Player Matchup

Sol
Sol
Baaaaws
Sol
Level 119
God Stats
1W - 2L
1,500 SR
Queue Stats
48W - 33L
1,692 Elo+
Party 2
Hera
Hera
IITeddyBear93II
Hera
Level 121
God Stats
3W - 3L
1,736 SR
Queue Stats
84W - 86L
1,553 Elo+
Party 1
Nu Wa
Nu Wa
Laban987x
Nu Wa
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
91W - 58L
1,712 Elo+
Party 2
Sylvanus
Sylvanus
RamaDaniel
Sylvanus
Level 126
God Stats
1W - 0L
1,214 SR
Queue Stats
51W - 34L
1,645 Elo+
Party 2
Amaterasu
Amaterasu
xNuSsYx
Amaterasu
Level 99
God Stats
7W - 6L
1,312 SR
Queue Stats
97W - 106L
1,552 Elo+
Party 1
Team Averages
Level 119
1,452 SR
1,631 Elo+

VS

Team Averages
Level 77
1,498 SR
1,596 Elo+
Sylvanus
Sylvanus
Ananaskirsikka
Sylvanus
Level 128
God Stats
3W - 1L
1,500 SR
Queue Stats
28W - 40L
1,526 Elo+
Solo
King Arthur
King Arthur
SandSkeleton
King Arthur
Level 75
God Stats
0W - 1L
1,144 SR
Queue Stats
17W - 13L
1,647 Elo+
Solo
Hera
Hera
Viktorbb
Hera
Level 88
God Stats
7W - 2L
1,845 SR
Queue Stats
182W - 149L
1,576 Elo+
Solo
Ullr
Ullr
blackb0ne
Ullr
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 3
Nu Wa
Nu Wa
k0mikx
Nu Wa
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,730 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
18
10 / 2 / 10
10,862
836
23,698
13,432
7,354
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

18
7 / 1 / 12
10,691
822
14,735
7,406
4,094
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Nu Wa
Laban987x
Nu Wa
17
5 / 2 / 15
10,039
772
16,198
10,488
5,293
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sylvanus
RamaDaniel
Sylvanus
17
2 / 1 / 21
10,743
826
7,743
17,313
19,479
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Amaterasu
xNuSsYx
Amaterasu
16
3 / 2 / 20
10,867
836
8,018
21,397
19,696
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
16
2 / 2 / 6
9,528
733
8,325
17,838
17,181
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

King Arthur
SandSkeleton
King Arthur
14
0 / 6 / 4
8,662
666
8,275
19,880
27,444
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mace

Mace

+10
Physical Power

Hera
16
2 / 4 / 4
9,417
724
20,225
12,587
6,134
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ullr
14
2 / 8 / 2
8,813
678
5,681
17,012
7,680
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nu Wa
k0mikx
Nu Wa
14
2 / 7 / 2
8,660
666
12,358
13,280
6,166
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
26
27
Kills
8
8
Deaths
27
78
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
2
2
6
2.5
W
Sol
10
2
10
7.5
W
7
1
12
13
W
Nu Wa
Laban987x
Nu Wa
5
2
15
6.25
W
Sylvanus
RamaDaniel
Sylvanus
2
1
21
12.5
L
King Arthur
SandSkeleton
King Arthur
0
6
4
0.33
L
Hera
2
4
4
1
L
Ullr
2
8
2
0.38
L
Nu Wa
k0mikx
Nu Wa
2
7
2
0.43
W
Amaterasu
xNuSsYx
Amaterasu
3
2
20
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,392
Damage
54,864
70,036
Taken
80,597
55,916
Mitigated
64,605
38,609
Healing
30,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
8,325
882
11,006
9,730
17,838
17,181
308
13,575
4,263
14,362
0
W
Sol
23,698
8,148
440
4,207
13,432
7,354
3,911
8,024
5,302
49,710
3,247
W
14,735
3,133
2,846
1,191
7,406
4,094
1,586
4,024
3,360
31,999
0
W
Nu Wa
Laban987x
Nu Wa
16,198
4,051
336
553
10,488
5,293
1,390
4,335
6,123
39,379
0
W
Sylvanus
RamaDaniel
Sylvanus
7,743
2,042
9,337
8,316
17,313
19,479
297
10,466
6,665
15,224
0
L
King Arthur
SandSkeleton
King Arthur
8,275
642
1,325
3,280
19,880
27,444
0
14,884
4,996
0
22,246
L
Hera
20,225
3,793
2,372
1,386
12,587
6,134
684
9,151
3,436
49,037
0
L
Ullr
5,681
1,055
178
1,315
17,012
7,680
461
13,984
3,028
0
16,171
L
Nu Wa
k0mikx
Nu Wa
12,358
2,533
11
57
13,280
6,166
356
10,586
2,694
26,782
0
W
Amaterasu
xNuSsYx
Amaterasu
8,018
2,344
3,458
7,925
21,397
19,696
594
13,601
7,678
0
17,179

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,202
Gold Earned
45,080
173
Minions Killed
145
0
Camps Cleared
0
1,174,254
Distance Traveled
1,032,382
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
9,528
733
12
1
0
234,398
0
W
Sol
10,862
836
73
6
0
197,839
0
W
Hera
10,691
822
45
3
0
253,874
0
W
Nu Wa
10,039
772
37
3
0
241,140
0
W
Sylvanus
10,743
826
10
1
0
245,162
0
L
King Arthur
8,662
666
25
2
0
217,103
0
L
Hera
9,417
724
53
4
0
213,247
0
L
Ullr
8,813
678
26
2
0
205,192
0
L
Nu Wa
8,660
666
29
2
0
162,442
0
W
Amaterasu
10,867
836
8
1
0
236,239
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role