Player Matchup

Bacchus
Bacchus
FormableZero
Bacchus
Level 127
God Stats
11W - 12L
1,530 SR
Queue Stats
240W - 222L
1,579 Elo+
Solo
Sun Wukong
Sun Wukong
MaliciousJay
Sun Wukong
Level 107
God Stats
1W - 4L
1,840 SR
Queue Stats
116W - 120L
1,449 Elo+
Party 2
Anhur
Anhur
Murkuleez
Anhur
Level 155
God Stats
13W - 5L
1,784 SR
Queue Stats
180W - 166L
1,513 Elo+
Solo
Nu Wa
Nu Wa
Strai8t_Simping
Nu Wa
Level 108
God Stats
7W - 6L
1,630 SR
Queue Stats
47W - 49L
1,495 Elo+
Solo
Awilix
Awilix
willdudleyy
Awilix
Level 95
God Stats
1W - 5L
1,306 SR
Queue Stats
70W - 78L
1,432 Elo+
Party 2
Team Averages
Level 118
1,618 SR
1,494 Elo+

VS

Team Averages
Level 117
1,538 SR
1,469 Elo+
Ah Muzen Cab
Ah Muzen Cab
DaffodilFern901
Ah Muzen Cab
Level 123
God Stats
19W - 11L
1,549 SR
Queue Stats
823W - 863L
1,489 Elo+
Party 1
Charon
Charon
IMxAxN1NJA
Charon
Level 96
God Stats
10W - 4L
1,566 SR
Queue Stats
236W - 270L
1,519 Elo+
Party 1
Cernunnos
Cernunnos
MajinBuch34
Cernunnos
Level 89
God Stats
1W - 1L
1,440 SR
Queue Stats
91W - 129L
1,383 Elo+
Party 1
He Bo
He Bo
MyLostDream
He Bo
Level 127
God Stats
1W - 1L
1,727 SR
Queue Stats
350W - 389L
1,471 Elo+
Party 1
Bakasura
Bakasura
OrphanCr1ppler
Bakasura
Level 148
God Stats
5W - 8L
1,410 SR
Queue Stats
268W - 333L
1,483 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
FormableZero
Bacchus
13
1 / 0 / 9
9,042
565
8,289
14,318
14,421
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Earring

Mystical Earring

+15
Mp 5

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Sun Wukong
MaliciousJay
Sun Wukong
11
0 / 2 / 2
6,788
424
3,481
12,976
7,768
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anhur
Murkuleez
Anhur
16
7 / 3 / 3
10,088
631
14,875
12,204
5,418
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

14
2 / 4 / 4
8,710
544
11,510
8,675
3,017
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Awilix
12
2 / 4 / 5
7,808
488
4,914
12,260
4,333
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
DaffodilFern901
Ah Muzen Cab
17
2 / 1 / 7
11,260
704
9,737
11,673
5,726
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charon
IMxAxN1NJA
Charon
12
2 / 5 / 3
8,430
527
4,496
17,197
14,873
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cernunnos
MajinBuch34
Cernunnos
14
0 / 3 / 2
8,766
548
2,864
8,886
2,689
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
3 / 1 / 4
9,368
586
8,243
11,388
4,659
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bakasura
18
6 / 2 / 2
10,915
682
14,650
17,098
7,975
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
31
12
Kills
13
13
Deaths
12
23
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
DaffodilFern901
Ah Muzen Cab
2
1
7
5.5
L
Bacchus
FormableZero
Bacchus
1
0
9
5.5
W
Charon
IMxAxN1NJA
Charon
2
5
3
0.7
W
Cernunnos
MajinBuch34
Cernunnos
0
3
2
0.33
L
Sun Wukong
MaliciousJay
Sun Wukong
0
2
2
0.5
L
Anhur
Murkuleez
Anhur
7
3
3
2.83
W
3
1
4
5
W
Bakasura
6
2
2
3.5
L
2
4
4
1
L
Awilix
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,069
Damage
39,990
60,433
Taken
66,242
34,957
Mitigated
35,922
13,979
Healing
15,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
DaffodilFern901
Ah Muzen Cab
9,737
5,107
0
2,871
11,673
5,726
7,723
2,689
8,932
0
99,944
L
Bacchus
FormableZero
Bacchus
8,289
1,090
0
5,177
14,318
14,421
0
4,175
9,415
28,731
0
W
Charon
IMxAxN1NJA
Charon
4,496
858
0
2,954
17,197
14,873
261
6,196
10,661
19,427
0
W
Cernunnos
MajinBuch34
Cernunnos
2,864
1,260
0
3,062
8,886
2,689
2,876
1,616
7,188
0
50,976
L
Sun Wukong
MaliciousJay
Sun Wukong
3,481
267
0
3,113
12,976
7,768
0
642
11,935
0
45,860
L
Anhur
Murkuleez
Anhur
14,875
6,474
0
3,708
12,204
5,418
588
1,916
9,338
0
89,998
W
8,243
377
0
1,127
11,388
4,659
129
4,527
6,671
70,066
0
W
Bakasura
14,650
8,010
0
5,642
17,098
7,975
756
3,899
12,991
0
87,156
L
11,510
2,475
0
1,134
8,675
3,017
448
3,452
4,668
58,827
0
L
Awilix
4,914
1,567
0
847
12,260
4,333
1,275
2,554
9,280
0
37,402

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,436
Gold Earned
48,739
414
Minions Killed
533
0
Camps Cleared
0
1,619,458
Distance Traveled
1,641,147
15
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
11,260
704
148
9
0
321,882
0
L
Bacchus
9,042
565
42
3
0
359,698
4
W
Charon
8,430
527
20
1
0
334,478
0
W
Cernunnos
8,766
548
92
6
0
290,680
3
L
Sun Wukong
6,788
424
66
4
0
306,914
0
L
Anhur
10,088
631
153
10
0
299,818
2
W
He Bo
9,368
586
114
7
0
309,630
0
W
Bakasura
10,915
682
159
10
0
384,477
0
L
Nu Wa
8,710
544
106
7
0
269,496
8
L
Awilix
7,808
488
47
3
0
383,532
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role