Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
AlejandroRE5953
Ah Muzen Cab
Level 87
God Stats
1W - 0L
1,345 SR
Queue Stats
9W - 14L
1,376 Elo+
Party 1
Anubis
Anubis
Fakexton
Anubis
Level 166
God Stats
11W - 5L
1,729 SR
Queue Stats
379W - 382L
1,539 Elo+
Solo
Neith
Neith
PiouPiouuuu-_-
Neith
Level 24
God Stats
3W - 0L
1,684 SR
Queue Stats
11W - 14L
1,407 Elo+
Solo
Bakasura
Bakasura
TheWarriorChaos
Bakasura
Level 155
God Stats
1W - 2L
1,500 SR
Queue Stats
38W - 50L
1,421 Elo+
Solo
Team Averages
Level 116
1,551 SR
1,449 Elo+

VS

Team Averages
Level 107
1,500 SR
1,480 Elo+
Terra
Terra
 
Terra
Level 199
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
 
Khepri
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zeus
Zeus
 
Zeus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
Atesal21
Hercules
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 18L
1,510 Elo+
Solo
Jing Wei
Jing Wei
Lirik456
Jing Wei
Level 35
God Stats
0W - 2L
1,500 SR
Queue Stats
63W - 78L
1,388 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
13
1 / 1 / 11
7,783
778
7,973
8,665
3,699
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ah Muzen Cab
AlejandroRE5953
Ah Muzen Cab
14
1 / 1 / 16
8,113
811
15,180
7,818
3,402
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
Fakexton
Anubis
15
3 / 1 / 12
8,779
878
9,985
8,274
4,767
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

15
6 / 0 / 9
8,853
885
8,898
7,121
2,992
Bakasura
15
6 / 2 / 7
9,023
902
3,853
9,969
8,645
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
14
1 / 2 / 2
7,801
780
6,340
11,168
8,583
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Khepri
 
Khepri
13
1 / 5 / 1
7,454
745
3,364
14,121
13,635
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zeus
 
Zeus
12
1 / 5 / 1
7,079
708
10,729
7,368
3,076
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
Atesal21
Hercules
13
1 / 2 / 3
7,068
707
6,310
9,876
11,172
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Jing Wei
Lirik456
Jing Wei
12
1 / 3 / 3
6,634
663
5,067
8,209
3,932
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
15
17
Kills
5
5
Deaths
17
55
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
1
1
11
6.5
L
Terra
 
Terra
1
2
2
1
L
Khepri
 
Khepri
1
5
1
0.3
L
Zeus
 
Zeus
1
5
1
0.3
W
Ah Muzen Cab
AlejandroRE5953
Ah Muzen Cab
1
1
16
9
L
Hercules
Atesal21
Hercules
1
2
3
1.25
W
Anubis
Fakexton
Anubis
3
1
12
9
L
Jing Wei
Lirik456
Jing Wei
1
3
3
0.83
W
6
0
9
10.5
W
Bakasura
6
2
7
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,889
Damage
31,810
41,847
Taken
50,742
23,505
Mitigated
40,398
24,366
Healing
15,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
7,973
144
4,690
4,342
8,665
3,699
318
4,599
4,066
17,447
0
L
Terra
 
Terra
6,340
497
4,301
3,876
11,168
8,583
0
4,261
6,907
16,036
0
L
Khepri
 
Khepri
3,364
306
841
1,925
14,121
13,635
0
4,003
9,944
11,996
0
L
Zeus
 
Zeus
10,729
860
604
171
7,368
3,076
0
2,802
4,401
21,381
0
W
Ah Muzen Cab
AlejandroRE5953
Ah Muzen Cab
15,180
6,058
1,897
1,796
7,818
3,402
1,650
4,127
3,691
0
24,499
L
Hercules
Atesal21
Hercules
6,310
603
328
2,487
9,876
11,172
0
4,162
5,479
0
13,695
W
Anubis
Fakexton
Anubis
9,985
328
2,143
3,323
8,274
4,767
0
3,475
4,799
24,044
0
L
Jing Wei
Lirik456
Jing Wei
5,067
4,097
0
1,212
8,209
3,932
0
2,730
5,475
0
12,691
W
8,898
5,331
602
2,311
7,121
2,992
994
5,061
2,060
0
15,455
W
Bakasura
3,853
2,207
805
2,457
9,969
8,645
966
3,171
6,798
0
5,341

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,551
Gold Earned
36,036
116
Minions Killed
102
0
Camps Cleared
0
985,032
Distance Traveled
855,551
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
7,783
778
25
3
0
211,305
0
L
Terra
7,801
780
21
2
0
183,385
0
L
Khepri
7,454
745
13
1
0
167,655
0
L
Zeus
7,079
708
26
3
0
161,346
0
W
Ah Muzen Cab
8,113
811
21
2
0
189,708
0
L
Hercules
7,068
707
22
2
0
182,155
0
W
Anubis
8,779
878
28
3
0
195,562
0
L
Jing Wei
6,634
663
20
2
0
161,010
0
W
Neith
8,853
885
21
2
0
185,118
0
W
Bakasura
9,023
902
21
2
0
203,339
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role