Player Matchup

Xing Tian
Xing Tian
ByUveSKiUSsS
Xing Tian
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
97W - 90L
1,545 Elo+
Solo
Bellona
Bellona
Radru
Bellona
Level 76
God Stats
2W - 1L
1,487 SR
Queue Stats
24W - 25L
1,528 Elo+
Party 1
Horus
Horus
TheCrateDude
Horus
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
159W - 148L
1,548 Elo+
Party 1
Ne Zha
Ne Zha
TheTrueDeltaBoss
Ne Zha
Level 165
God Stats
5W - 3L
1,535 SR
Queue Stats
432W - 462L
1,538 Elo+
Party 1
Pele
Pele
TickyMikk
Pele
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,422 Elo+
Party 1
Team Averages
Level 93
1,504 SR
1,516 Elo+

VS

Team Averages
Level 158
1,445 SR
1,501 Elo+
Tyr
Tyr
Aunq
Tyr
Level 168
God Stats
1W - 1L
1,471 SR
Queue Stats
113W - 62L
1,633 Elo+
Solo
Ix Chel
Ix Chel
Avatar13
Ix Chel
Level 148
God Stats
0W - 1L
1,562 SR
Queue Stats
7W - 7L
1,530 Elo+
Solo
Anhur
Anhur
Ferseti
Anhur
Level 148
God Stats
2W - 1L
1,500 SR
Queue Stats
111W - 72L
1,528 Elo+
Solo
Danzaburou
Danzaburou
Geronimoooo00
Danzaburou
Level 194
God Stats
0W - 2L
1,448 SR
Queue Stats
57W - 67L
1,491 Elo+
Party 2
Izanami
Izanami
Holin
Izanami
Level 131
God Stats
0W - 1L
1,245 SR
Queue Stats
11W - 17L
1,321 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
ByUveSKiUSsS
Xing Tian
11
1 / 0 / 6
5,885
1,177
5,001
5,905
4,026
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
Radru
Bellona
10
1 / 1 / 6
5,622
1,124
3,885
6,542
7,529
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

11
2 / 0 / 5
6,150
1,230
2,559
5,762
4,986
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

10
2 / 2 / 5
5,795
1,159
7,712
4,821
2,722
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Pele
12
3 / 0 / 4
6,245
1,249
5,155
5,247
2,845
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
Aunq
Tyr
10
0 / 2 / 1
5,589
1,118
4,267
8,239
8,363
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ix Chel
Avatar13
Ix Chel
10
3 / 2 / 0
5,950
1,190
6,953
5,409
1,969
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Anhur
Ferseti
Anhur
1
0 / 0 / 0
1,364
273
0
0
0
Danzaburou
Geronimoooo00
Danzaburou
11
0 / 3 / 0
5,581
1,116
4,849
6,672
2,511
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Izanami
Holin
Izanami
11
0 / 2 / 1
5,340
1,068
5,117
5,406
1,963
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
5
9
Kills
3
3
Deaths
9
26
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Tyr
Aunq
Tyr
0
2
1
0.25
L
Ix Chel
Avatar13
Ix Chel
3
2
0
1.5
W
Xing Tian
ByUveSKiUSsS
Xing Tian
1
0
6
4
L
Anhur
Ferseti
Anhur
0
0
0
0
L
Danzaburou
Geronimoooo00
Danzaburou
0
3
0
0
L
Izanami
Holin
Izanami
0
2
1
0.25
W
Bellona
Radru
Bellona
1
1
6
4
W
2
0
5
4.5
W
2
2
5
2.25
W
Pele
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,312
Damage
21,186
28,277
Taken
25,726
22,108
Mitigated
14,806
9,401
Healing
7,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
Aunq
Tyr
4,267
209
327
2,594
8,239
8,363
0
1,662
6,419
0
6,406
L
Ix Chel
Avatar13
Ix Chel
6,953
681
504
1,408
5,409
1,969
0
741
4,587
14,302
0
W
Xing Tian
ByUveSKiUSsS
Xing Tian
5,001
84
1,706
1,474
5,905
4,026
96
916
4,989
13,643
0
L
Anhur
Ferseti
Anhur
0
0
0
0
0
0
0
0
0
0
0
L
Danzaburou
Geronimoooo00
Danzaburou
4,849
1,497
364
1,244
6,672
2,511
0
1,762
4,793
0
13,993
L
Izanami
Holin
Izanami
5,117
1,884
0
591
5,406
1,963
0
1,039
4,237
0
10,457
W
Bellona
Radru
Bellona
3,885
774
0
396
6,542
7,529
0
2,659
3,883
455
4,521
W
2,559
1,617
1,625
2,023
5,762
4,986
13
1,622
4,140
0
4,625
W
7,712
1,310
1,111
498
4,821
2,722
22
1,087
3,734
0
12,998
W
Pele
5,155
1,008
0
568
5,247
2,845
0
669
4,578
0
12,874

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,697
Gold Earned
23,824
63
Minions Killed
52
0
Camps Cleared
0
558,455
Distance Traveled
366,195
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
5,589
1,118
5
1
0
103,403
0
L
Ix Chel
5,950
1,190
19
4
0
92,209
0
W
Xing Tian
5,885
1,177
17
3
0
112,953
0
L
Anhur
1,364
273
0
0
0
0
0
L
Danzaburou
5,581
1,116
19
4
0
90,808
0
L
Izanami
5,340
1,068
9
2
0
79,775
0
W
Bellona
5,622
1,124
7
1
0
111,803
0
W
Horus
6,150
1,230
7
1
0
119,262
0
W
Ne Zha
5,795
1,159
14
3
0
88,964
0
W
Pele
6,245
1,249
18
4
0
125,473
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role