Player Matchup

Mercury
Mercury
FourRand0m
Mercury
Level 78
God Stats
16W - 15L
1,566 SR
Queue Stats
28W - 44L
1,398 Elo+
Party 3
Izanami
Izanami
Icethea
Izanami
Level 18
God Stats
8W - 16L
1,260 SR
Queue Stats
14W - 31L
1,287 Elo+
Party 3
Osiris
Osiris
Kenmcdowell_13_9
Osiris
Level 60
God Stats
2W - 2L
1,752 SR
Queue Stats
86W - 100L
1,520 Elo+
Solo
Sylvanus
Sylvanus
RobertvonSlobert
Sylvanus
Level 22
God Stats
0W - 2L
1,314 SR
Queue Stats
15W - 32L
1,287 Elo+
Party 3
Ra
Ra
Tahcet
Ra
Level 86
God Stats
11W - 8L
1,763 SR
Queue Stats
25W - 42L
1,360 Elo+
Party 3
Team Averages
Level 53
1,531 SR
1,371 Elo+

VS

Team Averages
Level 114
1,474 SR
1,495 Elo+
Sobek
Sobek
Alfie57
Sobek
Level 125
God Stats
2W - 1L
1,300 SR
Queue Stats
13W - 12L
1,526 Elo+
Solo
Sol
Sol
BaDIIIBoY
Sol
Level 84
God Stats
4W - 3L
1,575 SR
Queue Stats
92W - 85L
1,440 Elo+
Party 2
Bellona
Bellona
DoK55
Bellona
Level 105
God Stats
5W - 1L
1,781 SR
Queue Stats
31W - 22L
1,460 Elo+
Party 2
Nemesis
Nemesis
ManBearPigmpeg
Nemesis
Level 136
God Stats
2W - 0L
1,235 SR
Queue Stats
71W - 74L
1,479 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Seiha21
Morgan Le Fay
Level 118
God Stats
8W - 4L
1,478 SR
Queue Stats
106W - 101L
1,571 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
FourRand0m
Mercury
11
2 / 1 / 1
6,500
542
6,211
11,444
4,360
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Izanami
Icethea
Izanami
9
0 / 3 / 1
5,757
480
2,027
6,178
2,133
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
2 / 3 / 1
7,428
619
10,181
16,604
16,905
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Breastplate

Breastplate

+20
Physical Protection

8
1 / 5 / 1
5,696
475
1,459
10,282
6,639
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ra
11
0 / 4 / 1
6,660
555
3,904
7,627
3,160
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Alfie57
Sobek
10
1 / 1 / 11
7,277
606
3,771
10,255
8,397
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
9 / 0 / 2
8,100
675
11,118
5,807
2,123
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bellona
DoK55
Bellona
12
2 / 3 / 1
7,502
625
10,700
14,479
15,832
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
3 / 1 / 6
6,984
582
7,031
10,659
3,996
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Morgan Le Fay
Seiha21
Morgan Le Fay
13
1 / 0 / 6
7,072
589
4,790
5,568
2,176
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
42
5
Kills
16
16
Deaths
5
5
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Sobek
Alfie57
Sobek
1
1
11
6.5
W
9
0
2
10
W
Bellona
DoK55
Bellona
2
3
1
0.83
L
Mercury
FourRand0m
Mercury
2
1
1
2.5
L
Izanami
Icethea
Izanami
0
3
1
0.17
L
2
3
1
0.83
W
3
1
6
6
L
1
5
1
0.3
W
Morgan Le Fay
Seiha21
Morgan Le Fay
1
0
6
4
L
Ra
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,782
Damage
37,410
52,135
Taken
46,768
33,197
Mitigated
32,524
14,732
Healing
14,134
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
Alfie57
Sobek
3,771
412
0
3,362
10,255
8,397
0
2,445
7,712
15,015
0
W
11,118
5,885
0
3,412
5,807
2,123
1,008
900
4,907
57,732
6,757
W
Bellona
DoK55
Bellona
10,700
5,169
0
4,478
14,479
15,832
0
0
14,479
0
53,620
L
Mercury
FourRand0m
Mercury
6,211
3,602
0
1,140
11,444
4,360
0
4,337
6,951
0
50,150
L
Izanami
Icethea
Izanami
2,027
1,405
0
529
6,178
2,133
0
3,416
2,758
0
25,039
L
10,181
5,038
0
6,420
16,604
16,905
0
0
16,604
0
55,395
W
7,031
3,406
0
1,327
10,659
3,996
0
1,248
9,411
0
56,854
L
1,459
507
1,689
1,997
10,282
6,639
0
7,445
2,783
10,269
0
W
Morgan Le Fay
Seiha21
Morgan Le Fay
4,790
424
0
1,555
5,568
2,176
0
1,477
4,091
47,452
0
L
Ra
3,904
500
595
2,362
7,627
3,160
480
3,919
3,512
57,827
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,041
Gold Earned
36,935
324
Minions Killed
377
0
Camps Cleared
0
1,175,067
Distance Traveled
1,293,830
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
7,277
606
7
1
0
254,800
6
W
Sol
8,100
675
99
8
0
233,266
0
W
Bellona
7,502
625
94
8
0
229,711
0
L
Mercury
6,500
542
71
6
0
270,015
0
L
Izanami
5,757
480
56
5
0
227,111
1
L
Osiris
7,428
619
91
8
0
210,929
0
W
Nemesis
6,984
582
74
6
0
313,262
0
L
Sylvanus
5,696
475
16
1
0
235,990
7
W
Morgan Le Fay
7,072
589
103
9
0
262,791
4
L
Ra
6,660
555
90
8
0
231,022
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role