Player Matchup

Hercules
Hercules
Fullsker
Hercules
Level 32
God Stats
3W - 1L
1,453 SR
Queue Stats
50W - 34L
1,469 Elo+
Party 1
Artemis
Artemis
Koidus
Artemis
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 56L
1,516 Elo+
Party 2
Ao Kuang
Ao Kuang
MrChole
Ao Kuang
Level 17
God Stats
10W - 12L
1,469 SR
Queue Stats
39W - 40L
1,457 Elo+
Party 2
Cerberus
Cerberus
Niteknight-22
Cerberus
Level 37
God Stats
0W - 9L
1,118 SR
Queue Stats
1W - 17L
1,062 Elo+
Solo
Set
Set
RobbytheWeeb
Set
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 15L
1,427 Elo+
Party 1
Team Averages
Level 30
1,408 SR
1,386 Elo+

VS

Team Averages
Level 33
1,517 SR
1,389 Elo+
Charon
Charon
Akatsunary
Charon
Level 35
God Stats
1W - 2L
1,500 SR
Queue Stats
20W - 26L
1,386 Elo+
Solo
Hercules
Hercules
Azul11
Hercules
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 9L
1,500 Elo+
Party 3
Fenrir
Fenrir
Hydrocyte
Fenrir
Level 43
God Stats
3W - 1L
1,537 SR
Queue Stats
18W - 27L
1,340 Elo+
Party 3
Poseidon
Poseidon
iSavageNoct
Poseidon
Level 42
God Stats
2W - 0L
1,644 SR
Queue Stats
42W - 48L
1,430 Elo+
Solo
Neith
Neith
xgrimreaperx97
Neith
Level 41
God Stats
3W - 4L
1,401 SR
Queue Stats
11W - 11L
1,288 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Fullsker
Hercules
13
2 / 4 / 3
7,837
1,120
3,528
15,794
15,405
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Artemis
Koidus
Artemis
13
0 / 2 / 6
7,606
1,087
8,962
9,073
4,196
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ao Kuang
MrChole
Ao Kuang
13
6 / 5 / 0
8,208
1,173
9,854
11,992
6,856
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cerberus
Niteknight-22
Cerberus
14
0 / 1 / 6
8,143
1,163
5,268
12,641
11,980
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
0 / 2 / 2
6,619
946
1,589
4,390
2,009
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Team 1 Tickets

269

VS

Team 2 Tickets

339

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
Akatsunary
Charon
14
1 / 2 / 10
7,987
1,141
7,602
9,307
9,920
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hercules
Azul11
Hercules
13
0 / 4 / 10
7,433
1,062
7,150
9,261
7,842
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
Hydrocyte
Fenrir
13
3 / 2 / 7
7,949
1,136
9,555
8,172
4,848
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mace

Mace

+10
Physical Power

Poseidon
iSavageNoct
Poseidon
14
6 / 0 / 4
9,387
1,341
11,088
1,330
515
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
4 / 0 / 7
8,566
1,224
11,973
3,370
1,678
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
52
8
Kills
14
14
Deaths
8
17
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Charon
Akatsunary
Charon
1
2
10
3
W
Hercules
Azul11
Hercules
0
4
10
1.25
L
Hercules
Fullsker
Hercules
2
4
3
0.88
W
Fenrir
Hydrocyte
Fenrir
3
2
7
3.25
L
Artemis
Koidus
Artemis
0
2
6
1.5
L
Ao Kuang
MrChole
Ao Kuang
6
5
0
1.2
L
Cerberus
Niteknight-22
Cerberus
0
1
6
3
L
0
2
2
0.5
W
Poseidon
iSavageNoct
Poseidon
6
0
4
8
W
4
0
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,201
Damage
47,368
53,890
Taken
31,440
40,446
Mitigated
24,803
10,367
Healing
3,166
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
Akatsunary
Charon
7,602
2,433
0
268
9,307
9,920
0
4,406
4,632
12,095
242
W
Hercules
Azul11
Hercules
7,150
2,384
0
1,705
9,261
7,842
0
5,266
3,831
0
9,042
L
Hercules
Fullsker
Hercules
3,528
1,186
0
2,896
15,794
15,405
0
3,653
10,830
0
18,500
W
Fenrir
Hydrocyte
Fenrir
9,555
2,720
0
417
8,172
4,848
0
1,683
6,264
0
15,434
L
Artemis
Koidus
Artemis
8,962
5,633
0
2,106
9,073
4,196
0
5,135
3,541
0
26,638
L
Ao Kuang
MrChole
Ao Kuang
9,854
3,069
0
2,729
11,992
6,856
0
4,392
7,388
19,820
0
L
Cerberus
Niteknight-22
Cerberus
5,268
203
0
1,957
12,641
11,980
0
2,798
9,212
13,375
58
L
1,589
496
0
679
4,390
2,009
0
842
2,895
0
3,461
W
Poseidon
iSavageNoct
Poseidon
11,088
645
0
250
1,330
515
0
878
372
39,303
0
W
11,973
5,312
0
526
3,370
1,678
0
2,027
1,277
0
18,858

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,413
Gold Earned
41,322
131
Minions Killed
152
5
Camps Cleared
6
609,030
Distance Traveled
662,311
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
7,987
1,141
15
2
2
130,277
0
W
Hercules
7,433
1,062
3
0
1
114,019
0
L
Hercules
7,837
1,120
35
5
0
122,139
0
W
Fenrir
7,949
1,136
15
2
0
130,120
0
L
Artemis
7,606
1,087
40
6
0
129,184
0
L
Ao Kuang
8,208
1,173
20
3
3
136,847
0
L
Cerberus
8,143
1,163
34
5
2
147,215
0
L
Set
6,619
946
2
0
0
73,645
0
W
Poseidon
9,387
1,341
101
14
2
154,857
1
W
Neith
8,566
1,224
18
3
1
133,038
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role