Player Matchup

Bacchus
Bacchus
Drumstick5586
Bacchus
Level 67
God Stats
8W - 7L
1,407 SR
Queue Stats
97W - 120L
1,384 Elo+
Party 1
Bellona
Bellona
HimWhoLaughs
Bellona
Level 25
God Stats
3W - 0L
1,732 SR
Queue Stats
41W - 54L
1,380 Elo+
Party 1
Hachiman
Hachiman
KND M4MERBOY
Hachiman
Level 31
God Stats
1W - 0L
1,569 SR
Queue Stats
2W - 2L
1,713 Elo+
Solo
Mercury
Mercury
TZx3 Sazell4707
Mercury
Level 43
God Stats
4W - 6L
1,452 SR
Queue Stats
87W - 122L
1,398 Elo+
Party 1
Kukulkan
Kukulkan
XdXdLulXd
Kukulkan
Level 39
God Stats
4W - 3L
1,581 SR
Queue Stats
23W - 37L
1,434 Elo+
Solo
Team Averages
Level 41
1,548 SR
1,462 Elo+

VS

Team Averages
Level 61
1,624 SR
1,446 Elo+
Tiamat
Tiamat
AsianThunder21
Tiamat
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
98W - 87L
1,468 Elo+
Party 2
Janus
Janus
Dyslexik
Janus
Level 35
God Stats
3W - 4L
1,550 SR
Queue Stats
65W - 64L
1,445 Elo+
Party 2
Anhur
Anhur
InfamousCacti
Anhur
Level 66
God Stats
2W - 4L
1,509 SR
Queue Stats
39W - 54L
1,444 Elo+
Party 3
Cthulhu
Cthulhu
Insidiouus
Cthulhu
Level 34
God Stats
6W - 5L
1,793 SR
Queue Stats
54W - 43L
1,405 Elo+
Solo
Arachne
Arachne
KingVoldemort
Arachne
Level 42
God Stats
2W - 1L
1,767 SR
Queue Stats
79W - 104L
1,466 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
14
4 / 1 / 10
9,650
603
7,650
12,237
12,030
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bellona
HimWhoLaughs
Bellona
14
4 / 3 / 6
9,385
587
8,249
14,719
9,834
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hachiman
KND M4MERBOY
Hachiman
13
0 / 4 / 5
7,747
484
6,800
11,280
4,055
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

15
5 / 3 / 6
9,868
617
8,746
12,882
5,221
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Kukulkan
XdXdLulXd
Kukulkan
17
4 / 0 / 6
10,472
655
9,064
7,817
3,563
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 3
8,073
505
6,463
11,466
7,342
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
Dyslexik
Janus
16
2 / 3 / 1
8,600
538
7,158
8,362
3,479
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
3 / 4 / 2
8,339
521
6,788
11,116
4,728
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Insidiouus
Cthulhu
13
2 / 3 / 4
8,400
525
8,177
17,173
13,632
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
13
3 / 3 / 1
8,138
509
5,026
12,955
6,091
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
22
17
Kills
11
11
Deaths
17
33
Assists
11
Player
Kills
Deaths
Assists
KDA
L
1
4
3
0.63
W
Bacchus
4
1
10
9
L
Janus
Dyslexik
Janus
2
3
1
0.83
W
Bellona
HimWhoLaughs
Bellona
4
3
6
2.33
L
3
4
2
1
L
Cthulhu
Insidiouus
Cthulhu
2
3
4
1.33
W
Hachiman
KND M4MERBOY
Hachiman
0
4
5
0.63
L
Arachne
3
3
1
1.17
W
5
3
6
2.67
W
Kukulkan
XdXdLulXd
Kukulkan
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,509
Damage
33,612
58,935
Taken
61,072
34,703
Mitigated
35,272
18,597
Healing
17,488
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,463
1,156
0
3,277
11,466
7,342
576
1,246
10,220
47,645
0
W
Bacchus
7,650
1,513
403
5,271
12,237
12,030
0
5,709
6,528
26,767
0
L
Janus
Dyslexik
Janus
7,158
505
0
250
8,362
3,479
0
3,779
4,583
81,031
0
W
Bellona
HimWhoLaughs
Bellona
8,249
3,205
0
6,828
14,719
9,834
0
7,208
7,511
0
48,630
L
6,788
3,476
0
1,756
11,116
4,728
2,662
3,012
8,104
0
54,860
L
Cthulhu
Insidiouus
Cthulhu
8,177
1,124
1,822
4,626
17,173
13,632
655
5,153
12,020
35,757
0
W
Hachiman
KND M4MERBOY
Hachiman
6,800
5,020
0
3,608
11,280
4,055
616
3,613
7,667
0
49,274
L
Arachne
5,026
3,459
0
5,757
12,955
6,091
0
3,524
9,431
0
56,416
W
8,746
3,866
0
1,708
12,882
5,221
1,462
1,971
10,911
0
89,054
W
Kukulkan
XdXdLulXd
Kukulkan
9,064
984
0
779
7,817
3,563
61
3,675
4,142
107,268
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,122
Gold Earned
41,550
446
Minions Killed
449
0
Camps Cleared
0
1,707,881
Distance Traveled
1,537,317
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,073
505
89
6
0
241,929
2
W
Bacchus
9,650
603
36
2
0
348,395
0
L
Janus
8,600
538
140
9
0
320,674
2
W
Bellona
9,385
587
58
4
0
340,310
0
L
Anhur
8,339
521
83
5
0
286,315
0
L
Cthulhu
8,400
525
49
3
0
346,292
0
W
Hachiman
7,747
484
67
4
0
285,939
0
L
Arachne
8,138
509
88
6
0
342,107
0
W
Mercury
9,868
617
116
7
0
391,005
4
W
Kukulkan
10,472
655
169
11
0
342,232
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role