Player Matchup

Ymir
Ymir
 
Ymir
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
Adaptyin
Sol
Level 142
God Stats
3W - 2L
1,628 SR
Queue Stats
218W - 199L
1,432 Elo+
Solo
Chaac
Chaac
Senz Cyclopz
Chaac
Level 143
God Stats
3W - 2L
1,788 SR
Queue Stats
79W - 72L
1,577 Elo+
Party 2
Hel
Hel
Turnt Sloths
Hel
Level 51
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 43L
1,566 Elo+
Solo
Maui
Maui
xXKcinGXx
Maui
Level 82
God Stats
0W - 1L
1,311 SR
Queue Stats
12W - 18L
1,408 Elo+
Solo
Team Averages
Level 113
1,545 SR
1,497 Elo+

VS

Team Averages
Level 134
1,562 SR
1,538 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 248
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
MRmanley
Jormungandr
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 6L
1,579 Elo+
Party 1
Yemoja
Yemoja
Moaningbonez
Yemoja
Level 157
God Stats
1W - 1L
1,457 SR
Queue Stats
41W - 33L
1,462 Elo+
Party 1
Bastet
Bastet
UsedLemon
Bastet
Level 159
God Stats
1W - 1L
1,854 SR
Queue Stats
113W - 106L
1,548 Elo+
Party 1
Discordia
Discordia
WetMule
Discordia
Level 39
God Stats
2W - 0L
1,500 SR
Queue Stats
57W - 51L
1,601 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
12
3 / 6 / 2
6,961
994
3,723
11,306
10,575
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

11
0 / 5 / 5
5,829
833
6,953
8,245
3,009
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

14
4 / 3 / 2
7,369
1,053
7,234
9,891
6,516
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

8
0 / 4 / 5
5,606
801
1,235
5,391
2,108
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Maui
11
0 / 3 / 5
6,154
879
1,778
8,200
8,430
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
14
6 / 1 / 8
7,918
1,131
6,780
6,288
3,478
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Jormungandr
MRmanley
Jormungandr
14
5 / 1 / 13
8,079
1,154
5,885
7,875
7,242
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Yemoja
13
2 / 0 / 17
7,775
1,111
3,046
4,928
4,475
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bastet
UsedLemon
Bastet
12
5 / 3 / 12
7,717
1,102
11,024
7,900
4,804
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Discordia
WetMule
Discordia
12
3 / 2 / 16
7,179
1,026
13,604
4,701
2,225
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
87
7
Kills
21
21
Deaths
7
19
Assists
66
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
3
6
2
0.67
W
Morgan Le Fay
 
Morgan Le Fay
6
1
8
10
L
0
5
5
0.5
W
Jormungandr
MRmanley
Jormungandr
5
1
13
11.5
W
Yemoja
2
0
17
10.5
L
4
3
2
1.67
L
0
4
5
0.63
W
Bastet
UsedLemon
Bastet
5
3
12
3.67
W
Discordia
WetMule
Discordia
3
2
16
5.5
L
Maui
0
3
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,923
Damage
40,339
43,033
Taken
31,692
30,638
Mitigated
22,224
6,385
Healing
13,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
3,723
105
67
435
11,306
10,575
0
6,969
3,976
8,334
0
W
Morgan Le Fay
 
Morgan Le Fay
6,780
583
811
1,137
6,288
3,478
360
2,829
3,459
13,953
0
L
6,953
706
68
1,479
8,245
3,009
0
4,905
3,075
14,871
0
W
Jormungandr
MRmanley
Jormungandr
5,885
1,011
0
750
7,875
7,242
0
2,812
5,063
13,295
0
W
Yemoja
3,046
641
5,562
2,635
4,928
4,475
264
2,760
2,168
7,239
0
L
7,234
126
27
891
9,891
6,516
0
6,758
2,793
0
17,736
L
1,235
110
1,103
884
5,391
2,108
0
3,146
2,077
3,000
0
W
Bastet
UsedLemon
Bastet
11,024
1,859
453
2,536
7,900
4,804
517
3,216
4,684
0
18,967
W
Discordia
WetMule
Discordia
13,604
897
87
0
4,701
2,225
546
2,072
2,629
17,660
0
L
Maui
1,778
142
67
1,364
8,200
8,430
0
6,177
1,797
5,356
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,919
Gold Earned
38,668
68
Minions Killed
82
0
Camps Cleared
0
599,662
Distance Traveled
729,304
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,961
994
9
1
0
111,291
0
W
Morgan Le Fay
7,918
1,131
25
4
0
143,615
0
L
Sol
5,829
833
17
2
0
116,226
0
W
Jormungandr
8,079
1,154
12
2
0
164,503
0
W
Yemoja
7,775
1,111
10
1
0
143,518
0
L
Chaac
7,369
1,053
25
4
0
155,840
0
L
Hel
5,606
801
7
1
0
75,300
0
W
Bastet
7,717
1,102
23
3
0
148,561
0
W
Discordia
7,179
1,026
12
2
0
129,107
0
L
Maui
6,154
879
10
1
0
141,005
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role