Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Pele
Pele
MelonCultist
Pele
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 77L
1,221 Elo+
Party 1
Neith
Neith
WetNoodle51
Neith
Level 17
God Stats
10W - 20L
1,443 SR
Queue Stats
24W - 40L
1,238 Elo+
Party 1
Janus
Janus
abusatravestis
Janus
Level 40
God Stats
10W - 15L
1,488 SR
Queue Stats
116W - 112L
1,384 Elo+
Solo
Gilgamesh
Gilgamesh
kyoseee1
Gilgamesh
Level 1
God Stats
2W - 4L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 1
Team Averages
Level 49
1,486 SR
1,368 Elo+

VS

Team Averages
Level 39
1,440 SR
1,410 Elo+
King Arthur
King Arthur
ElCircoEntero
King Arthur
Level 11
God Stats
1W - 1L
1,709 SR
Queue Stats
8W - 5L
1,455 Elo+
Party 2
Medusa
Medusa
Gabrieluz789
Medusa
Level 43
God Stats
3W - 3L
1,517 SR
Queue Stats
17W - 27L
1,283 Elo+
Solo
Arachne
Arachne
Junior6x_
Arachne
Level 89
God Stats
3W - 9L
1,191 SR
Queue Stats
256W - 286L
1,418 Elo+
Party 3
Nemesis
Nemesis
dany_fw
Nemesis
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,450 Elo+
Party 3
Poseidon
Poseidon
kelly26salgado
Poseidon
Level 43
God Stats
6W - 3L
1,283 SR
Queue Stats
68W - 69L
1,443 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
9
0 / 0 / 7
6,140
614
2,480
7,779
4,527
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
1 / 1 / 4
6,391
639
2,061
6,148
2,000
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
2 / 1 / 1
6,038
604
4,010
5,515
1,931
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
5 / 1 / 0
6,655
666
3,232
4,466
1,505
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
kyoseee1
Gilgamesh
9
0 / 3 / 1
5,341
534
3,089
7,631
4,774
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ElCircoEntero
King Arthur
10
3 / 2 / 0
5,884
588
4,302
8,248
6,669
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mystical Earring

Mystical Earring

+15
Mp 5

Medusa
1
0 / 0 / 0
3,408
341
0
0
0
Arachne
Junior6x_
Arachne
7
0 / 2 / 2
4,643
464
3,150
7,613
2,531
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Nemesis
dany_fw
Nemesis
5
0 / 2 / 0
3,987
399
1,338
4,718
1,184
Heavy Mace

Heavy Mace

+30
Physical Power

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Poseidon
11
3 / 3 / 1
6,298
630
5,810
7,169
2,280
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
9
8
Kills
6
6
Deaths
9
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
0
0
7
3.5
L
King Arthur
ElCircoEntero
King Arthur
3
2
0
1.5
L
Medusa
0
0
0
0
L
Arachne
Junior6x_
Arachne
0
2
2
0.5
W
1
1
4
3
W
2
1
1
2.5
W
5
1
0
5
L
Nemesis
dany_fw
Nemesis
0
2
0
0
L
Poseidon
3
3
1
1.17
W
Gilgamesh
kyoseee1
Gilgamesh
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,872
Damage
14,600
31,539
Taken
27,748
14,737
Mitigated
12,664
10,273
Healing
4,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
2,480
645
0
3,643
7,779
4,527
481
1,741
5,824
24,709
0
L
King Arthur
ElCircoEntero
King Arthur
4,302
966
0
890
8,248
6,669
0
830
7,388
0
27,353
L
Medusa
0
0
0
0
0
0
0
0
0
0
0
L
Arachne
Junior6x_
Arachne
3,150
1,993
0
2,168
7,613
2,531
0
1,872
5,678
0
22,472
W
2,061
555
0
3,093
6,148
2,000
759
988
5,076
0
38,909
W
4,010
2,794
0
2,340
5,515
1,931
1,676
1,344
4,131
0
35,880
W
3,232
418
0
766
4,466
1,505
1,072
1,239
3,067
42,615
0
L
Nemesis
dany_fw
Nemesis
1,338
546
0
59
4,718
1,184
0
878
3,800
0
7,970
L
Poseidon
5,810
886
0
1,060
7,169
2,280
0
1,899
5,170
45,238
0
W
Gilgamesh
kyoseee1
Gilgamesh
3,089
1,660
0
431
7,631
4,774
266
0
7,631
0
22,668

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,565
Gold Earned
24,220
286
Minions Killed
181
0
Camps Cleared
0
1,020,708
Distance Traveled
736,207
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
6,140
614
15
2
0
217,389
0
L
King Arthur
5,884
588
43
4
0
161,340
0
L
Medusa
3,408
341
0
0
0
0
0
L
Arachne
4,643
464
38
4
0
190,850
0
W
Pele
6,391
639
79
8
0
232,305
2
W
Neith
6,038
604
60
6
0
168,139
0
W
Janus
6,655
666
86
9
0
198,839
0
L
Nemesis
3,987
399
12
1
0
173,913
0
L
Poseidon
6,298
630
88
9
0
210,104
0
W
Gilgamesh
5,341
534
46
5
0
204,036
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role