Player Matchup

King Arthur
King Arthur
Gold III
DukeKrostif
King Arthur
Gold III
Level 154
God Stats
5W - 4L
1,576 SR
Queue Stats
122W - 121L
1,440 MMR
Party 1
Ymir
Ymir
Gold IV
GDaaaaawg7
Ymir
Gold IV
Level 148
God Stats
7W - 8L
1,441 SR
Queue Stats
165W - 165L
1,354 MMR
Party 1
Chernobog
Chernobog
Bronze III
Rossijt
Chernobog
Bronze III
Level 88
God Stats
6W - 8L
1,495 SR
Queue Stats
27W - 32L
1,393 MMR
Solo
Fenrir
Fenrir
Gold V
TasosMagas-528-
Fenrir
Gold V
Level 138
God Stats
42W - 46L
1,473 SR
Queue Stats
253W - 265L
1,342 MMR
Solo
Thoth
Thoth
Gold IV
das-PREDATOR
Thoth
Gold IV
Level 157
God Stats
2W - 0L
1,500 SR
Queue Stats
343W - 348L
1,374 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 137
1,497 SR
1,381 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 144
1,496 SR
1,387 MMR
Osiris
Osiris
Gold IV
Nergs
Osiris
Gold IV
Level 147
God Stats
0W - 2L
1,397 SR
Queue Stats
57W - 60L
1,409 MMR
Solo
Vulcan
Vulcan
Gold V
Papaalki
Vulcan
Gold V
Level 102
God Stats
219W - 151L
1,617 SR
Queue Stats
389W - 401L
1,391 MMR
Solo
Chang'e
Chang'e
Gold V
beltran11
Chang'e
Gold V
Level 114
God Stats
6W - 9L
1,434 SR
Queue Stats
104W - 118L
1,426 MMR
Solo
Lancelot
Lancelot
Gold V
lefaucheur57
Lancelot
Gold V
Level 235
God Stats
16W - 24L
1,533 SR
Queue Stats
284W - 313L
1,394 MMR
Solo
Rama
Rama
Silver IV
themaikpro
Rama
Silver IV
Level 122
God Stats
0W - 3L
1,500 SR
Queue Stats
53W - 62L
1,312 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DukeKrostif
King Arthur
18
3 / 0 / 5
11,738
652
12,333
15,825
18,592
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
2 / 1 / 12
9,832
546
7,271
18,785
20,321
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chernobog
Rossijt
Chernobog
18
7 / 0 / 13
12,021
668
15,932
13,257
6,422
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
12 / 2 / 9
11,040
613
12,785
18,750
11,543
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

16
2 / 0 / 8
10,274
571
7,004
5,263
1,921
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
MartichorasPeleLokiKuzenbo

VS

Bans
SolAthenaAo KuangThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Nergs
Osiris
14
0 / 4 / 1
9,036
502
10,524
20,729
26,111
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vulcan
Papaalki
Vulcan
13
1 / 5 / 1
8,423
468
11,019
10,637
3,678
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chang'e
beltran11
Chang'e
12
0 / 6 / 2
6,788
377
7,867
15,763
11,080
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Lancelot
lefaucheur57
Lancelot
14
1 / 7 / 2
8,584
477
9,535
17,657
8,065
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
0 / 4 / 0
7,196
400
1,983
10,917
3,480
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
8
26
Kills
2
3
Deaths
26
47
Assists
6
Player
Kills
Deaths
Assists
KDA
W
King Arthur
DukeKrostif
King Arthur
3
0
5
5.5
W
2
1
12
8
L
Osiris
Nergs
Osiris
0
4
1
0.13
L
Vulcan
Papaalki
Vulcan
1
5
1
0.3
W
Chernobog
Rossijt
Chernobog
7
0
13
13.5
W
12
2
9
8.25
L
Chang'e
beltran11
Chang'e
0
6
2
0.17
W
2
0
8
6
L
Lancelot
lefaucheur57
Lancelot
1
7
2
0.29
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,325
Damage
40,928
71,880
Taken
75,703
58,799
Mitigated
52,414
25,977
Healing
14,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
DukeKrostif
King Arthur
12,333
581
0
3,191
15,825
18,592
0
2,646
13,100
0
94,573
W
7,271
1,270
0
6,617
18,785
20,321
0
7,789
10,692
26,874
0
L
Osiris
Nergs
Osiris
10,524
2,707
0
2,280
20,729
26,111
0
2,984
17,745
0
82,068
L
Vulcan
Papaalki
Vulcan
11,019
2,637
0
459
10,637
3,678
0
3,274
7,363
68,341
0
W
Chernobog
Rossijt
Chernobog
15,932
11,172
0
7,145
13,257
6,422
5,280
2,605
10,606
0
116,690
W
12,785
1,454
0
7,729
18,750
11,543
0
4,132
14,440
0
58,595
L
Chang'e
beltran11
Chang'e
7,867
1,083
1,619
2,739
15,763
11,080
0
3,478
12,285
32,653
0
W
7,004
170
0
1,295
5,263
1,921
1,853
3,131
1,954
80,710
0
L
Lancelot
lefaucheur57
Lancelot
9,535
2,177
0
4,412
17,657
8,065
0
3,255
14,402
0
71,002
L
1,983
1,675
0
3,161
10,917
3,480
0
1,517
9,400
0
40,412

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,905
Gold Earned
40,027
540
Minions Killed
492
0
Camps Cleared
0
1,805,948
Distance Traveled
1,582,827
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
11,738
652
145
8
0
361,276
0
W
Ymir
9,832
546
21
1
0
352,200
6
L
Osiris
9,036
502
137
8
0
290,606
3
L
Vulcan
8,423
468
120
7
0
362,355
6
W
Chernobog
12,021
668
151
8
0
330,583
0
W
Fenrir
11,040
613
60
3
0
412,356
3
L
Chang'e
6,788
377
37
2
0
340,110
3
W
Thoth
10,274
571
163
9
0
349,533
2
L
Lancelot
8,584
477
108
6
0
384,574
0
L
Rama
7,196
400
90
5
0
205,182
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role