Player Matchup

Nemesis
Nemesis
Clokwerk21
Nemesis
Level 79
God Stats
2W - 3L
1,255 SR
Queue Stats
44W - 41L
1,407 Elo+
Solo
Merlin
Merlin
Genjimainbtw274
Merlin
Level 118
God Stats
1W - 0L
1,625 SR
Queue Stats
59W - 50L
1,547 Elo+
Solo
Surtr
Surtr
TheRaven47611
Surtr
Level 67
God Stats
6W - 4L
1,689 SR
Queue Stats
98W - 82L
1,548 Elo+
Party 1
Medusa
Medusa
eidvis
Medusa
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
100W - 86L
1,540 Elo+
Party 1
Agni
Agni
schnüfflerin
Agni
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
131W - 59L
1,553 Elo+
Solo
Team Averages
Level 103
1,514 SR
1,519 Elo+

VS

Team Averages
Level 101
1,478 SR
1,491 Elo+
Nox
Nox
 
Nox
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thanatos
Thanatos
 
Thanatos
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
Trollyram
Vulcan
Level 66
God Stats
3W - 7L
1,463 SR
Queue Stats
21W - 32L
1,408 Elo+
Solo
Jing Wei
Jing Wei
hindsy69
Jing Wei
Level 103
God Stats
154W - 159L
1,426 SR
Queue Stats
455W - 380L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Clokwerk21
Nemesis
14
7 / 0 / 8
9,557
1,365
6,225
4,385
2,279
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
2 / 2 / 12
8,399
1,200
10,999
4,991
2,251
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
3 / 0 / 11
9,086
1,298
5,182
4,062
4,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Medusa
eidvis
Medusa
15
6 / 0 / 9
9,333
1,333
14,155
6,581
2,541
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
1 / 1 / 12
8,324
1,189
6,409
5,373
1,846
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Team 1 Tickets

348

VS

Team 2 Tickets

201

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
13
2 / 3 / 1
8,238
1,177
5,638
8,364
3,647
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
 
Thanatos
13
0 / 7 / 3
7,484
1,069
6,789
12,403
6,224
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cu Chulainn
 
Cu Chulainn
12
0 / 6 / 1
7,180
1,026
1,219
10,078
7,583
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Vulcan
Trollyram
Vulcan
12
0 / 1 / 0
6,987
998
1,241
2,001
613
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
hindsy69
Jing Wei
12
1 / 2 / 1
7,544
1,078
6,893
13,433
4,919
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
9
19
Kills
3
3
Deaths
19
52
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Nox
 
Nox
2
3
1
0.83
L
Thanatos
 
Thanatos
0
7
3
0.21
L
Cu Chulainn
 
Cu Chulainn
0
6
1
0.08
W
Nemesis
Clokwerk21
Nemesis
7
0
8
11
W
2
2
12
4
W
3
0
11
8.5
L
Vulcan
Trollyram
Vulcan
0
1
0
0
W
Medusa
eidvis
Medusa
6
0
9
10.5
L
Jing Wei
hindsy69
Jing Wei
1
2
1
0.75
W
1
1
12
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,970
Damage
21,780
25,392
Taken
46,279
13,302
Mitigated
22,986
3,559
Healing
4,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
 
Nox
5,638
766
0
183
8,364
3,647
0
3,993
4,371
32,525
0
L
Thanatos
 
Thanatos
6,789
1,153
0
2,495
12,403
6,224
0
3,684
8,569
0
13,421
L
Cu Chulainn
 
Cu Chulainn
1,219
323
0
759
10,078
7,583
0
3,732
6,346
0
6,022
W
Nemesis
Clokwerk21
Nemesis
6,225
2,072
0
720
4,385
2,279
0
2,356
2,029
0
15,439
W
10,999
880
0
0
4,991
2,251
0
1,968
3,023
25,678
0
W
5,182
1,539
0
935
4,062
4,385
0
596
3,466
288
12,107
L
Vulcan
Trollyram
Vulcan
1,241
332
0
340
2,001
613
0
869
832
8,864
0
W
Medusa
eidvis
Medusa
14,155
10,308
0
965
6,581
2,541
0
1,235
5,196
0
38,619
L
Jing Wei
hindsy69
Jing Wei
6,893
5,192
0
1,172
13,433
4,919
0
4,904
8,079
0
17,181
W
6,409
553
0
939
5,373
1,846
0
574
4,799
13,252
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,699
Gold Earned
37,433
179
Minions Killed
143
8
Camps Cleared
4
796,506
Distance Traveled
567,746
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
8,238
1,177
72
10
1
149,254
0
L
Thanatos
7,484
1,069
20
3
1
147,356
0
L
Cu Chulainn
7,180
1,026
7
1
0
40,039
0
W
Nemesis
9,557
1,365
26
4
1
176,814
0
W
Merlin
8,399
1,200
52
7
1
146,737
0
W
Surtr
9,086
1,298
16
2
1
163,954
0
L
Vulcan
6,987
998
25
4
1
64,760
0
W
Medusa
9,333
1,333
62
9
3
144,388
0
L
Jing Wei
7,544
1,078
19
3
1
166,337
0
W
Agni
8,324
1,189
23
3
2
164,613
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role