Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 184
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
BigSeal
Merlin
Level 154
God Stats
1W - 1L
1,521 SR
Queue Stats
188W - 171L
1,529 Elo+
Solo
Arachne
Arachne
MEGA-XD_YT
Arachne
Level 141
God Stats
3W - 3L
1,728 SR
Queue Stats
112W - 138L
1,462 Elo+
Party 1
Ares
Ares
hakerdelavida
Ares
Level 126
God Stats
11W - 9L
1,820 SR
Queue Stats
406W - 434L
1,530 Elo+
Party 1
Izanami
Izanami
wioslarz
Izanami
Level 106
God Stats
11W - 6L
1,598 SR
Queue Stats
59W - 45L
1,584 Elo+
Solo
Team Averages
Level 142
1,633 SR
1,521 Elo+

VS

Team Averages
Level 114
1,535 SR
1,573 Elo+
Khepri
Khepri
GoobisSlapper
Khepri
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 43L
1,567 Elo+
Party 3
Lancelot
Lancelot
IMMERREADY63
Lancelot
Level 152
God Stats
1W - 1L
1,275 SR
Queue Stats
122W - 130L
1,447 Elo+
Solo
Hel
Hel
Nerthis
Hel
Level 143
God Stats
1W - 2L
1,500 SR
Queue Stats
265W - 223L
1,656 Elo+
Party 2
Apollo
Apollo
Plattzy
Apollo
Level 81
God Stats
3W - 0L
1,887 SR
Queue Stats
61W - 36L
1,595 Elo+
Party 3
Agni
Agni
Skarowowow
Agni
Level 107
God Stats
12W - 10L
1,513 SR
Queue Stats
100W - 85L
1,601 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
9
0 / 3 / 0
4,903
490
1,984
8,219
3,005
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
BigSeal
Merlin
9
0 / 5 / 0
4,793
479
3,163
7,197
2,549
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Arachne
MEGA-XD_YT
Arachne
6
1 / 2 / 0
4,260
426
1,422
4,578
1,719
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
1 / 2 / 2
5,730
573
3,279
7,966
6,451
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
wioslarz
Izanami
9
2 / 3 / 0
5,261
526
5,388
7,423
2,610
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 2
5,130
513
1,800
6,385
4,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Lancelot
IMMERREADY63
Lancelot
11
3 / 0 / 4
5,998
600
3,122
6,917
3,076
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hel
12
4 / 1 / 1
7,359
736
5,564
5,553
2,375
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Apollo
Plattzy
Apollo
11
4 / 1 / 2
6,573
657
8,121
6,617
2,269
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
4 / 0 / 1
6,350
635
6,198
4,613
1,632
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
25
4
Kills
15
15
Deaths
4
2
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
0
3
0
0
L
Merlin
BigSeal
Merlin
0
5
0
0
W
0
2
2
0.5
W
Lancelot
IMMERREADY63
Lancelot
3
0
4
5
L
Arachne
MEGA-XD_YT
Arachne
1
2
0
0.5
W
Hel
4
1
1
4.5
W
Apollo
Plattzy
Apollo
4
1
2
5
W
4
0
1
4.5
L
1
2
2
1
L
Izanami
wioslarz
Izanami
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,236
Damage
24,805
35,383
Taken
30,085
16,334
Mitigated
13,633
7,852
Healing
10,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
1,984
385
0
750
8,219
3,005
0
1,731
6,405
0
35,245
L
Merlin
BigSeal
Merlin
3,163
264
0
620
7,197
2,549
0
5,253
1,445
27,542
0
W
1,800
185
0
1,834
6,385
4,281
0
1,552
4,818
15,402
0
W
Lancelot
IMMERREADY63
Lancelot
3,122
864
0
1,000
6,917
3,076
0
1,134
5,743
0
44,039
L
Arachne
MEGA-XD_YT
Arachne
1,422
1,121
0
1,516
4,578
1,719
0
2,774
1,532
0
8,485
W
Hel
5,564
858
581
3,609
5,553
2,375
735
155
5,398
48,985
0
W
Apollo
Plattzy
Apollo
8,121
5,247
0
2,701
6,617
2,269
0
802
5,815
0
51,903
W
6,198
759
0
611
4,613
1,632
19
2,332
1,869
38,715
0
L
3,279
701
0
2,253
7,966
6,451
0
2,392
5,539
15,799
0
L
Izanami
wioslarz
Izanami
5,388
4,304
0
2,713
7,423
2,610
0
523
6,900
0
48,290

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,947
Gold Earned
31,410
240
Minions Killed
355
0
Camps Cleared
0
881,111
Distance Traveled
1,047,538
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
4,903
490
59
6
0
226,758
0
L
Merlin
4,793
479
59
6
0
173,901
0
W
Khepri
5,130
513
19
2
0
221,826
0
W
Lancelot
5,998
600
64
6
0
244,589
0
L
Arachne
4,260
426
16
2
0
119,478
0
W
Hel
7,359
736
109
11
0
193,744
0
W
Apollo
6,573
657
88
9
0
189,600
2
W
Agni
6,350
635
75
8
0
197,779
0
L
Ares
5,730
573
21
2
0
192,651
1
L
Izanami
5,261
526
85
9
0
168,323
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role