
2,605
10,194
9,076
0
5,216
4,978
0
8,260
W
8,354
1,320
12
205
6,878
3,213
0
2,598
4,280
0
16,672
L
Maui
1,980
315
345
6,404
12,818
8,303
0
6,103
6,715
5,561
0
W
King Arthur
mintdiesel
King Arthur
11,819
1,153
1,078
2,422
13,859
14,730
0
4,349
9,510
0
23,173
W
6,205
126
2,547
4,852
11,762
10,364
243
4,756
7,006
11,752
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,558
Gold Earned
36,771
110
Minions Killed
123
0
Camps Cleared
0
1,083,091
Distance Traveled
1,009,891
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
8,594
781
15
1
0
193,569
0
L
Chaac
7,232
657
29
3
0
204,099
0
L
Zeus
7,434
676
44
4
0
164,616
0
L
Charon
7,238
658
13
1
0
187,124
0
W
Ah Puch
10,559
960
45
4
0
234,533
0
L
Guan Yu
7,967
724
26
2
0
208,649
0
W
Loki
7,775
707
14
1
0
217,903
0
L
Maui
6,900
627
11
1
0
245,403
0
W
King Arthur
8,924
811
26
2
0
196,015
2
W
Geb
7,706
701
10
1
0
241,071
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role