Player Matchup

Fenrir
Fenrir
SWAROGSON
Fenrir
Level 81
God Stats
2W - 1L
1,512 SR
Queue Stats
115W - 107L
1,428 Elo+
Solo
Persephone
Persephone
Susu0411
Persephone
Level 10
God Stats
4W - 2L
1,500 SR
Queue Stats
9W - 15L
1,162 Elo+
Party 2
Anubis
Anubis
Tazekial
Anubis
Level 129
God Stats
2W - 3L
1,500 SR
Queue Stats
51W - 41L
1,416 Elo+
Solo
Hercules
Hercules
Yahiko62
Hercules
Level 157
God Stats
1W - 0L
1,172 SR
Queue Stats
8W - 7L
1,397 Elo+
Party 2
Chaac
Chaac
kirk30
Chaac
Level 148
God Stats
1W - 0L
1,472 SR
Queue Stats
18W - 22L
1,333 Elo+
Party 2
Team Averages
Level 105
1,431 SR
1,347 Elo+

VS

Team Averages
Level 119
1,494 SR
1,447 Elo+
Anhur
Anhur
 
Anhur
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
 
Sol
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charon
Charon
 
Charon
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Prelich
Kukulkan
Level 22
God Stats
66W - 59L
1,500 SR
Queue Stats
210W - 218L
1,322 Elo+
Party 1
Fenrir
Fenrir
s3ntenza
Fenrir
Level 102
God Stats
60W - 68L
1,468 SR
Queue Stats
517W - 566L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
SWAROGSON
Fenrir
17
10 / 2 / 5
12,094
1,344
14,052
8,872
5,127
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Persephone
Susu0411
Persephone
16
1 / 1 / 7
9,474
1,053
2,376
4,706
1,584
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anubis
Tazekial
Anubis
17
7 / 3 / 12
11,459
1,273
14,427
10,653
5,012
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Hercules
Yahiko62
Hercules
17
5 / 2 / 11
11,351
1,261
14,633
14,196
6,799
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Chaac
kirk30
Chaac
17
5 / 3 / 13
11,023
1,225
12,216
11,327
6,185
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Team 1 Tickets

315

VS

Team 2 Tickets

88

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
15
5 / 12 / 4
10,705
1,189
15,807
24,018
8,583
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sol
 
Sol
16
1 / 4 / 7
10,273
1,141
13,531
15,175
4,553
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Charon
 
Charon
13
0 / 0 / 0
6,417
713
0
0
0
Kukulkan
Prelich
Kukulkan
15
3 / 10 / 6
9,920
1,102
6,428
17,609
6,146
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Fenrir
s3ntenza
Fenrir
13
2 / 2 / 0
8,924
992
1,703
3,051
1,251
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
28
28
Kills
11
11
Deaths
28
48
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
5
12
4
0.58
L
Sol
 
Sol
1
4
7
1.13
L
Charon
 
Charon
0
0
0
0
L
Kukulkan
Prelich
Kukulkan
3
10
6
0.6
W
Fenrir
SWAROGSON
Fenrir
10
2
5
6.25
W
Persephone
Susu0411
Persephone
1
1
7
4.5
W
Anubis
Tazekial
Anubis
7
3
12
4.33
W
Hercules
Yahiko62
Hercules
5
2
11
5.25
W
Chaac
kirk30
Chaac
5
3
13
3.83
L
Fenrir
s3ntenza
Fenrir
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,704
Damage
37,469
49,754
Taken
59,853
24,707
Mitigated
20,533
13,359
Healing
2,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
15,807
8,702
0
798
24,018
8,583
0
4,807
18,981
0
24,969
L
Sol
 
Sol
13,531
4,656
0
1,232
15,175
4,553
0
5,068
9,771
35,580
0
L
Charon
 
Charon
0
0
0
0
0
0
0
0
0
0
0
L
Kukulkan
Prelich
Kukulkan
6,428
2,040
0
0
17,609
6,146
0
6,330
10,704
16,226
0
W
Fenrir
SWAROGSON
Fenrir
14,052
1,927
0
1,793
8,872
5,127
0
2,848
6,024
0
28,134
W
Persephone
Susu0411
Persephone
2,376
0
0
504
4,706
1,584
0
2,508
2,040
18,025
0
W
Anubis
Tazekial
Anubis
14,427
1,411
0
4,397
10,653
5,012
0
5,649
4,854
37,288
0
W
Hercules
Yahiko62
Hercules
14,633
6,148
0
2,537
14,196
6,799
0
4,668
8,843
0
32,956
W
Chaac
kirk30
Chaac
12,216
2,672
0
4,128
11,327
6,185
0
5,662
5,515
0
24,692
L
Fenrir
s3ntenza
Fenrir
1,703
280
0
15
3,051
1,251
0
598
2,453
0
4,353

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,401
Gold Earned
46,239
199
Minions Killed
118
11
Camps Cleared
4
841,885
Distance Traveled
479,133
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
10,705
1,189
21
2
2
147,741
0
L
Sol
10,273
1,141
55
6
2
159,704
0
L
Charon
6,417
713
0
0
0
0
0
L
Kukulkan
9,920
1,102
29
3
0
119,184
0
W
Fenrir
12,094
1,344
22
2
6
166,800
0
W
Persephone
9,474
1,053
39
4
0
157,386
0
W
Anubis
11,459
1,273
56
6
0
158,791
0
W
Hercules
11,351
1,261
44
5
5
187,252
0
W
Chaac
11,023
1,225
38
4
0
171,656
0
L
Fenrir
8,924
992
13
1
0
52,504
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role