Player Matchup

Osiris
Osiris
MaxMobail
Osiris
Level 131
God Stats
0W - 3L
1,656 SR
Queue Stats
185W - 182L
1,462 Elo+
Party 1
Raijin
Raijin
PEDRO85647475
Raijin
Level 85
God Stats
4W - 2L
1,511 SR
Queue Stats
122W - 118L
1,465 Elo+
Party 1
Ne Zha
Ne Zha
kururing331
Ne Zha
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
112W - 125L
1,403 Elo+
Party 1
Team Averages
Level 81
1,556 SR
1,443 Elo+

VS

Team Averages
Level 102
1,563 SR
1,438 Elo+
Anubis
Anubis
DevilsBoy
Anubis
Level 70
God Stats
209W - 183L
1,591 SR
Queue Stats
286W - 278L
1,505 Elo+
Solo
Charon
Charon
IO-Hurdygurdy-OI
Charon
Level 80
God Stats
23W - 19L
1,532 SR
Queue Stats
300W - 308L
1,390 Elo+
Solo
Anhur
Anhur
Vander4ever
Anhur
Level 155
God Stats
3W - 0L
1,565 SR
Queue Stats
62W - 69L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
MaxMobail
Osiris
12
6 / 4 / 0
9,596
800
12,567
15,375
14,338
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

10
0 / 8 / 4
8,290
691
11,566
12,190
3,645
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
10
0 / 7 / 3
7,995
666
6,227
13,141
7,561
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
DevilsBoy
Anubis
15
13 / 3 / 3
11,843
987
18,022
12,501
6,765
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
1 / 0 / 17
9,964
830
9,329
12,650
11,007
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

12
5 / 3 / 9
10,410
868
4,313
12,219
4,365
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
48
6
Kills
19
19
Deaths
6
7
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Anubis
DevilsBoy
Anubis
13
3
3
4.83
W
1
0
17
9.5
L
Osiris
MaxMobail
Osiris
6
4
0
1.5
L
0
8
4
0.25
W
5
3
9
3.17
L
Ne Zha
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,360
Damage
31,664
40,706
Taken
37,370
25,544
Mitigated
22,137
5,234
Healing
13,040
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
DevilsBoy
Anubis
18,022
979
170
6,010
12,501
6,765
1,026
5,112
6,926
49,783
0
W
9,329
1,694
358
3,161
12,650
11,007
211
3,504
8,957
19,272
0
L
Osiris
MaxMobail
Osiris
12,567
3,031
0
3,112
15,375
14,338
0
11,115
4,260
0
29,729
L
11,566
224
0
1,500
12,190
3,645
0
8,204
3,986
35,485
0
W
4,313
2,169
0
3,341
12,219
4,365
1,482
3,202
8,424
26
33,300
L
Ne Zha
6,227
979
0
622
13,141
7,561
0
8,413
4,728
0
18,706

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,881
Gold Earned
32,217
94
Minions Killed
125
0
Camps Cleared
0
642,564
Distance Traveled
643,344
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
11,843
987
53
4
0
217,376
0
W
Charon
9,964
830
13
1
0
228,532
0
L
Osiris
9,596
800
33
3
0
233,627
0
L
Raijin
8,290
691
43
4
0
186,233
0
W
Anhur
10,410
868
59
5
0
197,436
1
L
Ne Zha
7,995
666
18
2
0
222,704
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role