Player Matchup

Cthulhu
Cthulhu
Gold III
AnuB1SV1P
Cthulhu
Gold III
Level 115
God Stats
0W - 1L
1,621 SR
Queue Stats
32W - 46L
1,563 MMR
Solo
Agni
Agni
Gold II
ByJackKito
Agni
Gold II
Level 148
God Stats
11W - 9L
1,583 SR
Queue Stats
94W - 104L
1,562 MMR
Solo
Cabrakan
Cabrakan
Gold IV
Pachz
Cabrakan
Gold IV
Level 149
God Stats
0W - 1L
1,701 SR
Queue Stats
148W - 165L
1,450 MMR
Solo
Heimdallr
Heimdallr
Gold V
YooYoo_Levader
Heimdallr
Gold V
Level 134
God Stats
11W - 14L
1,550 SR
Queue Stats
430W - 444L
1,453 MMR
Solo
He Bo
He Bo
Gold IV
lllsarrilll
He Bo
Gold IV
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
210W - 207L
1,480 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 130
1,591 SR
1,501 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 165
1,555 SR
1,494 MMR
Anhur
Anhur
Gold II
 
Anhur
Gold II
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Raijin
Raijin
Gold II
LugaanN
Raijin
Gold II
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 58L
1,521 MMR
Solo
Horus
Horus
Gold IV
Mσod
Horus
Gold IV
Level 251
God Stats
6W - 5L
1,548 SR
Queue Stats
443W - 448L
1,444 MMR
Party 1
Hades
Hades
Gold IV
mcardle1993
Hades
Gold IV
Level 159
God Stats
4W - 2L
1,629 SR
Queue Stats
229W - 237L
1,454 MMR
Party 1
Arachne
Arachne
Platinum V
opyskayaveki
Arachne
Platinum V
Level 125
God Stats
5W - 3L
1,599 SR
Queue Stats
581W - 567L
1,549 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AnuB1SV1P
Cthulhu
11
0 / 6 / 3
7,127
445
6,715
19,145
15,672
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
3 / 3 / 1
8,373
523
11,263
8,945
3,433
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cabrakan
Pachz
Cabrakan
12
0 / 5 / 1
7,291
456
5,130
15,164
13,804
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Heimdallr
YooYoo_Levader
Heimdallr
13
1 / 9 / 2
8,176
511
6,388
14,392
5,095
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
5 / 5 / 1
8,833
552
7,338
14,253
4,952
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
MartichorasBakasuraThor

VS

Bans
FreyaKaliAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
16
10 / 2 / 4
10,823
676
16,892
12,658
5,580
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Raijin
LugaanN
Raijin
16
3 / 1 / 6
9,317
582
9,274
7,900
4,207
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
Mσod
Horus
12
2 / 3 / 16
8,614
538
7,206
16,750
15,743
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

16
8 / 1 / 6
10,571
661
15,275
15,121
9,305
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Arachne
opyskayaveki
Arachne
16
5 / 2 / 10
9,594
600
7,944
15,714
7,542
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
70
9
Kills
28
28
Deaths
9
8
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
10
2
4
6
L
Cthulhu
AnuB1SV1P
Cthulhu
0
6
3
0.25
L
3
3
1
1.17
W
Raijin
LugaanN
Raijin
3
1
6
6
W
Horus
Mσod
Horus
2
3
16
3.33
L
Cabrakan
Pachz
Cabrakan
0
5
1
0.1
L
Heimdallr
YooYoo_Levader
Heimdallr
1
9
2
0.22
L
5
5
1
1.1
W
8
1
6
11
W
Arachne
opyskayaveki
Arachne
5
2
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,834
Damage
56,591
71,899
Taken
68,143
42,956
Mitigated
42,377
12,589
Healing
28,296
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
16,892
11,537
0
4,833
12,658
5,580
1,375
2,315
10,285
0
87,368
L
Cthulhu
AnuB1SV1P
Cthulhu
6,715
667
180
2,137
19,145
15,672
0
5,500
13,331
29,393
0
L
11,263
356
0
2,664
8,945
3,433
0
4,558
4,217
60,503
0
W
Raijin
LugaanN
Raijin
9,274
831
0
1,305
7,900
4,207
330
6,191
1,549
82,501
0
W
Horus
Mσod
Horus
7,206
2,467
2,667
4,223
16,750
15,743
0
7,489
8,923
0
17,111
L
Cabrakan
Pachz
Cabrakan
5,130
424
0
1,841
15,164
13,804
0
8,121
7,006
54,118
0
L
Heimdallr
YooYoo_Levader
Heimdallr
6,388
3,616
0
2,111
14,392
5,095
0
1,050
13,342
0
55,607
L
7,338
718
0
3,656
14,253
4,952
0
4,695
9,454
56,220
1,063
W
15,275
2,456
384
9,802
15,121
9,305
2,013
10,020
4,994
87,971
0
W
Arachne
opyskayaveki
Arachne
7,944
5,848
0
5,082
15,714
7,542
0
3,471
12,095
0
89,089

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,800
Gold Earned
48,919
425
Minions Killed
583
0
Camps Cleared
0
1,443,711
Distance Traveled
1,640,061
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
10,823
676
140
9
0
352,924
0
L
Cthulhu
7,127
445
40
3
0
305,791
2
L
Agni
8,373
523
113
7
0
300,081
9
W
Raijin
9,317
582
166
10
0
308,240
2
W
Horus
8,614
538
9
1
0
339,907
1
L
Cabrakan
7,291
456
82
5
0
235,182
0
L
Heimdallr
8,176
511
97
6
0
284,688
1
L
He Bo
8,833
552
93
6
0
317,969
0
W
Hades
10,571
661
151
9
0
279,108
0
W
Arachne
9,594
600
117
7
0
359,882
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role