Player Matchup

Vulcan
Vulcan
Gold IV
 
Vulcan
Gold IV
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Gold IV
BMORE LiLKill3r
Arachne
Gold IV
Level 85
God Stats
4W - 0L
1,500 SR
Queue Stats
299W - 292L
1,318 MMR
Solo
Osiris
Osiris
Gold V
Paladin4Light
Osiris
Gold V
Level 82
God Stats
2W - 4L
1,535 SR
Queue Stats
109W - 120L
1,297 MMR
Solo
Kuzenbo
Kuzenbo
Gold V
PeleOneTrick
Kuzenbo
Gold V
Level 140
God Stats
3W - 6L
1,281 SR
Queue Stats
130W - 142L
1,280 MMR
Solo
Danzaburou
Danzaburou
Silver I
Ritchie2910
Danzaburou
Silver I
Level 104
God Stats
8W - 7L
1,694 SR
Queue Stats
220W - 241L
1,291 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 112
1,502 SR
1,337 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 90
1,504 SR
1,302 MMR
Pele
Pele
Bronze V
JustForAFewDays
Pele
Bronze V
Level 81
God Stats
0W - 2L
1,330 SR
Queue Stats
7W - 11L
1,425 MMR
Party 1
Baron Samedi
Baron Samedi
Silver I
Onyx Joezy
Baron Samedi
Silver I
Level 124
God Stats
2W - 6L
1,560 SR
Queue Stats
55W - 64L
1,271 MMR
Solo
Heimdallr
Heimdallr
Gold IV
S_Chanel_Z
Heimdallr
Gold IV
Level 108
God Stats
10W - 10L
1,535 SR
Queue Stats
197W - 203L
1,283 MMR
Solo
Nu Wa
Nu Wa
Silver IV
SamAthena
Nu Wa
Silver IV
Level 48
God Stats
35W - 23L
1,662 SR
Queue Stats
63W - 68L
1,276 MMR
Solo
Erlang Shen
Erlang Shen
Silver V
WhyUMadTho3016
Erlang Shen
Silver V
Level 88
God Stats
1W - 2L
1,433 SR
Queue Stats
74W - 89L
1,255 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
16
3 / 1 / 5
9,609
641
11,726
5,683
2,284
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
7 / 2 / 3
8,791
586
7,883
12,270
4,871
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
3 / 2 / 3
9,099
607
12,292
18,222
18,833
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kuzenbo
PeleOneTrick
Kuzenbo
11
0 / 2 / 7
7,225
482
4,911
10,919
10,363
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Danzaburou
Ritchie2910
Danzaburou
13
4 / 2 / 0
8,113
541
7,905
10,494
4,205
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
Ao KuangKaliAnubisRaijin

VS

Bans
CharonBakasuraChernobogPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 4 / 1
8,680
579
8,388
13,926
6,052
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Baron Samedi
Onyx Joezy
Baron Samedi
11
1 / 1 / 2
7,616
508
5,211
8,938
8,291
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heimdallr
S_Chanel_Z
Heimdallr
11
0 / 4 / 3
6,916
461
8,432
10,903
5,315
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nu Wa
SamAthena
Nu Wa
13
1 / 5 / 0
7,549
503
5,193
11,967
3,982
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Erlang Shen
WhyUMadTho3016
Erlang Shen
12
2 / 3 / 3
7,570
505
8,298
18,859
18,173
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
18
17
Kills
9
9
Deaths
17
18
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Vulcan
 
Vulcan
3
1
5
5.5
W
7
2
3
4.25
L
5
4
1
1.38
L
Baron Samedi
Onyx Joezy
Baron Samedi
1
1
2
2
W
3
2
3
2.25
W
Kuzenbo
PeleOneTrick
Kuzenbo
0
2
7
1.75
W
Danzaburou
Ritchie2910
Danzaburou
4
2
0
2
L
Heimdallr
S_Chanel_Z
Heimdallr
0
4
3
0.38
L
Nu Wa
SamAthena
Nu Wa
1
5
0
0.2
L
Erlang Shen
WhyUMadTho3016
Erlang Shen
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,717
Damage
35,522
57,588
Taken
64,593
40,556
Mitigated
41,813
18,484
Healing
19,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
 
Vulcan
11,726
5,367
0
1,928
5,683
2,284
0
2,176
3,507
88,616
0
W
7,883
7,020
0
2,274
12,270
4,871
163
2,071
10,199
0
64,690
L
8,388
2,128
0
3,192
13,926
6,052
0
1,609
12,237
0
78,637
L
Baron Samedi
Onyx Joezy
Baron Samedi
5,211
779
778
3,407
8,938
8,291
311
2,243
6,681
38,379
0
W
12,292
5,443
0
7,473
18,222
18,833
179
677
17,545
0
66,544
W
Kuzenbo
PeleOneTrick
Kuzenbo
4,911
2,556
0
2,583
10,919
10,363
0
2,678
8,241
16,326
0
W
Danzaburou
Ritchie2910
Danzaburou
7,905
4,134
0
4,226
10,494
4,205
0
2,802
7,692
0
61,929
L
Heimdallr
S_Chanel_Z
Heimdallr
8,432
4,268
0
3,042
10,903
5,315
754
2,233
8,604
0
57,613
L
Nu Wa
SamAthena
Nu Wa
5,193
1,750
0
3,012
11,967
3,982
0
7,654
4,067
64,253
0
L
Erlang Shen
WhyUMadTho3016
Erlang Shen
8,298
4,842
0
5,853
18,859
18,173
0
2,479
16,367
0
47,650

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,837
Gold Earned
38,331
460
Minions Killed
470
0
Camps Cleared
0
1,546,233
Distance Traveled
1,427,486
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
9,609
641
172
11
0
338,154
4
W
Arachne
8,791
586
91
6
0
327,412
2
L
Pele
8,680
579
118
8
0
333,398
4
L
Baron Samedi
7,616
508
53
4
0
252,523
0
W
Osiris
9,099
607
81
5
0
244,234
0
W
Kuzenbo
7,225
482
7
0
0
364,385
0
W
Danzaburou
8,113
541
109
7
0
272,048
4
L
Heimdallr
6,916
461
99
7
0
273,532
0
L
Nu Wa
7,549
503
122
8
0
285,518
0
L
Erlang Shen
7,570
505
78
5
0
282,515
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role