Player Matchup

Merlin
Merlin
Bronze I
CrozzOverz
Merlin
Bronze I
Level 48
God Stats
11W - 17L
1,488 SR
Queue Stats
40W - 52L
1,098 MMR
Party 1
The Morrigan
The Morrigan
Silver III
Devin_Assassin
The Morrigan
Silver III
Level 83
God Stats
1W - 1L
1,409 SR
Queue Stats
104W - 134L
905 MMR
Solo
Scylla
Scylla
Bronze II
lMxdara
Scylla
Bronze II
Level 125
God Stats
1W - 1L
1,313 SR
Queue Stats
44W - 55L
1,109 MMR
Party 1
Team Averages
Silver V
Silver V
Average Tier
Level 85
1,403 SR
1,037 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 155
1,378 SR
1,145 MMR
Cupid
Cupid
Bronze V
 
Cupid
Bronze V
Level 230
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Silver II
Undeadarmy1975
Cerberus
Silver II
Level 149
God Stats
18W - 18L
1,526 SR
Queue Stats
332W - 386L
1,165 MMR
Solo
Eset
Eset
Silver V
rose-firey801
Eset
Silver V
Level 86
God Stats
4W - 2L
1,108 SR
Queue Stats
453W - 659L
770 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
CrozzOverz
Merlin
13
4 / 6 / 3
9,941
765
7,257
10,248
3,484
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

The Morrigan
Devin_Assassin
The Morrigan
9
0 / 1 / 4
8,432
649
363
988
290
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Scylla
lMxdara
Scylla
14
5 / 4 / 4
10,803
831
12,962
7,459
2,173
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
Ao KuangCharonKuzenboMartichorasBacchus

VS

Bans
RavanaAnubisHerculesHadesAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
13
3 / 3 / 7
10,723
825
5,781
11,348
4,154
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
14
3 / 4 / 7
10,391
799
7,737
13,411
12,752
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

14
5 / 4 / 3
11,059
851
2,789
8,978
3,212
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
28
9
Kills
11
11
Deaths
11
11
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Cupid
 
Cupid
3
3
7
2.17
L
Merlin
CrozzOverz
Merlin
4
6
3
0.92
L
The Morrigan
Devin_Assassin
The Morrigan
0
1
4
2
W
Cerberus
3
4
7
1.63
L
Scylla
lMxdara
Scylla
5
4
4
1.75
W
5
4
3
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,582
Damage
16,307
18,695
Taken
33,737
5,947
Mitigated
20,118
670
Healing
6,288
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
 
Cupid
5,781
2,174
880
2,672
11,348
4,154
1,599
7,766
3,320
0
43,081
L
Merlin
CrozzOverz
Merlin
7,257
45
0
42
10,248
3,484
500
5,264
4,631
35,425
0
L
The Morrigan
Devin_Assassin
The Morrigan
363
120
0
128
988
290
0
838
70
4,426
0
W
Cerberus
7,737
241
0
1,192
13,411
12,752
528
5,959
7,040
25,122
0
L
Scylla
lMxdara
Scylla
12,962
660
0
500
7,459
2,173
385
3,966
3,191
41,875
0
W
2,789
105
908
636
8,978
3,212
674
6,237
2,571
31,867
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,176
Gold Earned
32,173
113
Minions Killed
150
0
Camps Cleared
0
508,576
Distance Traveled
667,821
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
10,723
825
67
5
0
219,065
3
L
Merlin
9,941
765
44
3
0
200,363
0
L
The Morrigan
8,432
649
9
1
0
112,702
0
W
Cerberus
10,391
799
35
3
0
229,298
0
L
Scylla
10,803
831
60
5
0
195,511
0
W
Eset
11,059
851
48
4
0
219,458
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role