Player Matchup

Charybdis
Charybdis
Diamond-Cutter81
Charybdis
Level 85
God Stats
4W - 8L
1,341 SR
Queue Stats
348W - 321L
1,545 Elo+
Party 2
Chang'e
Chang'e
LunarDoge1
Chang'e
Level 127
God Stats
1W - 1L
1,778 SR
Queue Stats
197W - 156L
1,532 Elo+
Solo
Chaac
Chaac
StorableSoup661
Chaac
Level 43
God Stats
29W - 18L
1,692 SR
Queue Stats
248W - 251L
1,437 Elo+
Solo
Serqet
Serqet
abigail1624
Serqet
Level 82
God Stats
12W - 13L
1,794 SR
Queue Stats
301W - 263L
1,570 Elo+
Solo
Athena
Athena
militarymikey03
Athena
Level 115
God Stats
2W - 2L
1,478 SR
Queue Stats
335W - 301L
1,575 Elo+
Party 2
Team Averages
Level 90
1,617 SR
1,532 Elo+

VS

Team Averages
Level 67
1,501 SR
1,430 Elo+
Agni
Agni
IntoTheMatrix05
Agni
Level 137
God Stats
1W - 1L
1,474 SR
Queue Stats
176W - 129L
1,472 Elo+
Party 1
Arachne
Arachne
LyDognut
Arachne
Level 49
God Stats
5W - 5L
1,251 SR
Queue Stats
76W - 151L
1,375 Elo+
Party 3
Gilgamesh
Gilgamesh
NoxAstros
Gilgamesh
Level 25
God Stats
4W - 4L
1,403 SR
Queue Stats
30W - 38L
1,378 Elo+
Party 1
Bacchus
Bacchus
beefan69
Bacchus
Level 27
God Stats
22W - 17L
1,622 SR
Queue Stats
41W - 71L
1,439 Elo+
Party 3
Neith
Neith
maChad
Neith
Level 97
God Stats
6W - 4L
1,755 SR
Queue Stats
70W - 93L
1,487 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
14
0 / 4 / 3
8,168
480
8,589
14,549
5,490
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Chang'e
LunarDoge1
Chang'e
13
1 / 6 / 3
8,497
500
8,594
18,234
6,951
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
3 / 4 / 2
9,428
555
15,537
15,856
16,384
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Serqet
14
7 / 1 / 0
9,171
539
7,599
12,930
5,548
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

12
1 / 7 / 1
7,914
466
3,857
19,123
15,698
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 3 / 8
9,811
577
15,183
8,604
3,502
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Arachne
LyDognut
Arachne
15
7 / 3 / 5
9,479
558
8,865
15,964
6,904
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Gilgamesh
NoxAstros
Gilgamesh
15
2 / 4 / 0
9,522
560
6,053
18,587
15,903
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Bacchus
beefan69
Bacchus
13
2 / 1 / 11
8,834
520
6,621
12,798
13,616
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Neith
maChad
Neith
16
7 / 1 / 8
10,913
642
22,002
14,778
6,619
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
54
12
Kills
22
22
Deaths
12
9
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Charybdis
0
4
3
0.38
W
4
3
8
2.67
L
Chang'e
LunarDoge1
Chang'e
1
6
3
0.42
W
Arachne
LyDognut
Arachne
7
3
5
3.17
W
Gilgamesh
NoxAstros
Gilgamesh
2
4
0
0.5
L
3
4
2
1
L
Serqet
7
1
0
7
W
Bacchus
beefan69
Bacchus
2
1
11
7.5
W
Neith
maChad
Neith
7
1
8
11
L
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,176
Damage
58,724
80,692
Taken
70,731
50,071
Mitigated
46,544
21,080
Healing
20,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
8,589
4,741
0
5,087
14,549
5,490
0
502
14,047
0
62,626
W
15,183
942
0
510
8,604
3,502
134
3,669
4,599
78,905
0
L
Chang'e
LunarDoge1
Chang'e
8,594
900
1,040
4,960
18,234
6,951
0
9,880
7,752
61,861
0
W
Arachne
LyDognut
Arachne
8,865
6,692
0
7,742
15,964
6,904
0
2,385
13,443
0
68,284
W
Gilgamesh
NoxAstros
Gilgamesh
6,053
1,828
0
2,907
18,587
15,903
0
0
18,357
0
59,025
L
15,537
3,069
0
3,693
15,856
16,384
506
2,506
13,240
0
73,989
L
Serqet
7,599
1,981
0
4,202
12,930
5,548
0
2,678
10,074
0
61,986
W
Bacchus
beefan69
Bacchus
6,621
999
0
3,073
12,798
13,616
0
3,727
8,007
19,501
0
W
Neith
maChad
Neith
22,002
10,286
0
6,742
14,778
6,619
834
2,509
11,607
0
97,667
L
3,857
918
0
2,098
19,123
15,698
0
5,196
13,775
25,400
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,178
Gold Earned
48,559
468
Minions Killed
447
0
Camps Cleared
0
1,657,988
Distance Traveled
1,737,791
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
8,168
480
108
6
0
302,047
0
W
Agni
9,811
577
136
8
0
350,707
4
L
Chang'e
8,497
500
122
7
0
305,782
2
W
Arachne
9,479
558
93
5
0
371,472
0
W
Gilgamesh
9,522
560
87
5
0
330,492
3
L
Chaac
9,428
555
109
6
0
309,359
0
L
Serqet
9,171
539
94
6
0
391,878
5
W
Bacchus
8,834
520
16
1
0
371,493
0
W
Neith
10,913
642
115
7
0
313,627
1
L
Athena
7,914
466
35
2
0
348,922
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role