Player Matchup

Maui
Maui
 
Maui
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
Adorxbliss
Sol
Level 127
God Stats
0W - 1L
1,325 SR
Queue Stats
191W - 190L
1,532 Elo+
Party 1
Osiris
Osiris
Emerick x
Osiris
Level 149
God Stats
5W - 3L
1,856 SR
Queue Stats
341W - 332L
1,555 Elo+
Party 1
Ao Kuang
Ao Kuang
juciepork
Ao Kuang
Level 119
God Stats
4W - 8L
1,344 SR
Queue Stats
508W - 481L
1,505 Elo+
Solo
Nu Wa
Nu Wa
serotonincrumb
Nu Wa
Level 67
God Stats
14W - 16L
1,550 SR
Queue Stats
20W - 27L
1,427 Elo+
Solo
Team Averages
Level 123
1,515 SR
1,504 Elo+

VS

Team Averages
Level 73
1,695 SR
1,515 Elo+
Osiris
Osiris
 
Osiris
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
Hodonius
Freya
Level 59
God Stats
4W - 1L
1,769 SR
Queue Stats
138W - 121L
1,522 Elo+
Party 2
Cabrakan
Cabrakan
SirB4c0n
Cabrakan
Level 128
God Stats
2W - 1L
1,520 SR
Queue Stats
74W - 59L
1,526 Elo+
Solo
Medusa
Medusa
Zaid1337
Medusa
Level 25
God Stats
11W - 2L
1,933 SR
Queue Stats
56W - 45L
1,514 Elo+
Party 2
Baron Samedi
Baron Samedi
shadow10342
Baron Samedi
Level 24
God Stats
9W - 3L
1,750 SR
Queue Stats
59W - 52L
1,514 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
9
0 / 3 / 0
5,344
534
3,663
9,303
5,504
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 1 / 0
5,226
523
3,720
4,635
1,735
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Osiris
Emerick x
Osiris
9
1 / 0 / 1
5,361
536
2,853
6,223
5,278
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ao Kuang
juciepork
Ao Kuang
10
0 / 1 / 0
5,386
539
1,524
8,013
2,911
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
3 / 2 / 1
6,162
616
7,053
4,561
1,641
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
11
2 / 0 / 2
6,609
661
6,300
9,072
6,658
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Freya
Hodonius
Freya
11
3 / 3 / 0
6,106
611
4,301
8,366
3,152
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cabrakan
SirB4c0n
Cabrakan
11
1 / 1 / 3
6,250
625
4,441
9,666
6,544
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
Zaid1337
Medusa
11
1 / 0 / 0
5,653
565
3,079
5,929
2,156
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
shadow10342
Baron Samedi
10
0 / 0 / 1
5,878
588
2,747
5,262
3,064
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
13
4
Kills
7
7
Deaths
4
2
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Maui
 
Maui
0
3
0
0
W
Osiris
 
Osiris
2
0
2
3
L
0
1
0
0
L
Osiris
Emerick x
Osiris
1
0
1
1.5
W
Freya
Hodonius
Freya
3
3
0
1
W
Cabrakan
SirB4c0n
Cabrakan
1
1
3
2.5
W
Medusa
Zaid1337
Medusa
1
0
0
1
L
Ao Kuang
juciepork
Ao Kuang
0
1
0
0
L
3
2
1
1.75
W
Baron Samedi
shadow10342
Baron Samedi
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,813
Damage
20,868
32,735
Taken
38,295
17,069
Mitigated
21,574
6,947
Healing
20,543
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Maui
 
Maui
3,663
1,650
0
2,218
9,303
5,504
0
2,406
6,897
29,012
5,200
W
Osiris
 
Osiris
6,300
2,055
0
4,340
9,072
6,658
0
3,290
5,782
0
44,747
L
3,720
1,465
0
2,164
4,635
1,735
0
1,696
2,939
38,670
0
L
Osiris
Emerick x
Osiris
2,853
639
0
1,431
6,223
5,278
0
2,453
3,770
0
33,415
W
Freya
Hodonius
Freya
4,301
1,531
0
4,413
8,366
3,152
0
5,423
2,943
42,676
0
W
Cabrakan
SirB4c0n
Cabrakan
4,441
949
0
5,498
9,666
6,544
0
2,480
7,186
47,683
343
W
Medusa
Zaid1337
Medusa
3,079
1,584
0
2,131
5,929
2,156
498
1,906
4,023
0
47,865
L
Ao Kuang
juciepork
Ao Kuang
1,524
380
0
471
8,013
2,911
0
1,930
6,083
36,981
0
L
7,053
1,800
0
663
4,561
1,641
0
2,895
1,666
35,993
0
W
Baron Samedi
shadow10342
Baron Samedi
2,747
93
1,664
2,497
5,262
3,064
528
2,455
2,807
16,997
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,479
Gold Earned
30,496
298
Minions Killed
323
0
Camps Cleared
0
1,029,324
Distance Traveled
987,254
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
5,344
534
65
7
0
191,322
0
W
Osiris
6,609
661
63
6
0
203,367
0
L
Sol
5,226
523
63
6
0
192,524
0
L
Osiris
5,361
536
47
5
0
214,274
2
W
Freya
6,106
611
62
6
0
191,090
0
W
Cabrakan
6,250
625
82
8
0
210,565
2
W
Medusa
5,653
565
97
10
0
196,064
0
L
Ao Kuang
5,386
539
68
7
0
239,054
0
L
Nu Wa
6,162
616
55
6
0
192,150
0
W
Baron Samedi
5,878
588
19
2
0
186,168
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role