Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
EatMahCookies
Hades
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
198W - 179L
1,604 Elo+
Solo
King Arthur
King Arthur
Kachiro
King Arthur
Level 175
God Stats
0W - 1L
1,717 SR
Queue Stats
55W - 54L
1,534 Elo+
Solo
Raijin
Raijin
MrKillmeplease
Raijin
Level 156
God Stats
5W - 9L
1,320 SR
Queue Stats
840W - 828L
1,531 Elo+
Solo
Amaterasu
Amaterasu
XxMAJKLCZxX
Amaterasu
Level 121
God Stats
1W - 1L
1,683 SR
Queue Stats
43W - 50L
1,427 Elo+
Solo
Team Averages
Level 142
1,544 SR
1,519 Elo+

VS

Team Averages
Level 130
1,499 SR
1,514 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hel
Hel
FeelsBadMatt
Hel
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
69W - 57L
1,575 Elo+
Solo
Awilix
Awilix
HANNUKHA
Awilix
Level 148
God Stats
2W - 0L
1,426 SR
Queue Stats
283W - 286L
1,465 Elo+
Solo
Nike
Nike
Makoto98
Nike
Level 89
God Stats
14W - 8L
1,568 SR
Queue Stats
791W - 776L
1,515 Elo+
Solo
Kumbhakarna
Kumbhakarna
SteelNail
Kumbhakarna
Level 131
God Stats
3W - 1L
1,500 SR
Queue Stats
416W - 421L
1,514 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
15
3 / 2 / 4
8,419
765
4,399
13,284
12,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
2 / 3 / 3
7,735
703
7,729
11,056
5,830
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

King Arthur
Kachiro
King Arthur
15
3 / 3 / 4
8,283
753
9,889
15,931
15,488
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

12
0 / 5 / 6
7,161
651
15,258
9,183
4,368
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Amaterasu
XxMAJKLCZxX
Amaterasu
14
0 / 0 / 7
8,043
731
4,442
10,357
9,797
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
17
3 / 1 / 10
9,341
849
21,140
10,633
5,730
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
2 / 0 / 11
8,884
808
9,950
8,519
4,773
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Awilix
HANNUKHA
Awilix
15
5 / 2 / 5
8,549
777
8,685
9,009
4,695
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Nike
14
3 / 2 / 8
8,734
794
11,511
11,536
10,222
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kumbhakarna
SteelNail
Kumbhakarna
13
0 / 3 / 10
8,199
745
5,004
14,966
14,036
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
57
8
Kills
13
13
Deaths
8
24
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
3
2
4
2.5
W
Kukulkan
 
Kukulkan
3
1
10
8
L
2
3
3
1.17
W
2
0
11
7.5
W
Awilix
HANNUKHA
Awilix
5
2
5
3.75
L
King Arthur
Kachiro
King Arthur
3
3
4
1.67
W
Nike
3
2
8
3.5
L
0
5
6
0.6
W
Kumbhakarna
SteelNail
Kumbhakarna
0
3
10
1.67
L
Amaterasu
XxMAJKLCZxX
Amaterasu
0
0
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,717
Damage
56,290
59,811
Taken
54,663
48,402
Mitigated
39,456
25,572
Healing
31,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
4,399
1,856
8,035
4,024
13,284
12,919
0
9,010
4,274
7,728
0
W
Kukulkan
 
Kukulkan
21,140
1,005
602
276
10,633
5,730
396
5,078
5,555
40,214
0
L
7,729
1,081
2,200
2,450
11,056
5,830
0
7,001
4,042
16,911
0
W
9,950
667
16,179
6,774
8,519
4,773
148
4,707
3,812
22,329
0
W
Awilix
HANNUKHA
Awilix
8,685
2,419
1,404
825
9,009
4,695
1,361
5,095
3,914
0
17,523
L
King Arthur
Kachiro
King Arthur
9,889
328
715
852
15,931
15,488
0
8,188
7,693
0
25,896
W
Nike
11,511
447
912
1,099
11,536
10,222
143
4,643
6,893
1,669
18,487
L
15,258
1,208
933
537
9,183
4,368
0
6,528
2,633
27,598
0
W
Kumbhakarna
SteelNail
Kumbhakarna
5,004
546
1,904
1,929
14,966
14,036
236
7,863
7,103
8,069
0
L
Amaterasu
XxMAJKLCZxX
Amaterasu
4,442
338
2,063
3,763
10,357
9,797
0
6,243
4,111
0
9,157

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,641
Gold Earned
43,707
103
Minions Killed
125
0
Camps Cleared
0
896,290
Distance Traveled
1,077,633
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
8,419
765
4
0
0
169,923
0
W
Kukulkan
9,341
849
57
5
0
192,261
0
L
Hades
7,735
703
20
2
0
174,114
0
W
Hel
8,884
808
27
2
0
214,573
0
W
Awilix
8,549
777
14
1
0
217,688
0
L
King Arthur
8,283
753
29
3
0
194,609
0
W
Nike
8,734
794
20
2
0
230,383
0
L
Raijin
7,161
651
42
4
0
158,822
0
W
Kumbhakarna
8,199
745
7
1
0
222,728
0
L
Amaterasu
8,043
731
8
1
0
198,822
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role