Player Matchup

Cabrakan
Cabrakan
BodaFaka
Cabrakan
Level 62
God Stats
12W - 12L
1,582 SR
Queue Stats
236W - 231L
1,358 Elo+
Party 2
Sol
Sol
OCT2501
Sol
Level 69
God Stats
11W - 10L
1,432 SR
Queue Stats
158W - 156L
1,407 Elo+
Party 2
Da Ji
Da Ji
SMiLe-MFeeR
Da Ji
Level 82
God Stats
0W - 2L
1,500 SR
Queue Stats
136W - 135L
1,474 Elo+
Solo
Shiva
Shiva
Skylove02
Shiva
Level 106
God Stats
3W - 3L
1,606 SR
Queue Stats
84W - 85L
1,457 Elo+
Solo
Anubis
Anubis
TheDarkBloodFR
Anubis
Level 128
God Stats
6W - 9L
1,464 SR
Queue Stats
154W - 149L
1,414 Elo+
Solo
Team Averages
Level 89
1,517 SR
1,422 Elo+

VS

Team Averages
Level 87
1,448 SR
1,432 Elo+
Chaac
Chaac
Blackout_Protein
Chaac
Level 42
God Stats
1W - 2L
1,100 SR
Queue Stats
145W - 169L
1,401 Elo+
Party 1
Skadi
Skadi
BlinderYeti
Skadi
Level 145
God Stats
2W - 0L
1,772 SR
Queue Stats
262W - 300L
1,424 Elo+
Party 1
Nike
Nike
Ch0c0 M0nster10
Nike
Level 104
God Stats
40W - 27L
1,557 SR
Queue Stats
301W - 283L
1,474 Elo+
Solo
He Bo
He Bo
Zeus967
He Bo
Level 80
God Stats
2W - 6L
1,311 SR
Queue Stats
211W - 195L
1,417 Elo+
Solo
Heimdallr
Heimdallr
mateonome
Heimdallr
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 39L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
BodaFaka
Cabrakan
8
0 / 2 / 3
6,118
408
2,613
10,823
10,728
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sol
10
3 / 4 / 2
6,655
444
3,759
8,159
3,273
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
2 / 6 / 2
7,271
485
7,220
15,918
7,562
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Shiva
Skylove02
Shiva
11
0 / 4 / 0
6,962
464
8,437
16,924
9,030
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
3 / 3 / 2
7,974
532
8,933
11,164
5,615
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 2 / 9
7,525
502
8,311
11,795
11,291
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
4 / 2 / 3
8,807
587
7,424
8,589
2,961
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
5 / 0 / 2
8,940
596
14,079
16,541
13,416
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

He Bo
Zeus967
He Bo
15
7 / 1 / 1
8,846
590
9,098
8,868
3,438
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
mateonome
Heimdallr
11
0 / 3 / 3
6,767
451
4,615
8,353
3,322
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
36
8
Kills
18
19
Deaths
8
9
Assists
18
Player
Kills
Deaths
Assists
KDA
W
2
2
9
3.25
W
4
2
3
2.75
L
Cabrakan
BodaFaka
Cabrakan
0
2
3
0.75
W
5
0
2
6
L
Sol
3
4
2
1
L
2
6
2
0.5
L
Shiva
Skylove02
Shiva
0
4
0
0
L
3
3
2
1.33
W
He Bo
Zeus967
He Bo
7
1
1
7.5
W
Heimdallr
mateonome
Heimdallr
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,962
Damage
43,527
62,988
Taken
54,146
36,208
Mitigated
34,428
19,147
Healing
16,199
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,311
1,009
0
3,329
11,795
11,291
792
4,201
7,594
0
24,194
W
7,424
2,380
0
1,498
8,589
2,961
627
3,907
4,682
0
66,955
L
Cabrakan
BodaFaka
Cabrakan
2,613
444
0
1,204
10,823
10,728
0
1,558
9,265
7,955
0
W
14,079
1,406
0
4,689
16,541
13,416
252
521
16,020
0
70,239
L
Sol
3,759
353
0
2,285
8,159
3,273
0
2,410
5,749
21,320
1,448
L
7,220
1,560
0
4,970
15,918
7,562
0
1,990
13,928
0
47,803
L
Shiva
Skylove02
Shiva
8,437
2,576
0
5,311
16,924
9,030
56
385
16,539
0
46,373
L
8,933
89
0
5,377
11,164
5,615
0
2,452
8,712
66,846
0
W
He Bo
Zeus967
He Bo
9,098
415
0
4,946
8,868
3,438
0
2,481
6,387
80,036
1,275
W
Heimdallr
mateonome
Heimdallr
4,615
1,700
0
1,737
8,353
3,322
1,797
4,129
4,224
0
41,953

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,980
Gold Earned
40,885
284
Minions Killed
398
0
Camps Cleared
0
1,356,544
Distance Traveled
1,401,411
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
7,525
502
22
1
0
261,686
0
W
Skadi
8,807
587
117
8
0
290,812
4
L
Cabrakan
6,118
408
1
0
0
277,226
0
W
Nike
8,940
596
77
5
0
299,096
0
L
Sol
6,655
444
42
3
0
208,884
0
L
Da Ji
7,271
485
68
5
0
354,976
1
L
Shiva
6,962
464
56
4
0
261,243
0
L
Anubis
7,974
532
117
8
0
254,215
2
W
He Bo
8,846
590
118
8
0
304,080
1
W
Heimdallr
6,767
451
64
4
0
245,737
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role