Player Matchup

Apollo
Apollo
Beothen95
Apollo
Level 66
God Stats
2W - 12L
1,343 SR
Queue Stats
886W - 899L
1,533 Elo+
Party 2
The Morrigan
The Morrigan
Luxorith
The Morrigan
Level 157
God Stats
8W - 15L
1,440 SR
Queue Stats
946W - 989L
1,547 Elo+
Party 2
Nemesis
Nemesis
MrMird
Nemesis
Level 156
God Stats
0W - 3L
1,500 SR
Queue Stats
453W - 437L
1,498 Elo+
Party 1
Cerberus
Cerberus
NokschOP
Cerberus
Level 129
God Stats
1W - 2L
1,697 SR
Queue Stats
295W - 302L
1,502 Elo+
Solo
Chang'e
Chang'e
Rakvozhak
Chang'e
Level 88
God Stats
1W - 3L
1,343 SR
Queue Stats
409W - 392L
1,447 Elo+
Party 1
Team Averages
Level 119
1,465 SR
1,505 Elo+

VS

Team Averages
Level 164
1,358 SR
1,541 Elo+
Neith
Neith
AleilTiranno
Neith
Level 148
God Stats
1W - 3L
1,227 SR
Queue Stats
217W - 221L
1,497 Elo+
Solo
Nu Wa
Nu Wa
ArtkisianLight
Nu Wa
Level 228
God Stats
2W - 1L
1,411 SR
Queue Stats
71W - 69L
1,521 Elo+
Party 3
Ra
Ra
Donaire_86
Ra
Level 118
God Stats
1W - 1L
1,226 SR
Queue Stats
43W - 36L
1,537 Elo+
Solo
Apollo
Apollo
LiseUke
Apollo
Level 126
God Stats
3W - 3L
1,358 SR
Queue Stats
285W - 269L
1,506 Elo+
Solo
Serqet
Serqet
Yoshihiko04
Serqet
Level 200
God Stats
2W - 0L
1,567 SR
Queue Stats
37W - 28L
1,644 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Beothen95
Apollo
14
3 / 5 / 6
8,587
859
7,645
11,189
5,901
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Morrigan
Luxorith
The Morrigan
13
3 / 5 / 4
7,787
779
7,381
10,007
4,295
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
MrMird
Nemesis
13
1 / 3 / 6
7,520
752
5,458
9,269
9,671
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cerberus
NokschOP
Cerberus
16
3 / 2 / 6
9,244
924
9,973
15,013
14,343
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chang'e
Rakvozhak
Chang'e
13
1 / 2 / 6
7,205
721
8,132
10,603
5,528
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 2 / 7
9,280
928
9,721
8,848
4,398
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

14
3 / 3 / 10
8,696
870
10,570
8,366
3,577
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

15
5 / 1 / 11
8,980
898
10,572
7,618
3,177
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Apollo
LiseUke
Apollo
13
2 / 3 / 11
8,438
844
10,442
10,763
4,883
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Serqet
14
1 / 2 / 15
9,200
920
6,211
10,358
11,936
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
71
11
Kills
17
17
Deaths
11
28
Assists
54
Player
Kills
Deaths
Assists
KDA
W
6
2
7
4.75
W
3
3
10
2.67
L
Apollo
Beothen95
Apollo
3
5
6
1.2
W
5
1
11
10.5
W
Apollo
LiseUke
Apollo
2
3
11
2.5
L
The Morrigan
Luxorith
The Morrigan
3
5
4
1
L
Nemesis
MrMird
Nemesis
1
3
6
1.33
L
Cerberus
NokschOP
Cerberus
3
2
6
3
L
Chang'e
Rakvozhak
Chang'e
1
2
6
2
W
Serqet
1
2
15
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,589
Damage
47,516
56,081
Taken
45,953
39,738
Mitigated
27,971
25,240
Healing
20,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,721
2,137
1,383
2,821
8,848
4,398
2,740
4,924
3,786
0
24,602
W
10,570
2,648
518
1,111
8,366
3,577
1,542
5,162
3,035
22,254
0
L
Apollo
Beothen95
Apollo
7,645
3,765
1,097
918
11,189
5,901
1,188
4,169
6,695
0
18,879
W
10,572
881
5,908
3,916
7,618
3,177
464
3,419
3,409
22,888
0
W
Apollo
LiseUke
Apollo
10,442
6,591
597
2,015
10,763
4,883
3,460
5,929
4,751
0
18,285
L
The Morrigan
Luxorith
The Morrigan
7,381
286
0
0
10,007
4,295
311
4,323
5,524
14,781
0
L
Nemesis
MrMird
Nemesis
5,458
1,245
1,057
1,186
9,269
9,671
285
3,841
4,983
0
14,718
L
Cerberus
NokschOP
Cerberus
9,973
361
967
3,944
15,013
14,343
78
5,373
9,115
25,570
0
L
Chang'e
Rakvozhak
Chang'e
8,132
357
11,214
4,857
10,603
5,528
0
4,369
5,884
19,894
0
W
Serqet
6,211
486
0
2,356
10,358
11,936
64
6,052
4,175
3,023
7,040

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,343
Gold Earned
44,594
115
Minions Killed
111
0
Camps Cleared
0
869,644
Distance Traveled
873,244
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,280
928
29
3
0
170,915
0
W
Nu Wa
8,696
870
25
3
0
140,621
0
L
Apollo
8,587
859
28
3
0
166,675
0
W
Ra
8,980
898
30
3
0
196,342
0
W
Apollo
8,438
844
18
2
0
171,780
0
L
The Morrigan
7,787
779
11
1
0
143,027
0
L
Nemesis
7,520
752
25
3
0
197,091
0
L
Cerberus
9,244
924
31
3
0
188,063
0
L
Chang'e
7,205
721
20
2
0
174,788
0
W
Serqet
9,200
920
9
1
0
193,586
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role