Player Matchup

Anubis
Anubis
 
Anubis
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
Archer511
Agni
Level 43
God Stats
5W - 5L
1,681 SR
Queue Stats
27W - 48L
1,385 Elo+
Party 1
Anhur
Anhur
Chamberlen
Anhur
Level 124
God Stats
13W - 4L
1,783 SR
Queue Stats
119W - 124L
1,465 Elo+
Party 1
Cerberus
Cerberus
Crucial_Stellar
Cerberus
Level 103
God Stats
6W - 2L
1,500 SR
Queue Stats
438W - 388L
1,343 Elo+
Party 3
Thanatos
Thanatos
RAGING_Barbarian
Thanatos
Level 67
God Stats
27W - 19L
1,598 SR
Queue Stats
311W - 302L
1,388 Elo+
Party 3
Team Averages
Level 89
1,612 SR
1,416 Elo+

VS

Team Averages
Level 117
1,459 SR
1,494 Elo+
Sun Wukong
Sun Wukong
Octiq
Sun Wukong
Level 98
God Stats
12W - 8L
1,642 SR
Queue Stats
218W - 186L
1,484 Elo+
Party 2
Fafnir
Fafnir
RVCAProdigy1
Fafnir
Level 129
God Stats
1W - 0L
1,266 SR
Queue Stats
90W - 69L
1,599 Elo+
Solo
Hel
Hel
Scaryguy300
Hel
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 50L
1,449 Elo+
Solo
Arachne
Arachne
Xavrey
Arachne
Level 124
God Stats
29W - 17L
1,649 SR
Queue Stats
410W - 365L
1,533 Elo+
Party 2
Chernobog
Chernobog
primesmasher30
Chernobog
Level 110
God Stats
2W - 5L
1,238 SR
Queue Stats
321W - 309L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
7
1 / 2 / 2
6,936
365
4,655
4,817
1,909
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Agni
14
2 / 7 / 5
8,204
432
11,038
12,726
4,626
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Anhur
18
7 / 1 / 6
11,493
605
26,843
19,291
8,773
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cerberus
17
5 / 3 / 3
10,394
547
10,132
19,366
23,429
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
4 / 3 / 3
9,203
484
5,966
15,642
6,649
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Octiq
Sun Wukong
16
4 / 3 / 3
10,594
558
12,843
18,325
14,212
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Fafnir
14
0 / 2 / 9
9,765
514
5,323
18,308
25,389
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
5 / 4 / 3
10,723
564
5,719
11,495
3,815
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Arachne
Xavrey
Arachne
18
5 / 3 / 5
10,967
577
13,505
18,723
7,617
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chernobog
primesmasher30
Chernobog
15
1 / 7 / 3
9,762
514
7,486
16,250
5,266
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
38
19
Kills
15
16
Deaths
19
19
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
1
2
2
1
L
Agni
2
7
5
0.64
L
Anhur
7
1
6
10
L
Cerberus
5
3
3
2.17
W
Sun Wukong
Octiq
Sun Wukong
4
3
3
1.83
L
4
3
3
1.83
W
Fafnir
0
2
9
2.25
W
5
4
3
1.63
W
Arachne
Xavrey
Arachne
5
3
5
2.5
W
Chernobog
primesmasher30
Chernobog
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,634
Damage
44,876
71,842
Taken
83,101
45,386
Mitigated
56,299
31,865
Healing
23,413
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
4,655
276
0
1,775
4,817
1,909
369
1,417
3,400
20,329
0
L
Agni
11,038
773
0
1,796
12,726
4,626
116
2,975
9,751
55,475
0
L
Anhur
26,843
16,054
0
9,087
19,291
8,773
936
4,003
15,288
0
117,650
L
Cerberus
10,132
1,177
0
5,199
19,366
23,429
0
1,310
18,056
67,847
1,042
W
Sun Wukong
Octiq
Sun Wukong
12,843
3,154
0
4,228
18,325
14,212
215
8,482
9,843
95
72,152
L
5,966
1,067
0
14,008
15,642
6,649
0
1,432
14,210
0
66,361
W
Fafnir
5,323
1,673
0
3,834
18,308
25,389
485
5,725
12,583
28,023
0
W
5,719
859
1,688
5,038
11,495
3,815
723
4,528
6,967
61,600
0
W
Arachne
Xavrey
Arachne
13,505
8,601
0
5,984
18,723
7,617
0
3,932
14,791
0
105,785
W
Chernobog
primesmasher30
Chernobog
7,486
4,864
0
2,641
16,250
5,266
1,047
2,403
13,847
0
84,856

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,230
Gold Earned
51,811
499
Minions Killed
502
0
Camps Cleared
0
1,519,124
Distance Traveled
1,819,048
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
6,936
365
52
3
0
127,924
0
L
Agni
8,204
432
72
4
0
354,019
0
L
Anhur
11,493
605
157
8
0
348,649
0
L
Cerberus
10,394
547
119
6
0
328,193
0
W
Sun Wukong
10,594
558
120
6
0
405,175
2
L
Thanatos
9,203
484
99
5
0
360,339
0
W
Fafnir
9,765
514
39
2
0
326,098
0
W
Hel
10,723
564
93
5
0
326,906
0
W
Arachne
10,967
577
134
7
0
430,375
1
W
Chernobog
9,762
514
116
6
0
330,494
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role