Player Matchup

Maui
Maui
BabyFeetYmpo
Maui
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 7L
1,452 Elo+
Party 1
Raijin
Raijin
BunsOfSteeI69
Raijin
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,500 Elo+
Party 1
Loki
Loki
JeanneďarcAlter
Loki
Level 58
God Stats
1W - 0L
1,727 SR
Queue Stats
5W - 1L
1,500 Elo+
Party 1
Thoth
Thoth
MisterBirdMan69
Thoth
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,306 Elo+
Party 1
Danzaburou
Danzaburou
theitsfly
Danzaburou
Level 65
God Stats
3W - 1L
1,373 SR
Queue Stats
220W - 200L
1,543 Elo+
Solo
Team Averages
Level 37
1,520 SR
1,460 Elo+

VS

Team Averages
Level 120
1,456 SR
1,501 Elo+
Geb
Geb
 
Geb
Level 184
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
BarbeRousse--76
Thoth
Level 149
God Stats
2W - 3L
1,370 SR
Queue Stats
253W - 243L
1,498 Elo+
Party 2
Cu Chulainn
Cu Chulainn
LethoOfGuIeta
Cu Chulainn
Level 64
God Stats
1W - 2L
1,536 SR
Queue Stats
132W - 106L
1,505 Elo+
Solo
Chernobog
Chernobog
Meanty07
Chernobog
Level 44
God Stats
1W - 4L
1,145 SR
Queue Stats
61W - 55L
1,477 Elo+
Solo
Bastet
Bastet
Mr__Moustache76
Bastet
Level 158
God Stats
6W - 4L
1,730 SR
Queue Stats
445W - 439L
1,526 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 0 / 4
5,711
571
2,817
5,777
4,016
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
0 / 4 / 1
5,540
554
5,212
7,386
4,054
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
3 / 0 / 4
6,339
634
5,612
6,066
2,132
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
4 / 0 / 1
6,397
640
5,680
3,065
912
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
theitsfly
Danzaburou
10
0 / 1 / 0
5,434
543
2,123
6,868
2,421
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
7
0 / 0 / 1
5,161
516
1,752
6,374
3,999
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 2 / 0
5,488
549
1,604
4,652
1,810
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
LethoOfGuIeta
Cu Chulainn
11
4 / 3 / 0
6,647
665
6,019
10,163
4,920
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chernobog
Meanty07
Chernobog
12
1 / 0 / 0
6,713
671
4,876
4,428
1,762
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

9
0 / 3 / 1
5,235
524
4,127
9,782
3,403
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
7
8
Kills
5
5
Deaths
8
10
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
0
0
1
0.5
W
1
0
4
3
L
0
2
0
0
W
0
4
1
0.13
W
3
0
4
5
L
Cu Chulainn
LethoOfGuIeta
Cu Chulainn
4
3
0
1.33
L
Chernobog
Meanty07
Chernobog
1
0
0
1
W
4
0
1
4.5
L
0
3
1
0.17
W
Danzaburou
theitsfly
Danzaburou
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,444
Damage
18,378
29,162
Taken
35,399
13,535
Mitigated
15,894
11,366
Healing
10,883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
1,752
142
1,113
2,183
6,374
3,999
0
2,193
4,181
11,850
0
W
2,817
592
0
2,314
5,777
4,016
0
1,229
4,548
15,968
0
L
1,604
0
0
618
4,652
1,810
0
3,433
1,219
47,835
0
W
5,212
1,036
0
1,453
7,386
4,054
0
80
7,306
41,535
164
W
5,612
1,977
0
4,348
6,066
2,132
0
894
5,172
0
51,000
L
Cu Chulainn
LethoOfGuIeta
Cu Chulainn
6,019
1,253
0
2,775
10,163
4,920
0
5,484
4,679
483
43,815
L
Chernobog
Meanty07
Chernobog
4,876
3,269
0
2,106
4,428
1,762
0
496
3,932
0
57,529
W
5,680
95
0
1,189
3,065
912
0
749
2,316
53,268
0
L
4,127
1,116
0
2,088
9,782
3,403
0
1,939
7,843
0
41,020
W
Danzaburou
theitsfly
Danzaburou
2,123
1,094
0
2,062
6,868
2,421
0
484
6,384
0
33,672

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,421
Gold Earned
29,244
326
Minions Killed
339
0
Camps Cleared
0
1,036,421
Distance Traveled
1,031,129
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
5,161
516
17
2
0
193,872
2
W
Maui
5,711
571
17
2
0
215,697
2
L
Thoth
5,488
549
84
8
0
197,865
2
W
Raijin
5,540
554
60
6
0
179,820
1
W
Loki
6,339
634
84
8
0
276,964
3
L
Cu Chulainn
6,647
665
76
8
0
197,908
1
L
Chernobog
6,713
671
104
10
0
200,203
2
W
Thoth
6,397
640
99
10
0
195,536
3
L
Bastet
5,235
524
58
6
0
241,281
0
W
Danzaburou
5,434
543
66
7
0
168,404
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role