Player Matchup

Morgan Le Fay
Morgan Le Fay
Guuhneves5
Morgan Le Fay
Level 126
God Stats
7W - 8L
1,434 SR
Queue Stats
213W - 210L
1,552 Elo+
Solo
Heimdallr
Heimdallr
Inzzanity
Heimdallr
Level 168
God Stats
16W - 11L
1,546 SR
Queue Stats
333W - 304L
1,540 Elo+
Solo
King Arthur
King Arthur
LargeWrench1086
King Arthur
Level 149
God Stats
42W - 52L
1,477 SR
Queue Stats
598W - 549L
1,513 Elo+
Solo
Ne Zha
Ne Zha
Samy132
Ne Zha
Level 139
God Stats
0W - 2L
1,298 SR
Queue Stats
89W - 65L
1,564 Elo+
Party 2
Fafnir
Fafnir
jgomez1003
Fafnir
Level 100
God Stats
7W - 8L
1,649 SR
Queue Stats
99W - 84L
1,551 Elo+
Party 2
Team Averages
Level 136
1,481 SR
1,544 Elo+

VS

Team Averages
Level 104
1,614 SR
1,594 Elo+
Jormungandr
Jormungandr
R4VENCL3W
Jormungandr
Level 104
God Stats
11W - 6L
1,625 SR
Queue Stats
656W - 592L
1,524 Elo+
Solo
Cernunnos
Cernunnos
StepbroSagas
Cernunnos
Level 134
God Stats
10W - 2L
1,775 SR
Queue Stats
129W - 114L
1,517 Elo+
Party 1
Raijin
Raijin
gozinta4
Raijin
Level 128
God Stats
37W - 20L
1,694 SR
Queue Stats
638W - 592L
1,612 Elo+
Solo
Ix Chel
Ix Chel
iiTz Turnt
Ix Chel
Level 109
God Stats
4W - 3L
1,478 SR
Queue Stats
157W - 146L
1,561 Elo+
Party 1
Anubis
Anubis
suzikjacob
Anubis
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,756 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Guuhneves5
Morgan Le Fay
15
0 / 9 / 2
9,405
428
16,831
19,025
8,185
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
Inzzanity
Heimdallr
16
0 / 5 / 1
10,022
456
9,064
15,694
6,405
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
LargeWrench1086
King Arthur
17
5 / 4 / 2
11,068
503
14,453
27,000
35,074
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ne Zha
Samy132
Ne Zha
16
4 / 6 / 3
10,242
466
11,529
25,470
9,856
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Fafnir
jgomez1003
Fafnir
14
0 / 7 / 4
9,456
430
7,582
21,287
29,879
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
R4VENCL3W
Jormungandr
18
5 / 3 / 11
13,173
599
20,120
23,158
21,908
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cernunnos
StepbroSagas
Cernunnos
19
8 / 1 / 6
13,539
615
21,735
19,170
9,054
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Raijin
gozinta4
Raijin
20
10 / 1 / 7
13,924
633
20,899
21,397
9,788
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ix Chel
iiTz Turnt
Ix Chel
16
5 / 1 / 11
12,328
560
11,970
17,015
12,541
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Anubis
suzikjacob
Anubis
17
3 / 3 / 10
11,241
511
9,215
10,966
4,905
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
76
9
Kills
31
31
Deaths
9
12
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
Guuhneves5
Morgan Le Fay
0
9
2
0.11
L
Heimdallr
Inzzanity
Heimdallr
0
5
1
0.1
L
King Arthur
LargeWrench1086
King Arthur
5
4
2
1.5
W
Jormungandr
R4VENCL3W
Jormungandr
5
3
11
3.5
L
Ne Zha
Samy132
Ne Zha
4
6
3
0.92
W
Cernunnos
StepbroSagas
Cernunnos
8
1
6
11
W
Raijin
gozinta4
Raijin
10
1
7
13.5
W
Ix Chel
iiTz Turnt
Ix Chel
5
1
11
10.5
L
Fafnir
jgomez1003
Fafnir
0
7
4
0.29
W
Anubis
suzikjacob
Anubis
3
3
10
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,459
Damage
83,939
108,476
Taken
91,706
89,399
Mitigated
58,196
20,265
Healing
36,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
Guuhneves5
Morgan Le Fay
16,831
631
0
1,372
19,025
8,185
0
12,631
6,394
93,208
0
L
Heimdallr
Inzzanity
Heimdallr
9,064
4,553
0
5,475
15,694
6,405
220
3,432
12,262
0
89,301
L
King Arthur
LargeWrench1086
King Arthur
14,453
1,253
0
3,752
27,000
35,074
0
15,592
11,347
0
71,354
W
Jormungandr
R4VENCL3W
Jormungandr
20,120
4,443
0
5,374
23,158
21,908
1,016
6,035
17,123
96,191
976
L
Ne Zha
Samy132
Ne Zha
11,529
2,931
0
5,559
25,470
9,856
0
15,452
10,018
0
67,098
W
Cernunnos
StepbroSagas
Cernunnos
21,735
12,425
0
9,825
19,170
9,054
4,823
4,192
14,978
0
132,489
W
Raijin
gozinta4
Raijin
20,899
1,506
0
8,723
21,397
9,788
245
5,118
16,279
158,201
0
W
Ix Chel
iiTz Turnt
Ix Chel
11,970
2,428
1,408
8,213
17,015
12,541
495
6,170
10,845
50,891
0
L
Fafnir
jgomez1003
Fafnir
7,582
984
0
4,107
21,287
29,879
0
13,998
7,227
28,529
0
W
Anubis
suzikjacob
Anubis
9,215
429
0
3,045
10,966
4,905
931
4,862
6,104
63,790
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,193
Gold Earned
64,205
530
Minions Killed
655
0
Camps Cleared
0
2,019,198
Distance Traveled
2,022,597
14
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
9,405
428
130
6
0
385,479
6
L
Heimdallr
10,022
456
167
8
0
382,073
4
L
King Arthur
11,068
503
113
5
0
410,690
0
W
Jormungandr
13,173
599
142
6
0
393,546
11
L
Ne Zha
10,242
466
84
4
0
463,076
0
W
Cernunnos
13,539
615
175
8
0
432,863
4
W
Raijin
13,924
633
184
8
0
421,558
6
W
Ix Chel
12,328
560
58
3
0
420,582
1
L
Fafnir
9,456
430
36
2
0
377,880
4
W
Anubis
11,241
511
96
4
0
354,048
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role