Player Matchup

Athena
Athena
Dp_games_92
Athena
Level 145
God Stats
1W - 3L
1,266 SR
Queue Stats
433W - 463L
1,486 Elo+
Party 1
Loki
Loki
TWINKYCHEESE02
Loki
Level 145
God Stats
2W - 0L
1,444 SR
Queue Stats
11W - 15L
1,402 Elo+
Solo
Nu Wa
Nu Wa
everything_epic_
Nu Wa
Level 69
God Stats
109W - 127L
1,520 SR
Queue Stats
144W - 179L
1,472 Elo+
Party 1
Amaterasu
Amaterasu
feral_ghoul_4E
Amaterasu
Level 126
God Stats
126W - 88L
1,669 SR
Queue Stats
349W - 384L
1,480 Elo+
Party 1
Neith
Neith
fuzzybrows1985
Neith
Level 79
God Stats
2W - 6L
1,409 SR
Queue Stats
3W - 8L
1,083 Elo+
Solo
Team Averages
Level 113
1,461 SR
1,385 Elo+

VS

Team Averages
Level 116
1,519 SR
1,485 Elo+
Nemesis
Nemesis
 
Nemesis
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
KiraQueen_BTD
Kukulkan
Level 127
God Stats
6W - 5L
1,580 SR
Queue Stats
209W - 211L
1,481 Elo+
Party 2
Charybdis
Charybdis
MalikGotem
Charybdis
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
189W - 185L
1,474 Elo+
Solo
Yemoja
Yemoja
krizzmo
Yemoja
Level 66
God Stats
37W - 40L
1,517 SR
Queue Stats
395W - 370L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
10
2 / 2 / 3
7,245
518
5,748
14,802
13,418
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
2 / 0 / 2
7,052
504
7,183
10,009
3,676
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

12
0 / 1 / 3
7,192
514
5,109
6,882
2,790
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Amaterasu
feral_ghoul_4E
Amaterasu
13
2 / 3 / 1
8,432
602
3,650
13,765
10,548
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
4 / 4 / 0
7,019
501
8,417
9,077
3,599
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
12
1 / 1 / 1
6,807
486
5,902
10,644
4,168
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sun Wukong
 
Sun Wukong
8
2 / 1 / 0
6,207
443
1,967
3,129
1,532
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Kukulkan
KiraQueen_BTD
Kukulkan
13
2 / 1 / 0
7,833
560
8,497
7,987
2,849
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
MalikGotem
Charybdis
11
3 / 6 / 3
6,400
457
5,899
13,093
4,685
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Yemoja
krizzmo
Yemoja
11
2 / 1 / 4
7,436
531
3,425
12,838
10,542
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
18
10
Kills
10
10
Deaths
10
9
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
1
1
1
1.5
L
Sun Wukong
 
Sun Wukong
2
1
0
2
W
Athena
2
2
3
1.75
L
Kukulkan
KiraQueen_BTD
Kukulkan
2
1
0
2
L
Charybdis
MalikGotem
Charybdis
3
6
3
0.75
W
2
0
2
3
W
0
1
3
1.5
W
Amaterasu
feral_ghoul_4E
Amaterasu
2
3
1
0.83
W
4
4
0
1
L
Yemoja
krizzmo
Yemoja
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,107
Damage
25,690
54,535
Taken
47,691
34,031
Mitigated
23,776
15,349
Healing
10,755
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
5,902
2,412
0
1,983
10,644
4,168
0
1,226
9,418
0
58,084
L
Sun Wukong
 
Sun Wukong
1,967
442
0
58
3,129
1,532
0
318
2,811
0
21,476
W
Athena
5,748
2,327
0
2,805
14,802
13,418
502
4,565
10,206
27,554
0
L
Kukulkan
KiraQueen_BTD
Kukulkan
8,497
667
0
500
7,987
2,849
0
4,395
3,592
70,159
0
L
Charybdis
MalikGotem
Charybdis
5,899
2,601
446
852
13,093
4,685
9
3,035
10,058
0
31,691
W
7,183
1,361
202
2,228
10,009
3,676
60
1,027
8,982
0
49,903
W
5,109
2,694
21
3,455
6,882
2,790
1,560
3,311
3,568
56,251
0
W
Amaterasu
feral_ghoul_4E
Amaterasu
3,650
2,039
0
5,217
13,765
10,548
937
1,832
11,919
0
53,159
W
8,417
4,544
0
1,421
9,077
3,599
588
1,139
7,938
0
44,176
L
Yemoja
krizzmo
Yemoja
3,425
2,103
2,682
4,234
12,838
10,542
0
1,883
10,955
22,643
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,940
Gold Earned
34,683
342
Minions Killed
316
0
Camps Cleared
0
1,310,649
Distance Traveled
1,160,256
0
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,807
486
74
5
0
283,029
0
L
Sun Wukong
6,207
443
45
3
0
118,788
2
W
Athena
7,245
518
38
3
0
295,676
0
L
Kukulkan
7,833
560
130
9
0
265,411
0
L
Charybdis
6,400
457
45
3
0
251,376
11
W
Loki
7,052
504
75
5
0
324,512
0
W
Nu Wa
7,192
514
98
7
0
252,799
0
W
Amaterasu
8,432
602
87
6
0
242,012
0
W
Neith
7,019
501
44
3
0
195,650
0
L
Yemoja
7,436
531
22
2
0
241,652
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role