Player Matchup

Ymir
Ymir
Charbasket
Ymir
Level 121
God Stats
8W - 11L
1,499 SR
Queue Stats
214W - 222L
1,481 Elo+
Party 1
Arachne
Arachne
Estebanez95
Arachne
Level 121
God Stats
28W - 19L
1,547 SR
Queue Stats
208W - 200L
1,469 Elo+
Party 1
Anubis
Anubis
Mr_Wonderbeat
Anubis
Level 105
God Stats
9W - 4L
1,448 SR
Queue Stats
173W - 186L
1,470 Elo+
Party 1
Charybdis
Charybdis
Perennial99
Charybdis
Level 104
God Stats
10W - 3L
1,691 SR
Queue Stats
288W - 273L
1,426 Elo+
Solo
Apollo
Apollo
sandi09
Apollo
Level 129
God Stats
5W - 1L
1,609 SR
Queue Stats
124W - 105L
1,544 Elo+
Party 1
Team Averages
Level 116
1,559 SR
1,478 Elo+

VS

Team Averages
Level 123
1,536 SR
1,418 Elo+
Olorun
Olorun
BreezeTWR
Olorun
Level 102
God Stats
4W - 8L
1,320 SR
Queue Stats
259W - 259L
1,425 Elo+
Party 2
Pele
Pele
DarthAzra
Pele
Level 129
God Stats
5W - 9L
1,422 SR
Queue Stats
74W - 88L
1,419 Elo+
Party 3
Ymir
Ymir
Drogoroth
Ymir
Level 149
God Stats
0W - 1L
1,733 SR
Queue Stats
92W - 106L
1,412 Elo+
Party 3
Ra
Ra
JC-_-RECON
Ra
Level 106
God Stats
6W - 3L
1,846 SR
Queue Stats
248W - 271L
1,423 Elo+
Party 2
King Arthur
King Arthur
Oblivionater
King Arthur
Level 128
God Stats
1W - 3L
1,360 SR
Queue Stats
58W - 74L
1,408 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 13
8,335
556
5,287
12,198
11,334
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Arachne
Estebanez95
Arachne
13
3 / 3 / 3
7,709
514
6,794
19,507
8,707
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

14
4 / 0 / 5
8,429
562
12,552
9,292
5,007
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
Perennial99
Charybdis
13
1 / 4 / 1
7,607
507
7,000
11,698
6,320
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Apollo
sandi09
Apollo
15
8 / 1 / 0
9,254
617
10,419
12,191
5,288
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
BreezeTWR
Olorun
13
2 / 6 / 0
8,196
546
13,500
12,832
5,229
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Pele
10
1 / 4 / 2
6,427
428
5,634
10,309
3,149
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ymir
10
0 / 4 / 0
6,408
427
3,304
13,443
10,236
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

13
0 / 2 / 0
7,133
476
5,491
7,989
2,878
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
Oblivionater
King Arthur
14
5 / 1 / 1
8,373
558
13,433
14,958
15,891
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
11
17
Kills
8
8
Deaths
17
22
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Olorun
BreezeTWR
Olorun
2
6
0
0.33
W
1
0
13
7.5
L
Pele
1
4
2
0.5
L
Ymir
0
4
0
0
W
Arachne
Estebanez95
Arachne
3
3
3
1.5
L
0
2
0
0
W
4
0
5
6.5
L
King Arthur
Oblivionater
King Arthur
5
1
1
5.5
W
Charybdis
Perennial99
Charybdis
1
4
1
0.38
W
Apollo
sandi09
Apollo
8
1
0
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,052
Damage
41,362
64,886
Taken
59,531
36,656
Mitigated
37,383
27,548
Healing
9,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
BreezeTWR
Olorun
13,500
8,768
110
1,957
12,832
5,229
0
2,434
10,398
62,868
10,756
W
5,287
634
0
1,913
12,198
11,334
0
5,787
6,253
28,223
0
L
Pele
5,634
1,050
0
2,177
10,309
3,149
0
4,766
5,452
0
29,609
L
Ymir
3,304
505
0
1,713
13,443
10,236
0
6,214
7,229
23,927
0
W
Arachne
Estebanez95
Arachne
6,794
4,350
0
11,625
19,507
8,707
140
3,964
15,543
0
54,310
L
5,491
44
420
2,060
7,989
2,878
0
3,547
4,442
71,057
0
W
12,552
273
0
5,022
9,292
5,007
328
4,363
4,802
81,008
0
L
King Arthur
Oblivionater
King Arthur
13,433
1,684
0
1,250
14,958
15,891
0
982
13,380
1,574
64,321
W
Charybdis
Perennial99
Charybdis
7,000
2,634
0
2,857
11,698
6,320
0
0
11,698
0
48,583
W
Apollo
sandi09
Apollo
10,419
6,576
0
6,131
12,191
5,288
1,195
9,101
3,082
0
69,984

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,334
Gold Earned
36,537
444
Minions Killed
425
0
Camps Cleared
0
1,418,562
Distance Traveled
1,407,420
1
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
8,196
546
125
8
0
253,850
4
W
Ymir
8,335
556
48
3
0
277,032
1
L
Pele
6,427
428
49
3
0
326,629
4
L
Ymir
6,408
427
31
2
0
238,771
4
W
Arachne
7,709
514
93
6
0
320,155
0
L
Ra
7,133
476
128
9
0
269,684
0
W
Anubis
8,429
562
125
8
0
289,968
0
L
King Arthur
8,373
558
92
6
0
318,486
1
W
Charybdis
7,607
507
72
5
0
238,833
0
W
Apollo
9,254
617
106
7
0
292,574
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role