Player Matchup

Shiva
Shiva
Gold I
 
Shiva
Gold I
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Gold V
Ashura_154_
Fenrir
Gold V
Level 122
God Stats
90W - 72L
1,596 SR
Queue Stats
250W - 262L
1,255 MMR
Party 2
Thoth
Thoth
Gold III
CleanCheekz
Thoth
Gold III
Level 118
God Stats
9W - 8L
1,481 SR
Queue Stats
211W - 221L
1,434 MMR
Solo
Medusa
Medusa
Bronze III
IITanjiroKII
Medusa
Bronze III
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,399 MMR
Solo
Ares
Ares
Gold III
Scorpionx1728
Ares
Gold III
Level 104
God Stats
6W - 9L
1,470 SR
Queue Stats
255W - 270L
1,514 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 113
1,509 SR
1,420 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 146
1,669 SR
1,422 MMR
Sun Wukong
Sun Wukong
Gold III
ArmedSOULGOLD
Sun Wukong
Gold III
Level 159
God Stats
16W - 14L
1,646 SR
Queue Stats
300W - 302L
1,424 MMR
Solo
Horus
Horus
Silver I
Dripp01
Horus
Silver I
Level 91
God Stats
4W - 2L
1,759 SR
Queue Stats
12W - 13L
1,406 MMR
Party 1
Yu Huang
Yu Huang
Gold V
GerardHoling69
Yu Huang
Gold V
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 61L
1,428 MMR
Solo
Thanatos
Thanatos
Silver I
Llamasutrah
Thanatos
Silver I
Level 199
God Stats
5W - 2L
1,625 SR
Queue Stats
27W - 25L
1,438 MMR
Party 1
Sol
Sol
Gold IV
MrSubmissive
Sol
Gold IV
Level 171
God Stats
1W - 2L
1,816 SR
Queue Stats
219W - 223L
1,412 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
9
1 / 3 / 0
5,427
543
5,056
9,700
6,838
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
8
0 / 2 / 0
4,890
489
1,160
8,640
3,009
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
0 / 0 / 0
5,580
558
1,292
3,768
1,299
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
7
0 / 4 / 0
4,615
462
3,580
6,470
1,576
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

7
0 / 1 / 0
4,702
470
2,088
8,573
5,646
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bans
SusanoRaijinBacchusThor

VS

Bans
MartichorasFreyaAo KuangCharon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ArmedSOULGOLD
Sun Wukong
11
2 / 1 / 3
6,606
661
4,961
8,318
5,062
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Horus
Dripp01
Horus
9
1 / 0 / 3
5,794
579
2,661
5,398
4,053
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Yu Huang
11
1 / 0 / 0
6,226
623
3,045
3,206
1,139
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Thanatos
Llamasutrah
Thanatos
12
5 / 0 / 2
6,765
677
6,549
6,857
2,698
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

10
1 / 0 / 3
5,786
579
5,268
3,977
1,236
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
21
1
Kills
10
10
Deaths
1
0
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Shiva
 
Shiva
1
3
0
0.33
W
Sun Wukong
ArmedSOULGOLD
Sun Wukong
2
1
3
3.5
L
Fenrir
0
2
0
0
L
0
0
0
0
W
Horus
Dripp01
Horus
1
0
3
2.5
W
Yu Huang
1
0
0
1
L
Medusa
0
4
0
0
W
Thanatos
Llamasutrah
Thanatos
5
0
2
6
W
1
0
3
2.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,176
Damage
22,484
37,151
Taken
27,756
18,368
Mitigated
14,188
7,958
Healing
17,175
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
 
Shiva
5,056
1,353
0
1,015
9,700
6,838
0
0
9,700
0
37,355
W
Sun Wukong
ArmedSOULGOLD
Sun Wukong
4,961
1,448
0
3,302
8,318
5,062
0
138
8,180
0
45,098
L
Fenrir
1,160
394
0
2,143
8,640
3,009
0
917
7,723
0
31,494
L
1,292
0
0
1,042
3,768
1,299
0
1,626
2,142
46,942
0
W
Horus
Dripp01
Horus
2,661
1,431
274
2,437
5,398
4,053
0
1,311
4,087
0
13,982
W
Yu Huang
3,045
298
0
1,014
3,206
1,139
0
1,364
1,842
48,865
0
L
Medusa
3,580
1,929
128
578
6,470
1,576
0
2,020
4,450
0
22,969
W
Thanatos
Llamasutrah
Thanatos
6,549
2,363
0
8,021
6,857
2,698
0
319
6,538
0
49,557
W
5,268
3,227
0
2,127
3,977
1,236
1,092
248
3,729
44,697
0
L
2,088
117
92
2,960
8,573
5,646
0
3,750
4,823
18,922
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,214
Gold Earned
31,177
287
Minions Killed
331
0
Camps Cleared
0
1,011,105
Distance Traveled
999,191
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
5,427
543
69
7
0
184,986
0
W
Sun Wukong
6,606
661
80
8
0
204,564
1
L
Fenrir
4,890
489
59
6
0
236,179
2
L
Thoth
5,580
558
98
10
0
193,659
0
W
Horus
5,794
579
15
2
0
207,456
0
W
Yu Huang
6,226
623
85
9
0
167,104
2
L
Medusa
4,615
462
45
5
0
179,683
4
W
Thanatos
6,765
677
80
8
0
242,624
2
W
Sol
5,786
579
71
7
0
177,443
4
L
Ares
4,702
470
16
2
0
216,598
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role