Player Matchup

Gilgamesh
Gilgamesh
BrownBrazilian
Gilgamesh
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 86L
1,496 Elo+
Party 3
Arachne
Arachne
Epiclion47
Arachne
Level 144
God Stats
3W - 5L
1,394 SR
Queue Stats
181W - 155L
1,612 Elo+
Party 1
Thoth
Thoth
FreakItself
Thoth
Level 159
God Stats
13W - 13L
1,571 SR
Queue Stats
365W - 306L
1,615 Elo+
Party 3
Heimdallr
Heimdallr
Octago
Heimdallr
Level 143
God Stats
3W - 2L
1,728 SR
Queue Stats
179W - 158L
1,614 Elo+
Party 1
Ares
Ares
Riptyde6679
Ares
Level 127
God Stats
2W - 3L
1,569 SR
Queue Stats
145W - 120L
1,626 Elo+
Party 1
Team Averages
Level 146
1,552 SR
1,593 Elo+

VS

Team Averages
Level 154
1,552 SR
1,563 Elo+
Gilgamesh
Gilgamesh
Enclave3
Gilgamesh
Level 177
God Stats
3W - 1L
1,816 SR
Queue Stats
158W - 171L
1,570 Elo+
Party 2
Anhur
Anhur
Hortluz
Anhur
Level 160
God Stats
6W - 5L
1,387 SR
Queue Stats
162W - 177L
1,547 Elo+
Party 2
Anubis
Anubis
Some-Stoner_0717
Anubis
Level 167
God Stats
14W - 11L
1,648 SR
Queue Stats
296W - 284L
1,568 Elo+
Solo
Mulan
Mulan
Toastdoubletree
Mulan
Level 118
God Stats
2W - 5L
1,417 SR
Queue Stats
58W - 37L
1,622 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
ugunabadger
Morgan Le Fay
Level 147
God Stats
9W - 7L
1,492 SR
Queue Stats
309W - 380L
1,506 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BrownBrazilian
Gilgamesh
13
1 / 1 / 0
7,761
554
8,381
14,494
9,726
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Arachne
Epiclion47
Arachne
12
2 / 6 / 5
7,319
523
5,219
15,176
4,844
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
6 / 2 / 1
8,789
628
11,871
8,240
3,158
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Heimdallr
Octago
Heimdallr
11
0 / 6 / 3
6,496
464
4,093
12,817
2,668
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 6 / 4
5,640
403
3,651
11,769
5,999
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Enclave3
Gilgamesh
15
1 / 0 / 0
8,703
622
7,963
12,889
13,972
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anhur
Hortluz
Anhur
16
9 / 1 / 4
10,003
715
16,340
10,150
5,427
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

14
3 / 3 / 4
7,964
569
6,720
10,055
4,778
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

13
7 / 3 / 6
8,874
634
9,956
13,663
12,367
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Morgan Le Fay
ugunabadger
Morgan Le Fay
14
1 / 2 / 3
8,392
599
5,780
8,413
3,101
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
38
9
Kills
21
21
Deaths
9
13
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
BrownBrazilian
Gilgamesh
1
1
0
1
W
Gilgamesh
Enclave3
Gilgamesh
1
0
0
1
L
Arachne
Epiclion47
Arachne
2
6
5
0.75
L
6
2
1
3.25
W
Anhur
Hortluz
Anhur
9
1
4
11
L
Heimdallr
Octago
Heimdallr
0
6
3
0.25
L
0
6
4
0.33
W
3
3
4
1.67
W
7
3
6
3.33
W
Morgan Le Fay
ugunabadger
Morgan Le Fay
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,215
Damage
46,759
62,496
Taken
55,170
26,395
Mitigated
39,645
9,324
Healing
19,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
BrownBrazilian
Gilgamesh
8,381
3,075
0
1,716
14,494
9,726
0
3,545
10,949
0
65,793
W
Gilgamesh
Enclave3
Gilgamesh
7,963
2,398
0
3,586
12,889
13,972
0
129
12,760
86
75,552
L
Arachne
Epiclion47
Arachne
5,219
3,594
0
3,446
15,176
4,844
0
3,608
11,568
0
49,405
L
11,871
338
0
527
8,240
3,158
0
4,814
3,426
64,865
0
W
Anhur
Hortluz
Anhur
16,340
10,987
0
5,903
10,150
5,427
85
1,531
8,599
0
91,370
L
Heimdallr
Octago
Heimdallr
4,093
2,222
0
2,841
12,817
2,668
0
0
12,817
0
39,911
L
3,651
626
0
794
11,769
5,999
0
619
11,150
17,845
0
W
6,720
195
0
5,412
10,055
4,778
0
2,433
7,464
72,695
0
W
9,956
1,081
0
3,151
13,663
12,367
0
6,010
7,425
0
28,322
W
Morgan Le Fay
ugunabadger
Morgan Le Fay
5,780
208
0
1,462
8,413
3,101
1,038
5,009
3,040
62,138
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,005
Gold Earned
43,936
411
Minions Killed
527
0
Camps Cleared
0
1,437,432
Distance Traveled
1,443,942
1
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
7,761
554
105
8
0
323,298
1
W
Gilgamesh
8,703
622
121
9
0
275,192
3
L
Arachne
7,319
523
81
6
0
307,520
0
L
Thoth
8,789
628
131
9
0
291,754
0
W
Anhur
10,003
715
155
11
0
277,909
4
L
Heimdallr
6,496
464
66
5
0
261,799
0
L
Ares
5,640
403
28
2
0
253,061
0
W
Anubis
7,964
569
111
8
0
287,166
4
W
Mulan
8,874
634
17
1
0
306,668
7
W
Morgan Le Fay
8,392
599
123
9
0
297,007
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role