Player Matchup

Scylla
Scylla
Giv3n
Scylla
Level 35
God Stats
1W - 4L
1,335 SR
Queue Stats
213W - 224L
1,425 Elo+
Solo
Thanatos
Thanatos
probablydrunk420
Thanatos
Level 68
God Stats
0W - 2L
1,500 SR
Queue Stats
227W - 190L
1,550 Elo+
Party 1
Bacchus
Bacchus
zark5
Bacchus
Level 55
God Stats
1W - 1L
1,686 SR
Queue Stats
143W - 125L
1,544 Elo+
Party 1
Team Averages
Level 53
1,507 SR
1,506 Elo+

VS

Team Averages
Level 126
1,414 SR
1,550 Elo+
Hel
Hel
Dansaint
Hel
Level 125
God Stats
6W - 8L
1,457 SR
Queue Stats
250W - 210L
1,603 Elo+
Solo
Osiris
Osiris
jixiin
Osiris
Level 145
God Stats
1W - 0L
1,234 SR
Queue Stats
35W - 31L
1,547 Elo+
Party 2
Ishtar
Ishtar
readyness
Ishtar
Level 107
God Stats
3W - 4L
1,550 SR
Queue Stats
50W - 54L
1,499 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Giv3n
Scylla
12
1 / 3 / 3
9,042
754
7,332
9,531
3,342
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 4 / 2
8,674
723
12,847
11,657
4,825
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Bacchus
zark5
Bacchus
10
1 / 3 / 1
7,865
655
4,981
11,223
12,727
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 9
9,119
760
7,931
8,144
3,112
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Osiris
jixiin
Osiris
13
6 / 1 / 3
9,883
824
7,249
13,046
15,074
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ishtar
readyness
Ishtar
13
3 / 2 / 7
9,666
806
13,217
12,698
5,286
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
29
4
Kills
10
10
Deaths
4
6
Assists
19
Player
Kills
Deaths
Assists
KDA
W
1
1
9
5.5
L
Scylla
Giv3n
Scylla
1
3
3
0.83
W
Osiris
jixiin
Osiris
6
1
3
7.5
L
2
4
2
0.75
W
Ishtar
readyness
Ishtar
3
2
7
3.25
L
Bacchus
zark5
Bacchus
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,160
Damage
28,397
32,411
Taken
33,888
20,894
Mitigated
23,472
9,866
Healing
16,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,931
385
6,635
5,741
8,144
3,112
0
3,746
4,204
21,730
0
L
Scylla
Giv3n
Scylla
7,332
662
0
3,365
9,531
3,342
0
2,145
7,102
44,123
0
W
Osiris
jixiin
Osiris
7,249
2,325
367
1,208
13,046
15,074
357
4,013
8,765
0
24,778
L
12,847
1,838
0
5,473
11,657
4,825
0
3,004
8,339
0
24,955
W
Ishtar
readyness
Ishtar
13,217
7,304
275
2,244
12,698
5,286
460
4,462
8,128
0
49,205
L
Bacchus
zark5
Bacchus
4,981
471
0
1,028
11,223
12,727
0
2,109
8,927
9,213
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,581
Gold Earned
28,668
103
Minions Killed
114
0
Camps Cleared
0
634,242
Distance Traveled
672,225
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
9,119
760
31
3
0
246,314
1
L
Scylla
9,042
754
74
6
0
201,952
0
W
Osiris
9,883
824
21
2
0
242,174
0
L
Thanatos
8,674
723
26
2
0
230,971
0
W
Ishtar
9,666
806
62
5
0
183,737
0
L
Bacchus
7,865
655
3
0
0
201,319
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role