Player Matchup

Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
S_TroN_G
Fenrir
Level 108
God Stats
11W - 6L
1,631 SR
Queue Stats
156W - 157L
1,468 Elo+
Solo
Ullr
Ullr
Servion94
Ullr
Level 156
God Stats
4W - 6L
1,300 SR
Queue Stats
531W - 535L
1,448 Elo+
Solo
Sol
Sol
WastedWallaby
Sol
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 24L
1,438 Elo+
Solo
Kuzenbo
Kuzenbo
grenya19
Kuzenbo
Level 122
God Stats
4W - 2L
1,729 SR
Queue Stats
133W - 133L
1,299 Elo+
Solo
Team Averages
Level 115
1,532 SR
1,431 Elo+

VS

Team Averages
Level 81
1,429 SR
1,477 Elo+
Xing Tian
Xing Tian
 
Xing Tian
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
Fusilon
Skadi
Level 88
God Stats
6W - 12L
1,227 SR
Queue Stats
793W - 788L
1,449 Elo+
Solo
King Arthur
King Arthur
Mezonium
King Arthur
Level 104
God Stats
3W - 6L
1,446 SR
Queue Stats
298W - 265L
1,432 Elo+
Solo
Zhong Kui
Zhong Kui
Tokskoj
Zhong Kui
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Hou Yi
Hou Yi
WoOp3rByFuN
Hou Yi
Level 67
God Stats
3W - 6L
1,470 SR
Queue Stats
546W - 571L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
16
9 / 2 / 7
9,980
998
15,263
10,011
5,642
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
S_TroN_G
Fenrir
13
3 / 4 / 9
7,948
795
5,511
10,772
10,839
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ullr
14
1 / 2 / 11
8,368
837
8,776
7,464
4,097
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Mystical Earring

Mystical Earring

+15
Mp 5

15
5 / 0 / 11
8,931
893
17,272
7,669
3,737
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Kuzenbo
grenya19
Kuzenbo
14
2 / 3 / 11
8,061
806
5,484
11,683
16,262
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
15
2 / 2 / 8
8,227
823
8,260
17,193
15,297
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Skadi
Fusilon
Skadi
16
4 / 1 / 6
8,246
825
10,280
6,700
3,083
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

King Arthur
Mezonium
King Arthur
13
3 / 5 / 3
7,417
742
10,707
13,086
12,209
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zhong Kui
Tokskoj
Zhong Kui
12
0 / 8 / 5
6,709
671
4,005
12,532
10,614
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hou Yi
12
2 / 5 / 5
7,200
720
4,760
8,625
3,784
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
38
20
Kills
11
11
Deaths
21
49
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
9
2
7
6.25
L
Xing Tian
 
Xing Tian
2
2
8
3
L
Skadi
Fusilon
Skadi
4
1
6
7
L
King Arthur
Mezonium
King Arthur
3
5
3
0.9
W
Fenrir
S_TroN_G
Fenrir
3
4
9
1.88
W
Ullr
1
2
11
3.25
L
Zhong Kui
Tokskoj
Zhong Kui
0
8
5
0.31
W
5
0
11
10.5
L
Hou Yi
2
5
5
0.9
W
Kuzenbo
grenya19
Kuzenbo
2
3
11
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,306
Damage
38,012
47,599
Taken
58,136
40,577
Mitigated
44,987
18,418
Healing
12,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
15,263
1,960
463
1,537
10,011
5,642
1,959
2,811
7,200
29,010
0
L
Xing Tian
 
Xing Tian
8,260
714
680
6,377
17,193
15,297
0
11,710
5,483
15,849
0
L
Skadi
Fusilon
Skadi
10,280
3,868
1,127
1,640
6,700
3,083
0
4,769
1,931
0
26,639
L
King Arthur
Mezonium
King Arthur
10,707
727
318
726
13,086
12,209
0
9,213
3,873
0
17,108
W
Fenrir
S_TroN_G
Fenrir
5,511
790
1,240
2,767
10,772
10,839
0
1,813
8,959
0
8,944
W
Ullr
8,776
3,904
852
2,225
7,464
4,097
1,363
2,301
5,163
0
19,207
L
Zhong Kui
Tokskoj
Zhong Kui
4,005
519
193
161
12,532
10,614
68
5,232
7,300
7,758
0
W
17,272
4,303
1,220
5,729
7,669
3,737
1,351
2,404
5,265
29,048
0
L
Hou Yi
4,760
2,530
693
982
8,625
3,784
0
7,095
1,530
0
12,079
W
Kuzenbo
grenya19
Kuzenbo
5,484
1,710
456
1,929
11,683
16,262
181
2,936
8,747
11,337
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,288
Gold Earned
37,799
112
Minions Killed
90
0
Camps Cleared
0
922,867
Distance Traveled
813,776
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
9,980
998
35
4
0
194,122
0
L
Xing Tian
8,227
823
7
1
0
192,268
0
L
Skadi
8,246
825
40
4
0
158,827
0
L
King Arthur
7,417
742
14
1
0
167,390
0
W
Fenrir
7,948
795
8
1
0
187,387
0
W
Ullr
8,368
837
28
3
0
176,771
0
L
Zhong Kui
6,709
671
13
1
0
153,007
0
W
Sol
8,931
893
31
3
0
198,171
0
L
Hou Yi
7,200
720
16
2
0
142,284
0
W
Kuzenbo
8,061
806
10
1
0
166,416
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role