Player Matchup

Medusa
Medusa
 
Medusa
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
IHateRiumalcium
Nike
Level 109
God Stats
2W - 2L
1,644 SR
Queue Stats
111W - 81L
1,573 Elo+
Solo
Cthulhu
Cthulhu
Turtle115g
Cthulhu
Level 30
God Stats
18W - 12L
1,500 SR
Queue Stats
62W - 62L
1,155 Elo+
Solo
Ao Kuang
Ao Kuang
vWASTEDv
Ao Kuang
Level 127
God Stats
2W - 2L
1,586 SR
Queue Stats
43W - 35L
1,611 Elo+
Solo
Chang'e
Chang'e
그냥심심해서만든캐릭
Chang'e
Level 157
God Stats
271W - 243L
1,573 SR
Queue Stats
403W - 402L
1,546 Elo+
Solo
Team Averages
Level 98
1,561 SR
1,477 Elo+

VS

Team Averages
Level 115
1,444 SR
1,512 Elo+
Agni
Agni
 
Agni
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
BOXMOVER445
Atlas
Level 37
God Stats
11W - 13L
1,250 SR
Queue Stats
122W - 138L
1,443 Elo+
Solo
Eset
Eset
TuffKacy
Eset
Level 87
God Stats
3W - 8L
1,361 SR
Queue Stats
305W - 304L
1,573 Elo+
Solo
Merlin
Merlin
TxzSn0ppy
Merlin
Level 158
God Stats
0W - 1L
1,611 SR
Queue Stats
27W - 21L
1,559 Elo+
Solo
Nike
Nike
scottie271
Nike
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 27L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
4 / 1 / 3
7,415
1,236
7,075
7,355
3,245
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
1 / 1 / 10
7,254
1,209
8,869
7,113
5,531
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
Turtle115g
Cthulhu
12
2 / 0 / 8
7,154
1,192
7,534
7,146
5,895
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ao Kuang
vWASTEDv
Ao Kuang
13
5 / 1 / 4
8,210
1,368
8,337
8,421
4,431
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

12
0 / 0 / 8
6,834
1,139
4,533
5,553
3,924
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Team 1 Tickets

375

VS

Team 2 Tickets

325

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
11
0 / 1 / 2
6,178
1,030
5,471
3,382
1,218
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 2 / 2
6,539
1,090
4,177
11,977
9,639
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Eset
11
2 / 3 / 0
6,827
1,138
8,721
6,007
5,284
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Merlin
TxzSn0ppy
Merlin
12
0 / 1 / 2
6,563
1,094
9,506
6,353
2,699
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
1 / 5 / 1
6,730
1,122
4,733
9,716
7,137
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
10
12
Kills
3
3
Deaths
12
33
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
4
1
3
5.5
L
Agni
 
Agni
0
1
2
1
L
0
2
2
0.5
W
1
1
10
6
L
Eset
2
3
0
0.67
W
Cthulhu
Turtle115g
Cthulhu
2
0
8
6
L
Merlin
TxzSn0ppy
Merlin
0
1
2
1
L
1
5
1
0.3
W
Ao Kuang
vWASTEDv
Ao Kuang
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,348
Damage
32,608
35,588
Taken
37,435
23,026
Mitigated
25,977
13,741
Healing
2,394
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
7,075
3,470
0
647
7,355
3,245
0
5,540
1,777
0
13,689
L
Agni
 
Agni
5,471
1,070
0
600
3,382
1,218
0
1,735
1,456
10,246
0
L
4,177
1,438
0
1,046
11,977
9,639
0
5,998
5,351
7,847
0
W
8,869
656
0
0
7,113
5,531
0
4,623
2,275
0
15,926
L
Eset
8,721
1,382
66
515
6,007
5,284
0
3,054
2,863
14,808
314
W
Cthulhu
Turtle115g
Cthulhu
7,534
734
965
2,273
7,146
5,895
0
5,673
1,168
13,145
0
L
Merlin
TxzSn0ppy
Merlin
9,506
882
0
17
6,353
2,699
0
3,302
2,918
22,324
0
L
4,733
159
0
150
9,716
7,137
0
4,577
4,518
0
11,632
W
Ao Kuang
vWASTEDv
Ao Kuang
8,337
2,210
0
2,316
8,421
4,431
0
6,480
1,806
20,783
863
W
4,533
201
4,552
2,988
5,553
3,924
0
4,341
1,001
7,711
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,867
Gold Earned
32,837
115
Minions Killed
99
6
Camps Cleared
3
677,799
Distance Traveled
560,332
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,415
1,236
34
6
1
141,682
0
L
Agni
6,178
1,030
15
3
0
86,435
0
L
Atlas
6,539
1,090
5
1
2
126,123
0
W
Nike
7,254
1,209
14
2
0
136,332
0
L
Eset
6,827
1,138
19
3
0
108,706
3
W
Cthulhu
7,154
1,192
18
3
0
144,883
0
L
Merlin
6,563
1,094
36
6
0
117,446
0
L
Nike
6,730
1,122
24
4
1
121,622
0
W
Ao Kuang
8,210
1,368
31
5
5
124,682
0
W
Chang'e
6,834
1,139
18
3
0
130,220
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role