Player Matchup

Sol
Sol
Gold III
 
Sol
Gold III
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ao Kuang
Ao Kuang
Gold III
AeroSaiyan
Ao Kuang
Gold III
Level 157
God Stats
11W - 1L
1,500 SR
Queue Stats
256W - 263L
1,358 MMR
Solo
Bacchus
Bacchus
Gold V
FrotoTfraggn
Bacchus
Gold V
Level 155
God Stats
2W - 5L
1,145 SR
Queue Stats
208W - 209L
1,348 MMR
Solo
Nike
Nike
Gold V
MxAdonys
Nike
Gold V
Level 105
God Stats
3W - 4L
1,156 SR
Queue Stats
149W - 154L
1,347 MMR
Solo
Loki
Loki
Gold II
lllonilll
Loki
Gold II
Level 185
God Stats
7W - 3L
1,484 SR
Queue Stats
817W - 826L
1,347 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 150
1,357 SR
1,380 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 130
1,562 SR
1,331 MMR
Charon
Charon
Gold IV
BIGtimey
Charon
Gold IV
Level 127
God Stats
2W - 5L
1,503 SR
Queue Stats
259W - 257L
1,351 MMR
Solo
Izanami
Izanami
Gold III
JAY DUNKZ
Izanami
Gold III
Level 136
God Stats
1W - 3L
1,469 SR
Queue Stats
695W - 715L
1,433 MMR
Party 1
Hera
Hera
Silver I
PoutineJesus
Hera
Silver I
Level 139
God Stats
4W - 1L
1,837 SR
Queue Stats
188W - 200L
1,249 MMR
Party 1
Cu Chulainn
Cu Chulainn
Silver III
ZdradaOfHell
Cu Chulainn
Silver III
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 33L
1,129 MMR
Party 2
Arachne
Arachne
Gold IV
imfumetsu
Arachne
Gold IV
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 33L
1,494 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
18
0 / 2 / 1
12,334
617
11,835
9,800
3,645
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ao Kuang
AeroSaiyan
Ao Kuang
18
7 / 0 / 4
12,205
610
10,239
12,600
5,824
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bacchus
FrotoTfraggn
Bacchus
15
3 / 1 / 4
10,033
502
7,207
11,079
11,754
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nike
17
3 / 1 / 6
12,073
604
13,620
18,625
17,114
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Loki
20
5 / 1 / 6
13,673
684
6,651
16,348
7,633
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
AmaterasuRavanaRamaOsirisMartichoras

VS

Bans
BakasuraThanatosSun WukongKaliPele
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
BIGtimey
Charon
14
1 / 0 / 2
9,397
470
5,338
13,859
17,324
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Izanami
JAY DUNKZ
Izanami
13
1 / 2 / 1
8,728
436
3,422
10,617
4,295
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 5 / 1
9,206
460
6,271
8,809
3,382
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cu Chulainn
ZdradaOfHell
Cu Chulainn
11
0 / 6 / 0
7,353
368
3,423
19,039
13,904
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Arachne
imfumetsu
Arachne
14
2 / 5 / 1
9,074
454
8,715
22,142
13,283
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
10
18
Kills
5
5
Deaths
18
21
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
0
2
1
0.25
W
Ao Kuang
AeroSaiyan
Ao Kuang
7
0
4
9
L
Charon
BIGtimey
Charon
1
0
2
2
W
Bacchus
FrotoTfraggn
Bacchus
3
1
4
5
L
Izanami
JAY DUNKZ
Izanami
1
2
1
0.75
W
Nike
3
1
6
6
L
1
5
1
0.3
L
Cu Chulainn
ZdradaOfHell
Cu Chulainn
0
6
0
0
L
Arachne
imfumetsu
Arachne
2
5
1
0.5
W
Loki
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,552
Damage
27,169
68,452
Taken
74,466
45,970
Mitigated
52,188
28,013
Healing
15,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
11,835
5,503
0
5,387
9,800
3,645
7,831
1,765
8,035
106,498
17,852
W
Ao Kuang
AeroSaiyan
Ao Kuang
10,239
1,617
0
7,240
12,600
5,824
2,224
3,789
8,667
82,755
0
L
Charon
BIGtimey
Charon
5,338
1,232
0
2,334
13,859
17,324
155
7,556
6,163
39,728
0
W
Bacchus
FrotoTfraggn
Bacchus
7,207
790
0
2,493
11,079
11,754
246
4,500
6,475
40,251
0
L
Izanami
JAY DUNKZ
Izanami
3,422
2,146
0
3,721
10,617
4,295
1,290
8,584
1,993
0
63,948
W
Nike
13,620
1,039
0
1,884
18,625
17,114
69
3,783
14,828
748
86,680
L
6,271
1,358
0
500
8,809
3,382
0
4,431
4,234
65,781
0
L
Cu Chulainn
ZdradaOfHell
Cu Chulainn
3,423
755
0
1,125
19,039
13,904
0
3,093
15,822
0
39,689
L
Arachne
imfumetsu
Arachne
8,715
6,120
0
7,548
22,142
13,283
0
5,163
16,885
0
53,417
W
Loki
6,651
1,870
0
11,009
16,348
7,633
1,719
1,468
14,767
0
149,270

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,318
Gold Earned
43,758
718
Minions Killed
428
0
Camps Cleared
0
2,068,707
Distance Traveled
1,695,179
19
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
12,334
617
188
9
0
384,771
0
W
Ao Kuang
12,205
610
142
7
0
419,689
3
L
Charon
9,397
470
51
3
0
393,574
4
W
Bacchus
10,033
502
46
2
0
421,610
10
L
Izanami
8,728
436
110
6
0
267,482
4
W
Nike
12,073
604
144
7
0
378,762
3
L
Hera
9,206
460
117
6
0
307,737
0
L
Cu Chulainn
7,353
368
55
3
0
354,582
2
L
Arachne
9,074
454
95
5
0
371,804
1
W
Loki
13,673
684
198
10
0
463,875
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role