Player Matchup

Scylla
Scylla
Platinum V
 
Scylla
Platinum V
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bacchus
Bacchus
Gold V
Dastyj
Bacchus
Gold V
Level 88
God Stats
0W - 2L
1,211 SR
Queue Stats
9W - 9L
1,565 MMR
Solo
Erlang Shen
Erlang Shen
Gold V
JamieSpacey2002
Erlang Shen
Gold V
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 18L
1,541 MMR
Solo
Danzaburou
Danzaburou
Gold V
furkan19053101
Danzaburou
Gold V
Level 104
God Stats
25W - 19L
1,578 SR
Queue Stats
141W - 149L
1,416 MMR
Party 1
Susano
Susano
Gold III
math_93400
Susano
Gold III
Level 147
God Stats
1W - 3L
1,428 SR
Queue Stats
441W - 445L
1,558 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 116
1,444 SR
1,516 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 122
1,527 SR
1,530 MMR
Arachne
Arachne
Gold I
 
Arachne
Gold I
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Gold V
BrunoFigueiredo4
Anhur
Gold V
Level 47
God Stats
1W - 1L
1,274 SR
Queue Stats
20W - 12L
1,560 MMR
Solo
Charon
Charon
Silver I
Wоlfmare
Charon
Silver I
Level 143
God Stats
4W - 2L
1,767 SR
Queue Stats
13W - 16L
1,494 MMR
Party 2
Anubis
Anubis
Silver I
kawenko
Anubis
Silver I
Level 88
God Stats
1W - 0L
1,513 SR
Queue Stats
13W - 14L
1,533 MMR
Party 2
Janus
Janus
Gold II
tomilai1
Janus
Gold II
Level 179
God Stats
19W - 23L
1,582 SR
Queue Stats
485W - 482L
1,564 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
10
2 / 2 / 1
5,636
564
5,031
6,060
1,913
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bacchus
Dastyj
Bacchus
9
2 / 0 / 3
5,847
585
4,173
6,947
6,037
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Erlang Shen
JamieSpacey2002
Erlang Shen
8
1 / 5 / 0
5,143
514
2,060
10,783
4,527
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Danzaburou
furkan19053101
Danzaburou
9
2 / 2 / 1
5,441
544
3,910
8,070
2,024
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Susano
math_93400
Susano
9
0 / 3 / 2
5,174
517
3,045
8,802
2,848
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bans
Sun WukongRavanaAo KuangThor

VS

Bans
FreyaHe BoPoseidonKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
10
4 / 2 / 1
6,414
641
4,630
9,466
3,768
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
1 / 1 / 2
6,083
608
5,158
5,073
2,017
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charon
Wоlfmare
Charon
9
1 / 2 / 4
6,015
602
3,841
6,749
4,759
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Anubis
kawenko
Anubis
12
5 / 1 / 2
7,450
745
10,310
5,818
2,994
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Janus
tomilai1
Janus
11
1 / 1 / 1
6,289
629
2,053
3,802
1,449
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
22
7
Kills
12
12
Deaths
7
7
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
2
2
1
1.25
W
Arachne
 
Arachne
4
2
1
2.25
W
1
1
2
2
L
Bacchus
Dastyj
Bacchus
2
0
3
3.5
L
Erlang Shen
JamieSpacey2002
Erlang Shen
1
5
0
0.2
W
Charon
Wоlfmare
Charon
1
2
4
1.5
L
Danzaburou
furkan19053101
Danzaburou
2
2
1
1.25
W
Anubis
kawenko
Anubis
5
1
2
6
L
Susano
math_93400
Susano
0
3
2
0.33
W
Janus
tomilai1
Janus
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,219
Damage
25,992
40,662
Taken
30,908
17,349
Mitigated
14,987
11,645
Healing
11,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
5,031
604
0
867
6,060
1,913
0
2,557
3,413
36,343
0
W
Arachne
 
Arachne
4,630
2,968
0
3,981
9,466
3,768
0
2,113
7,253
0
44,924
W
5,158
3,256
0
1,752
5,073
2,017
51
1,134
3,939
0
42,749
L
Bacchus
Dastyj
Bacchus
4,173
949
0
2,577
6,947
6,037
0
3,471
3,435
14,348
0
L
Erlang Shen
JamieSpacey2002
Erlang Shen
2,060
1,002
0
2,567
10,783
4,527
0
7,019
3,764
0
25,049
W
Charon
Wоlfmare
Charon
3,841
767
0
1,470
6,749
4,759
0
2,859
3,714
13,685
0
L
Danzaburou
furkan19053101
Danzaburou
3,910
1,644
0
2,191
8,070
2,024
0
992
7,078
0
35,619
W
Anubis
kawenko
Anubis
10,310
851
0
3,772
5,818
2,994
592
713
5,099
53,465
0
L
Susano
math_93400
Susano
3,045
762
0
3,443
8,802
2,848
0
2,022
6,768
0
32,718
W
Janus
tomilai1
Janus
2,053
0
0
697
3,802
1,449
0
2,003
1,699
45,590
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,241
Gold Earned
32,251
257
Minions Killed
343
0
Camps Cleared
0
1,028,759
Distance Traveled
1,007,849
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
5,636
564
83
8
0
213,530
0
W
Arachne
6,414
641
72
7
0
236,248
0
W
Anhur
6,083
608
82
8
0
190,375
2
L
Bacchus
5,847
585
21
2
0
233,229
0
L
Erlang Shen
5,143
514
35
4
0
150,367
0
W
Charon
6,015
602
16
2
0
210,685
0
L
Danzaburou
5,441
544
57
6
0
203,136
0
W
Anubis
7,450
745
84
8
0
194,874
0
L
Susano
5,174
517
61
6
0
228,497
0
W
Janus
6,289
629
89
9
0
175,667
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role