Player Matchup

Ratatoskr
Ratatoskr
AyayayMcGlone
Ratatoskr
Level 133
God Stats
7W - 2L
1,683 SR
Queue Stats
61W - 44L
1,586 Elo+
Solo
Susano
Susano
LxstDestruction
Susano
Level 159
God Stats
64W - 43L
1,561 SR
Queue Stats
560W - 508L
1,499 Elo+
Solo
Ymir
Ymir
YoungHorus
Ymir
Level 129
God Stats
2W - 2L
1,423 SR
Queue Stats
136W - 113L
1,548 Elo+
Solo
Izanami
Izanami
flacons
Izanami
Level 4
God Stats
5W - 3L
1,367 SR
Queue Stats
117W - 111L
1,280 Elo+
Party 1
Merlin
Merlin
xemppa
Merlin
Level 60
God Stats
12W - 14L
1,336 SR
Queue Stats
323W - 311L
1,443 Elo+
Party 1
Team Averages
Level 97
1,474 SR
1,472 Elo+

VS

Team Averages
Level 140
1,626 SR
1,531 Elo+
Shiva
Shiva
Aphraxd
Shiva
Level 122
God Stats
7W - 7L
1,683 SR
Queue Stats
423W - 388L
1,551 Elo+
Solo
Cthulhu
Cthulhu
Connorblade
Cthulhu
Level 159
God Stats
2W - 3L
1,632 SR
Queue Stats
348W - 355L
1,520 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Powerlemon86
Ah Muzen Cab
Level 139
God Stats
0W - 2L
1,500 SR
Queue Stats
215W - 211L
1,499 Elo+
Solo
Eset
Eset
Spartan05131970
Eset
Level 156
God Stats
3W - 3L
1,506 SR
Queue Stats
654W - 625L
1,546 Elo+
Solo
Mercury
Mercury
iiAmShaDoW5162
Mercury
Level 124
God Stats
6W - 1L
1,810 SR
Queue Stats
162W - 140L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
AyayayMcGlone
Ratatoskr
15
1 / 1 / 6
9,064
533
11,057
12,152
12,879
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
7 / 3 / 3
9,292
547
15,098
13,579
6,100
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
4 / 0 / 8
8,770
516
3,948
16,791
9,484
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Izanami
flacons
Izanami
14
2 / 6 / 5
8,527
502
6,887
12,338
4,433
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
xemppa
Merlin
15
0 / 3 / 3
8,402
494
6,882
11,456
4,346
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Aphraxd
Shiva
15
0 / 2 / 1
9,197
541
9,630
17,239
16,971
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cthulhu
Connorblade
Cthulhu
12
3 / 3 / 3
7,391
435
13,122
15,458
12,674
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ah Muzen Cab
Powerlemon86
Ah Muzen Cab
14
1 / 2 / 4
8,884
523
6,824
10,839
4,622
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
4 / 4 / 2
9,212
542
13,315
12,057
4,548
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
4 / 3 / 2
8,793
517
6,865
14,109
5,494
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
24
14
Kills
12
13
Deaths
14
25
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Shiva
Aphraxd
Shiva
0
2
1
0.25
W
Ratatoskr
AyayayMcGlone
Ratatoskr
1
1
6
4
L
Cthulhu
Connorblade
Cthulhu
3
3
3
1.5
W
7
3
3
2.83
L
Ah Muzen Cab
Powerlemon86
Ah Muzen Cab
1
2
4
1.5
L
4
4
2
1.25
W
4
0
8
8
W
Izanami
flacons
Izanami
2
6
5
0.75
L
4
3
2
1.67
W
Merlin
xemppa
Merlin
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,872
Damage
49,756
66,316
Taken
69,702
37,242
Mitigated
44,309
17,591
Healing
12,011
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
Aphraxd
Shiva
9,630
1,975
0
1,895
17,239
16,971
0
923
16,316
888
80,356
W
Ratatoskr
AyayayMcGlone
Ratatoskr
11,057
2,654
0
4,171
12,152
12,879
0
1,838
10,270
0
69,245
L
Cthulhu
Connorblade
Cthulhu
13,122
1,621
344
1,000
15,458
12,674
0
3,405
12,053
32,465
0
W
15,098
4,243
0
2,402
13,579
6,100
0
5,017
8,346
0
61,982
L
Ah Muzen Cab
Powerlemon86
Ah Muzen Cab
6,824
3,047
0
3,865
10,839
4,622
995
1,179
9,660
0
76,766
L
13,315
1,098
128
2,616
12,057
4,548
1,096
3,710
8,347
72,191
0
W
3,948
334
0
6,795
16,791
9,484
0
9,344
6,870
13,046
0
W
Izanami
flacons
Izanami
6,887
4,889
0
1,273
12,338
4,433
849
3,234
8,798
0
55,503
L
6,865
4,083
0
2,163
14,109
5,494
0
1,248
12,861
0
74,472
W
Merlin
xemppa
Merlin
6,882
841
0
2,950
11,456
4,346
496
6,324
4,809
72,172
1,106

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,055
Gold Earned
43,477
450
Minions Killed
542
0
Camps Cleared
0
1,642,059
Distance Traveled
1,666,088
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
9,197
541
150
9
0
323,838
4
W
Ratatoskr
9,064
533
119
7
0
308,190
1
L
Cthulhu
7,391
435
40
2
0
369,549
2
W
Susano
9,292
547
75
4
0
398,214
1
L
Ah Muzen Cab
8,884
523
121
7
0
309,549
0
L
Eset
9,212
542
116
7
0
287,457
3
W
Ymir
8,770
516
17
1
0
342,448
10
W
Izanami
8,527
502
91
5
0
291,551
1
L
Mercury
8,793
517
115
7
0
375,695
4
W
Merlin
8,402
494
148
9
0
301,656
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role