Player Matchup

Ymir
Ymir
 
Ymir
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
OrSoHelpMe
Sun Wukong
Level 106
God Stats
3W - 0L
1,732 SR
Queue Stats
55W - 53L
1,492 Elo+
Party 2
Mercury
Mercury
Sabsvin
Mercury
Level 49
God Stats
4W - 8L
1,334 SR
Queue Stats
61W - 60L
1,479 Elo+
Party 2
Chernobog
Chernobog
SansOMGkiller45
Chernobog
Level 69
God Stats
4W - 6L
1,435 SR
Queue Stats
443W - 405L
1,426 Elo+
Solo
Nu Wa
Nu Wa
sunflowerbabyc
Nu Wa
Level 99
God Stats
45W - 35L
1,540 SR
Queue Stats
153W - 169L
1,443 Elo+
Solo
Team Averages
Level 85
1,508 SR
1,468 Elo+

VS

Team Averages
Level 81
1,516 SR
1,436 Elo+
Artemis
Artemis
 
Artemis
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
GeneralRojo1
Morgan Le Fay
Level 26
God Stats
2W - 5L
1,340 SR
Queue Stats
20W - 41L
1,319 Elo+
Party 1
Artio
Artio
IXxSatoruxXI
Artio
Level 92
God Stats
5W - 6L
1,537 SR
Queue Stats
274W - 273L
1,458 Elo+
Solo
He Bo
He Bo
LPG_facuu
He Bo
Level 92
God Stats
14W - 17L
1,485 SR
Queue Stats
51W - 58L
1,446 Elo+
Party 1
King Arthur
King Arthur
legendary11
King Arthur
Level 89
God Stats
2W - 1L
1,719 SR
Queue Stats
121W - 119L
1,459 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
10
2 / 0 / 5
6,150
615
3,045
7,225
5,188
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sun Wukong
OrSoHelpMe
Sun Wukong
11
2 / 1 / 0
6,590
659
6,022
9,159
5,981
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mercury
Sabsvin
Mercury
10
2 / 0 / 2
5,686
569
4,823
8,743
3,077
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chernobog
SansOMGkiller45
Chernobog
11
5 / 0 / 4
6,572
657
8,220
6,397
2,258
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
1 / 1 / 2
5,831
583
3,937
4,155
1,554
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
7
0 / 6 / 0
4,490
449
3,579
10,054
3,277
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Morgan Le Fay
GeneralRojo1
Morgan Le Fay
9
0 / 2 / 0
5,259
526
3,019
5,797
1,759
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
0 / 2 / 0
4,876
488
1,982
10,862
7,948
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

He Bo
LPG_facuu
He Bo
11
0 / 1 / 1
5,640
564
3,168
6,190
1,891
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
legendary11
King Arthur
11
2 / 1 / 0
6,174
617
7,055
11,238
9,536
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
3
12
Kills
2
2
Deaths
12
13
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
2
0
5
4.5
L
Artemis
 
Artemis
0
6
0
0
L
Morgan Le Fay
GeneralRojo1
Morgan Le Fay
0
2
0
0
L
0
2
0
0
L
He Bo
LPG_facuu
He Bo
0
1
1
0.5
W
Sun Wukong
OrSoHelpMe
Sun Wukong
2
1
0
2
W
Mercury
Sabsvin
Mercury
2
0
2
3
W
Chernobog
SansOMGkiller45
Chernobog
5
0
4
7
L
King Arthur
legendary11
King Arthur
2
1
0
2
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,047
Damage
18,803
35,679
Taken
44,141
18,058
Mitigated
24,411
10,761
Healing
11,363
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
3,045
1,066
0
2,026
7,225
5,188
376
2,124
5,101
26,332
0
L
Artemis
 
Artemis
3,579
1,751
0
2,255
10,054
3,277
0
966
9,060
0
29,964
L
Morgan Le Fay
GeneralRojo1
Morgan Le Fay
3,019
377
0
1,320
5,797
1,759
0
1,995
3,610
31,327
0
L
1,982
827
178
3,562
10,862
7,948
0
2,575
8,273
12,638
0
L
He Bo
LPG_facuu
He Bo
3,168
266
0
2,838
6,190
1,891
0
577
5,561
52,000
0
W
Sun Wukong
OrSoHelpMe
Sun Wukong
6,022
1,475
0
2,517
9,159
5,981
0
627
8,532
0
41,850
W
Mercury
Sabsvin
Mercury
4,823
2,287
0
887
8,743
3,077
0
1,296
7,447
0
44,508
W
Chernobog
SansOMGkiller45
Chernobog
8,220
5,118
0
3,831
6,397
2,258
51
1,182
5,215
0
48,797
L
King Arthur
legendary11
King Arthur
7,055
737
0
1,210
11,238
9,536
0
531
10,655
0
43,519
W
3,937
831
0
1,500
4,155
1,554
300
2,940
1,215
35,378
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,829
Gold Earned
26,439
316
Minions Killed
276
0
Camps Cleared
0
1,092,834
Distance Traveled
946,889
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,150
615
35
4
0
209,920
1
L
Artemis
4,490
449
46
5
0
177,128
0
L
Morgan Le Fay
5,259
526
67
7
0
178,601
2
L
Artio
4,876
488
16
2
0
185,021
0
L
He Bo
5,640
564
89
9
0
218,670
0
W
Sun Wukong
6,590
659
86
9
0
200,792
0
W
Mercury
5,686
569
68
7
0
292,891
0
W
Chernobog
6,572
657
73
7
0
192,659
0
L
King Arthur
6,174
617
58
6
0
187,469
0
W
Nu Wa
5,831
583
54
5
0
196,572
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role