Player Matchup

Anhur
Anhur
Digidi88
Anhur
Level 93
God Stats
3W - 0L
1,759 SR
Queue Stats
20W - 23L
1,355 Elo+
Party 2
Lancelot
Lancelot
OokamiHiver
Lancelot
Level 121
God Stats
1W - 2L
1,338 SR
Queue Stats
117W - 107L
1,527 Elo+
Solo
Ganesha
Ganesha
Ranchord
Ganesha
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 15L
1,362 Elo+
Solo
Odin
Odin
Sup3rdude
Odin
Level 74
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 23L
1,355 Elo+
Party 2
Yu Huang
Yu Huang
blizick
Yu Huang
Level 129
God Stats
7W - 2L
1,635 SR
Queue Stats
259W - 264L
1,454 Elo+
Solo
Team Averages
Level 89
1,546 SR
1,410 Elo+

VS

Team Averages
Level 91
1,631 SR
1,506 Elo+
Tiamat
Tiamat
ReiDieogo
Tiamat
Level 88
God Stats
1W - 5L
1,430 SR
Queue Stats
181W - 164L
1,569 Elo+
Solo
Merlin
Merlin
Samekungen
Merlin
Level 63
God Stats
5W - 4L
1,815 SR
Queue Stats
242W - 231L
1,551 Elo+
Party 1
The Morrigan
The Morrigan
SorryBaby_Yh
The Morrigan
Level 117
God Stats
4W - 5L
1,279 SR
Queue Stats
550W - 538L
1,477 Elo+
Solo
Fafnir
Fafnir
Vaksai
Fafnir
Level 101
God Stats
4W - 2L
1,884 SR
Queue Stats
347W - 356L
1,490 Elo+
Party 1
Medusa
Medusa
Zhoboz
Medusa
Level 88
God Stats
19W - 9L
1,746 SR
Queue Stats
409W - 411L
1,443 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Digidi88
Anhur
20
17 / 1 / 11
13,661
854
20,738
12,459
6,629
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Lancelot
OokamiHiver
Lancelot
18
11 / 4 / 12
12,390
774
16,176
14,128
7,149
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ganesha
Ranchord
Ganesha
19
0 / 3 / 29
12,349
772
6,647
20,256
28,680
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Odin
17
0 / 3 / 25
10,530
658
7,761
17,477
22,864
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Yu Huang
blizick
Yu Huang
19
4 / 2 / 19
11,649
728
14,823
11,618
6,131
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
ReiDieogo
Tiamat
19
4 / 4 / 8
11,407
713
11,772
14,823
9,523
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Merlin
Samekungen
Merlin
19
2 / 4 / 9
10,863
679
17,629
10,575
4,918
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

The Morrigan
SorryBaby_Yh
The Morrigan
16
3 / 10 / 2
9,797
612
7,496
10,991
4,619
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fafnir
Vaksai
Fafnir
16
2 / 7 / 7
10,555
660
6,672
20,024
26,730
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Medusa
Zhoboz
Medusa
16
2 / 7 / 6
9,352
585
16,020
14,657
5,416
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

128
Kill Participation
45
32
Kills
13
13
Deaths
32
96
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Anhur
Digidi88
Anhur
17
1
11
22.5
W
Lancelot
OokamiHiver
Lancelot
11
4
12
4.25
W
Ganesha
Ranchord
Ganesha
0
3
29
4.83
L
Tiamat
ReiDieogo
Tiamat
4
4
8
2
L
Merlin
Samekungen
Merlin
2
4
9
1.63
L
The Morrigan
SorryBaby_Yh
The Morrigan
3
10
2
0.4
W
Odin
0
3
25
4.17
L
Fafnir
Vaksai
Fafnir
2
7
7
0.79
L
Medusa
Zhoboz
Medusa
2
7
6
0.71
W
Yu Huang
blizick
Yu Huang
4
2
19
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,145
Damage
59,589
75,938
Taken
71,070
71,453
Mitigated
51,206
32,979
Healing
15,309
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Digidi88
Anhur
20,738
12,150
4,223
4,164
12,459
6,629
3,584
6,839
5,425
0
68,504
W
Lancelot
OokamiHiver
Lancelot
16,176
1,199
1,583
2,157
14,128
7,149
1,640
6,414
7,568
0
28,864
W
Ganesha
Ranchord
Ganesha
6,647
451
1,904
3,805
20,256
28,680
707
12,113
7,362
24,754
0
L
Tiamat
ReiDieogo
Tiamat
11,772
754
1,105
6,114
14,823
9,523
0
7,192
7,622
28,690
0
L
Merlin
Samekungen
Merlin
17,629
1,271
1,070
2,128
10,575
4,918
45
2,655
7,913
33,805
0
L
The Morrigan
SorryBaby_Yh
The Morrigan
7,496
752
0
0
10,991
4,619
0
2,643
8,137
17,635
1,961
W
Odin
7,761
1,739
3,259
4,426
17,477
22,864
442
8,288
8,479
0
15,157
L
Fafnir
Vaksai
Fafnir
6,672
2,303
675
2,739
20,024
26,730
0
5,514
14,501
10,292
0
L
Medusa
Zhoboz
Medusa
16,020
4,246
850
628
14,657
5,416
0
3,441
11,216
0
30,930
W
Yu Huang
blizick
Yu Huang
14,823
1,009
3,431
4,027
11,618
6,131
958
6,333
4,939
43,579
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,579
Gold Earned
51,974
198
Minions Killed
156
0
Camps Cleared
0
1,499,718
Distance Traveled
1,283,432
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
13,661
854
108
7
0
281,901
0
W
Lancelot
12,390
774
14
1
0
303,833
0
W
Ganesha
12,349
772
0
0
0
300,210
0
L
Tiamat
11,407
713
49
3
0
293,561
0
L
Merlin
10,863
679
32
2
0
275,346
0
L
The Morrigan
9,797
612
36
2
0
209,651
0
W
Odin
10,530
658
23
1
0
303,139
5
L
Fafnir
10,555
660
10
1
0
248,551
0
L
Medusa
9,352
585
29
2
0
256,323
0
W
Yu Huang
11,649
728
53
3
0
310,635
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role