Player Matchup

Hou Yi
Hou Yi
 
Hou Yi
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Hillsbrad
Ah Muzen Cab
Level 140
God Stats
23W - 10L
1,697 SR
Queue Stats
397W - 426L
1,462 Elo+
Solo
Amaterasu
Amaterasu
IBS_Slaps
Amaterasu
Level 142
God Stats
5W - 2L
1,447 SR
Queue Stats
528W - 516L
1,407 Elo+
Solo
Ares
Ares
SyruppedWaffles
Ares
Level 159
God Stats
4W - 2L
1,822 SR
Queue Stats
233W - 230L
1,530 Elo+
Solo
Cliodhna
Cliodhna
Weltkrieg 39
Cliodhna
Level 84
God Stats
3W - 1L
1,604 SR
Queue Stats
199W - 202L
1,471 Elo+
Solo
Team Averages
Level 122
1,614 SR
1,474 Elo+

VS

Team Averages
Level 93
1,440 SR
1,431 Elo+
Ganesha
Ganesha
 
Ganesha
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
BrutishKozu
Fenrir
Level 29
God Stats
1W - 1L
1,326 SR
Queue Stats
76W - 98L
1,434 Elo+
Party 1
Poseidon
Poseidon
GrandeTucaPivara
Poseidon
Level 87
God Stats
1W - 3L
1,580 SR
Queue Stats
50W - 57L
1,439 Elo+
Solo
Ao Kuang
Ao Kuang
Lan2117
Ao Kuang
Level 173
God Stats
2W - 4L
1,293 SR
Queue Stats
394W - 430L
1,474 Elo+
Party 1
Janus
Janus
PSitsNickelass
Janus
Level 50
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 105L
1,309 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
15
4 / 3 / 11
9,115
829
11,112
9,146
4,541
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ah Muzen Cab
Hillsbrad
Ah Muzen Cab
18
5 / 2 / 13
9,801
891
20,277
10,948
5,683
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amaterasu
IBS_Slaps
Amaterasu
17
8 / 1 / 10
10,450
950
8,035
15,482
11,035
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

15
3 / 4 / 12
9,626
875
7,702
15,530
18,416
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cliodhna
Weltkrieg 39
Cliodhna
15
4 / 5 / 11
9,101
827
10,613
10,078
4,536
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
13
0 / 8 / 13
7,995
727
8,243
20,050
25,692
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fenrir
15
5 / 3 / 6
8,634
785
8,710
11,722
12,415
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
3 / 4 / 5
8,630
785
9,380
9,616
5,010
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ao Kuang
Lan2117
Ao Kuang
15
5 / 3 / 7
8,851
805
6,101
11,451
9,057
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
1 / 6 / 8
8,261
751
9,727
9,900
4,371
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
53
24
Kills
14
15
Deaths
24
57
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
 
Hou Yi
4
3
11
3.17
L
Ganesha
 
Ganesha
0
8
13
0.81
L
Fenrir
5
3
6
2.67
L
3
4
5
1.38
W
Ah Muzen Cab
Hillsbrad
Ah Muzen Cab
5
2
13
5.75
W
Amaterasu
IBS_Slaps
Amaterasu
8
1
10
13
L
Ao Kuang
Lan2117
Ao Kuang
5
3
7
2.83
L
1
6
8
0.83
W
3
4
12
2.25
W
Cliodhna
Weltkrieg 39
Cliodhna
4
5
11
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,739
Damage
42,161
61,184
Taken
62,739
44,211
Mitigated
56,545
15,073
Healing
13,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
 
Hou Yi
11,112
6,579
376
500
9,146
4,541
853
6,737
2,409
0
17,479
L
Ganesha
 
Ganesha
8,243
399
635
1,682
20,050
25,692
0
2,114
17,507
11,477
0
L
Fenrir
8,710
794
1,414
1,756
11,722
12,415
0
1,271
10,184
0
11,355
L
9,380
2,140
906
2,510
9,616
5,010
0
1,259
8,267
29,302
993
W
Ah Muzen Cab
Hillsbrad
Ah Muzen Cab
20,277
3,308
1,054
1,468
10,948
5,683
1,391
6,419
4,529
0
42,771
W
Amaterasu
IBS_Slaps
Amaterasu
8,035
2,466
2,136
6,083
15,482
11,035
1,025
8,639
6,843
0
17,832
L
Ao Kuang
Lan2117
Ao Kuang
6,101
1,768
89
2,800
11,451
9,057
315
1,441
9,825
9,877
699
L
9,727
942
342
1,381
9,900
4,371
0
1,617
8,283
26,339
0
W
7,702
520
814
1,783
15,530
18,416
174
5,227
10,303
10,950
0
W
Cliodhna
Weltkrieg 39
Cliodhna
10,613
854
450
409
10,078
4,536
1,075
5,895
4,183
0
17,909

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,093
Gold Earned
42,371
114
Minions Killed
127
0
Camps Cleared
0
1,110,074
Distance Traveled
932,183
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
9,115
829
19
2
0
181,046
0
L
Ganesha
7,995
727
1
0
0
178,956
0
L
Fenrir
8,634
785
5
0
0
210,593
0
L
Poseidon
8,630
785
47
4
0
179,807
0
W
Ah Muzen Cab
9,801
891
42
4
0
249,430
1
W
Amaterasu
10,450
950
30
3
0
259,367
0
L
Ao Kuang
8,851
805
18
2
0
203,761
1
L
Janus
8,261
751
56
5
0
159,066
0
W
Ares
9,626
875
4
0
0
205,167
0
W
Cliodhna
9,101
827
19
2
0
215,064
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role