Player Matchup

Baron Samedi
Baron Samedi
Platinum III
 
Baron Samedi
Platinum III
Level 222
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Olorun
Olorun
Platinum I
AQUIEXANDAO
Olorun
Platinum I
Level 123
God Stats
1W - 4L
1,431 SR
Queue Stats
194W - 208L
1,726 MMR
Solo
King Arthur
King Arthur
Platinum II
Fernando157
King Arthur
Platinum II
Level 157
God Stats
4W - 6L
1,511 SR
Queue Stats
145W - 134L
1,816 MMR
Solo
He Bo
He Bo
Diamond II
theκ
He Bo
Diamond II
Level 88
God Stats
10W - 6L
1,811 SR
Queue Stats
130W - 112L
2,300 MMR
Party 2
Ne Zha
Ne Zha
Diamond I
theк
Ne Zha
Diamond I
Level 193
God Stats
22W - 17L
1,687 SR
Queue Stats
164W - 142L
2,377 MMR
Party 2
Team Averages
Diamond V
Diamond V
Average Tier
Level 157
1,588 SR
1,944 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 129
1,437 SR
1,996 MMR
Merlin
Merlin
Platinum I
Ezdwel
Merlin
Platinum I
Level 148
God Stats
9W - 14L
1,415 SR
Queue Stats
438W - 427L
1,595 MMR
Solo
Ganesha
Ganesha
Platinum I
baystan
Ganesha
Platinum I
Level 153
God Stats
14W - 14L
1,491 SR
Queue Stats
65W - 53L
2,001 MMR
Party 1
Apollo
Apollo
Platinum II
madamo
Apollo
Platinum II
Level 158
God Stats
6W - 4L
1,596 SR
Queue Stats
65W - 53L
2,026 MMR
Party 1
Osiris
Osiris
Platinum II
yKamikaz
Osiris
Platinum II
Level 118
God Stats
10W - 11L
1,070 SR
Queue Stats
537W - 534L
1,749 MMR
Solo
Serqet
Serqet
Diamond I
zBigBoyy
Serqet
Diamond I
Level 68
God Stats
17W - 13L
1,613 SR
Queue Stats
217W - 182L
2,606 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
6
1 / 0 / 2
4,269
854
1,464
2,504
1,146
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Olorun
6
1 / 0 / 2
3,761
752
3,894
1,232
409
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

King Arthur
Fernando157
King Arthur
7
2 / 0 / 0
4,126
825
3,043
5,512
3,296
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

He Bo
theκ
He Bo
1
0 / 1 / 0
2,512
502
0
649
100
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ne Zha
theк
Ne Zha
7
1 / 0 / 3
3,833
767
1,803
4,841
1,603
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bans
GebKaliThothAo Kuang

VS

Bans
JanusThorBakasuraAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Ezdwel
Merlin
7
0 / 1 / 0
3,665
733
912
1,948
533
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ganesha
baystan
Ganesha
5
0 / 0 / 0
3,474
695
504
4,046
1,974
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Apollo
madamo
Apollo
5
0 / 1 / 0
3,225
645
880
3,066
1,080
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Osiris
yKamikaz
Osiris
6
0 / 1 / 0
3,446
689
2,686
5,159
4,190
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serqet
zBigBoyy
Serqet
6
0 / 2 / 0
3,369
674
956
4,894
1,483
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
0
5
Kills
0
1
Deaths
5
7
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
1
0
2
2
L
Olorun
1
0
2
2
W
Merlin
Ezdwel
Merlin
0
1
0
0
L
King Arthur
Fernando157
King Arthur
2
0
0
2
W
Ganesha
baystan
Ganesha
0
0
0
0
W
Apollo
madamo
Apollo
0
1
0
0
L
He Bo
theκ
He Bo
0
1
0
0
L
Ne Zha
theк
Ne Zha
1
0
3
2.5
W
Osiris
yKamikaz
Osiris
0
1
0
0
W
Serqet
zBigBoyy
Serqet
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,204
Damage
5,938
14,738
Taken
19,113
6,554
Mitigated
9,260
4,639
Healing
5,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
1,464
440
106
1,070
2,504
1,146
0
340
2,164
15,310
0
L
Olorun
3,894
1,899
93
413
1,232
409
0
351
881
19,690
0
W
Merlin
Ezdwel
Merlin
912
95
0
500
1,948
533
0
472
1,476
17,947
0
L
King Arthur
Fernando157
King Arthur
3,043
779
0
1,815
5,512
3,296
0
261
5,251
0
23,769
W
Ganesha
baystan
Ganesha
504
82
0
1,506
4,046
1,974
0
1,992
2,054
8,775
0
W
Apollo
madamo
Apollo
880
336
0
670
3,066
1,080
0
2,338
728
0
15,752
L
He Bo
theκ
He Bo
0
0
0
0
649
100
0
0
649
497
0
L
Ne Zha
theк
Ne Zha
1,803
738
0
1,142
4,841
1,603
0
464
4,377
0
18,125
W
Osiris
yKamikaz
Osiris
2,686
1,140
0
1,963
5,159
4,190
0
0
5,159
0
20,654
W
Serqet
zBigBoyy
Serqet
956
625
0
675
4,894
1,483
0
556
4,338
0
21,576

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,501
Gold Earned
17,179
136
Minions Killed
158
0
Camps Cleared
0
483,082
Distance Traveled
604,248
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
4,269
854
20
4
0
113,430
2
L
Olorun
3,761
752
46
9
0
107,562
0
W
Merlin
3,665
733
42
8
0
110,672
0
L
King Arthur
4,126
825
38
8
0
124,469
0
W
Ganesha
3,474
695
3
1
0
118,686
1
W
Apollo
3,225
645
45
9
0
120,703
0
L
He Bo
2,512
502
0
0
0
10,270
0
L
Ne Zha
3,833
767
32
6
0
127,351
0
W
Osiris
3,446
689
30
6
0
112,595
2
W
Serqet
3,369
674
38
8
0
141,592
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role