Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
SCAR3CR0W247763
Merlin
Level 121
God Stats
2W - 0L
1,730 SR
Queue Stats
38W - 48L
1,461 Elo+
Solo
Kumbhakarna
Kumbhakarna
SUPER RUCO
Kumbhakarna
Level 158
God Stats
2W - 4L
1,182 SR
Queue Stats
192W - 208L
1,422 Elo+
Solo
Lancelot
Lancelot
VICR Prieto
Lancelot
Level 103
God Stats
7W - 6L
1,541 SR
Queue Stats
393W - 401L
1,512 Elo+
Solo
Team Averages
Level 132
1,491 SR
1,479 Elo+

VS

Team Averages
Level 137
1,505 SR
1,494 Elo+
Charon
Charon
 
Charon
Level 200
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Persephone
Persephone
JackAlexender
Persephone
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Medusa
Medusa
TWINKYCHEESE02
Medusa
Level 145
God Stats
2W - 2L
1,642 SR
Queue Stats
123W - 107L
1,592 Elo+
Solo
Ishtar
Ishtar
ZulktheHulk
Ishtar
Level 83
God Stats
0W - 5L
1,200 SR
Queue Stats
368W - 370L
1,430 Elo+
Solo
Hades
Hades
waynedemp
Hades
Level 148
God Stats
31W - 19L
1,682 SR
Queue Stats
718W - 722L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
2 / 2 / 4
7,073
1,010
4,126
9,301
7,974
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bacchus
 
Bacchus
10
0 / 3 / 9
6,307
901
3,404
7,927
8,846
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

14
5 / 1 / 3
8,004
1,143
5,431
3,914
1,635
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kumbhakarna
SUPER RUCO
Kumbhakarna
11
0 / 3 / 4
6,067
867
2,187
7,448
7,520
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lancelot
VICR Prieto
Lancelot
12
3 / 3 / 4
7,088
1,013
5,675
5,940
2,637
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
14
5 / 2 / 5
7,568
1,081
6,758
7,394
7,096
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Persephone
JackAlexender
Persephone
6
0 / 2 / 0
5,172
739
522
1,990
830
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
0 / 2 / 8
5,691
813
2,354
3,301
1,627
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ishtar
13
3 / 2 / 9
6,873
982
6,028
4,827
2,319
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hades
waynedemp
Hades
14
4 / 3 / 7
7,544
1,078
6,905
7,158
3,656
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
41
10
Kills
12
12
Deaths
11
24
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
2
2
4
2
W
Bacchus
 
Bacchus
0
3
9
1.5
L
Charon
 
Charon
5
2
5
3.75
L
Persephone
JackAlexender
Persephone
0
2
0
0
W
5
1
3
6.5
W
Kumbhakarna
SUPER RUCO
Kumbhakarna
0
3
4
0.67
L
0
2
8
2
W
Lancelot
VICR Prieto
Lancelot
3
3
4
1.67
L
Ishtar
3
2
9
3.75
L
Hades
waynedemp
Hades
4
3
7
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,823
Damage
22,567
34,530
Taken
24,670
28,612
Mitigated
15,528
7,930
Healing
6,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
4,126
295
1,027
614
9,301
7,974
213
4,163
5,138
10,595
632
W
Bacchus
 
Bacchus
3,404
398
554
1,435
7,927
8,846
0
3,203
4,724
4,386
0
L
Charon
 
Charon
6,758
740
816
2,274
7,394
7,096
402
3,965
3,429
14,106
0
L
Persephone
JackAlexender
Persephone
522
150
0
0
1,990
830
0
1,819
160
1,069
0
W
5,431
644
470
750
3,914
1,635
924
1,442
2,472
19,583
0
W
Kumbhakarna
SUPER RUCO
Kumbhakarna
2,187
312
630
515
7,448
7,520
261
3,145
4,303
7,034
0
L
2,354
1,113
311
389
3,301
1,627
0
2,471
830
0
7,995
W
Lancelot
VICR Prieto
Lancelot
5,675
521
1,101
834
5,940
2,637
302
2,232
3,708
0
10,013
L
Ishtar
6,028
2,689
173
321
4,827
2,319
810
2,842
1,985
0
9,233
L
Hades
waynedemp
Hades
6,905
350
577
1,951
7,158
3,656
440
3,408
3,750
17,295
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,539
Gold Earned
32,848
75
Minions Killed
62
0
Camps Cleared
0
610,983
Distance Traveled
427,233
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,073
1,010
22
3
0
128,962
0
W
Bacchus
6,307
901
2
0
0
120,459
0
L
Charon
7,568
1,081
14
2
0
104,229
0
L
Persephone
5,172
739
0
0
0
41,238
0
W
Merlin
8,004
1,143
35
5
0
124,815
0
W
Kumbhakarna
6,067
867
4
1
0
114,987
0
L
Medusa
5,691
813
12
2
0
60,876
0
W
Lancelot
7,088
1,013
12
2
0
121,760
0
L
Ishtar
6,873
982
7
1
0
104,243
0
L
Hades
7,544
1,078
29
4
0
116,647
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role