Player Matchup

Fenrir
Fenrir
Jakandcrash
Fenrir
Level 57
God Stats
11W - 26L
1,247 SR
Queue Stats
381W - 426L
1,340 Elo+
Solo
Sun Wukong
Sun Wukong
Lord_Nixx6
Sun Wukong
Level 65
God Stats
2W - 0L
1,573 SR
Queue Stats
124W - 129L
1,324 Elo+
Party 2
Vulcan
Vulcan
nepidestroyer2
Vulcan
Level 86
God Stats
2W - 0L
1,537 SR
Queue Stats
31W - 20L
1,377 Elo+
Party 2
Team Averages
Level 69
1,452 SR
1,347 Elo+

VS

Team Averages
Level 42
1,516 SR
1,288 Elo+
Lancelot
Lancelot
D_Shipcrusher
Lancelot
Level 41
God Stats
6W - 8L
1,735 SR
Queue Stats
271W - 249L
1,188 Elo+
Party 1
Cthulhu
Cthulhu
PouyaFullHD
Cthulhu
Level 18
God Stats
15W - 9L
1,545 SR
Queue Stats
301W - 297L
1,188 Elo+
Party 1
Heimdallr
Heimdallr
TheSailorDuck
Heimdallr
Level 67
God Stats
0W - 1L
1,269 SR
Queue Stats
41W - 33L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
2 / 2 / 7
10,298
736
6,633
9,738
4,618
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sun Wukong
Lord_Nixx6
Sun Wukong
13
5 / 0 / 3
10,766
769
11,581
11,596
9,901
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
2 / 0 / 7
11,363
812
20,365
9,072
4,134
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
D_Shipcrusher
Lancelot
9
0 / 3 / 1
8,787
628
5,902
13,509
3,923
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cthulhu
PouyaFullHD
Cthulhu
12
0 / 2 / 2
9,413
672
9,327
16,436
11,910
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Heimdallr
TheSailorDuck
Heimdallr
12
2 / 4 / 0
9,525
680
9,401
15,179
5,436
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
5
9
Kills
2
2
Deaths
9
17
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Lancelot
D_Shipcrusher
Lancelot
0
3
1
0.17
W
Fenrir
2
2
7
2.75
W
Sun Wukong
Lord_Nixx6
Sun Wukong
5
0
3
6.5
L
Cthulhu
PouyaFullHD
Cthulhu
0
2
2
0.5
L
Heimdallr
TheSailorDuck
Heimdallr
2
4
0
0.5
W
2
0
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,579
Damage
24,630
30,406
Taken
45,124
18,653
Mitigated
21,269
5,396
Healing
8,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
D_Shipcrusher
Lancelot
5,902
503
0
930
13,509
3,923
0
5,231
8,050
0
27,392
W
Fenrir
6,633
1,175
340
1,382
9,738
4,618
1,203
3,354
6,384
0
14,827
W
Sun Wukong
Lord_Nixx6
Sun Wukong
11,581
1,132
0
2,184
11,596
9,901
293
3,934
7,662
0
35,345
L
Cthulhu
PouyaFullHD
Cthulhu
9,327
541
0
4,660
16,436
11,910
0
8,466
7,662
29,236
0
L
Heimdallr
TheSailorDuck
Heimdallr
9,401
3,621
0
2,950
15,179
5,436
0
6,795
8,064
0
42,043
W
20,365
7,209
0
1,490
9,072
4,134
693
2,235
6,837
72,522
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,427
Gold Earned
27,725
156
Minions Killed
123
0
Camps Cleared
0
979,549
Distance Traveled
833,426
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
8,787
628
34
2
0
307,268
0
W
Fenrir
10,298
736
13
1
0
331,621
0
W
Sun Wukong
10,766
769
33
2
0
327,739
0
L
Cthulhu
9,413
672
42
3
0
279,182
0
L
Heimdallr
9,525
680
47
3
0
246,976
2
W
Vulcan
11,363
812
110
8
0
320,189
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role