Player Matchup

King Arthur
King Arthur
Anti_Jume
King Arthur
Level 80
God Stats
4W - 3L
1,588 SR
Queue Stats
145W - 141L
1,498 Elo+
Party 2
Scylla
Scylla
PAISAFENIX
Scylla
Level 126
God Stats
7W - 7L
1,520 SR
Queue Stats
177W - 165L
1,466 Elo+
Solo
Cerberus
Cerberus
StaxxKashii
Cerberus
Level 121
God Stats
0W - 1L
1,335 SR
Queue Stats
239W - 220L
1,524 Elo+
Solo
Arachne
Arachne
ThiccLil_G
Arachne
Level 103
God Stats
1W - 2L
1,537 SR
Queue Stats
145W - 143L
1,497 Elo+
Party 2
Xbalanque
Xbalanque
yaya51o-_-
Xbalanque
Level 67
God Stats
16W - 20L
1,495 SR
Queue Stats
48W - 47L
1,447 Elo+
Party 2
Team Averages
Level 99
1,495 SR
1,487 Elo+

VS

Team Averages
Level 129
1,441 SR
1,517 Elo+
Vulcan
Vulcan
Dead Redhood54
Vulcan
Level 148
God Stats
2W - 3L
1,363 SR
Queue Stats
240W - 230L
1,497 Elo+
Party 1
Charybdis
Charybdis
Poopookuka
Charybdis
Level 127
God Stats
2W - 7L
1,296 SR
Queue Stats
210W - 214L
1,451 Elo+
Solo
Ao Kuang
Ao Kuang
PrisonedPower58
Ao Kuang
Level 68
God Stats
124W - 95L
1,654 SR
Queue Stats
188W - 168L
1,598 Elo+
Party 1
Maui
Maui
WereWolf420
Maui
Level 147
God Stats
14W - 17L
1,535 SR
Queue Stats
403W - 407L
1,504 Elo+
Solo
Osiris
Osiris
f130619
Osiris
Level 153
God Stats
2W - 2L
1,359 SR
Queue Stats
285W - 245L
1,534 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Anti_Jume
King Arthur
10
0 / 1 / 0
5,570
557
3,766
9,050
6,905
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Scylla
PAISAFENIX
Scylla
9
1 / 2 / 0
5,301
530
2,777
5,495
1,845
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cerberus
StaxxKashii
Cerberus
8
0 / 3 / 2
4,978
498
1,627
8,167
5,288
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Arachne
ThiccLil_G
Arachne
9
0 / 2 / 0
4,955
496
2,493
11,872
4,427
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Xbalanque
yaya51o-_-
Xbalanque
10
3 / 0 / 0
5,462
546
5,708
6,666
2,693
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 3
6,108
611
6,529
3,860
1,340
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
Poopookuka
Charybdis
8
0 / 2 / 1
4,931
493
3,303
7,677
2,484
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ao Kuang
12
6 / 0 / 0
6,619
662
6,589
8,506
3,083
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

8
0 / 1 / 1
5,082
508
2,007
5,380
2,924
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Osiris
f130619
Osiris
11
1 / 0 / 2
6,354
635
5,738
8,839
5,732
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
15
4
Kills
8
8
Deaths
4
2
Assists
7
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Anti_Jume
King Arthur
0
1
0
0
W
1
1
3
2.5
L
Scylla
PAISAFENIX
Scylla
1
2
0
0.5
W
Charybdis
Poopookuka
Charybdis
0
2
1
0.25
W
Ao Kuang
6
0
0
6
L
Cerberus
StaxxKashii
Cerberus
0
3
2
0.33
L
Arachne
ThiccLil_G
Arachne
0
2
0
0
W
0
1
1
0.5
W
Osiris
f130619
Osiris
1
0
2
2
L
Xbalanque
yaya51o-_-
Xbalanque
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,371
Damage
24,166
41,250
Taken
34,262
21,158
Mitigated
15,563
12,101
Healing
10,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Anti_Jume
King Arthur
3,766
591
0
1,485
9,050
6,905
0
1,333
7,717
0
42,259
W
6,529
1,495
0
830
3,860
1,340
0
1,513
2,203
45,374
0
L
Scylla
PAISAFENIX
Scylla
2,777
236
0
1,960
5,495
1,845
0
4,116
1,379
34,190
0
W
Charybdis
Poopookuka
Charybdis
3,303
1,081
0
2,557
7,677
2,484
756
983
6,694
0
39,602
W
Ao Kuang
6,589
1,341
0
3,303
8,506
3,083
0
1,098
7,268
48,270
1,983
L
Cerberus
StaxxKashii
Cerberus
1,627
76
0
2,189
8,167
5,288
0
3,227
4,940
17,941
0
L
Arachne
ThiccLil_G
Arachne
2,493
1,864
0
3,753
11,872
4,427
0
4,747
7,125
0
38,380
W
2,007
291
0
819
5,380
2,924
169
231
5,149
11,574
0
W
Osiris
f130619
Osiris
5,738
2,127
0
2,627
8,839
5,732
195
295
8,544
0
49,778
L
Xbalanque
yaya51o-_-
Xbalanque
5,708
2,029
0
2,714
6,666
2,693
0
1,687
4,979
0
36,283

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,266
Gold Earned
29,094
257
Minions Killed
328
0
Camps Cleared
0
979,133
Distance Traveled
990,640
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
5,570
557
57
6
0
189,374
2
W
Vulcan
6,108
611
82
8
0
201,185
0
L
Scylla
5,301
530
71
7
0
189,144
2
W
Charybdis
4,931
493
63
6
0
153,163
0
W
Ao Kuang
6,619
662
75
8
0
218,111
0
L
Cerberus
4,978
498
21
2
0
199,574
0
L
Arachne
4,955
496
59
6
0
226,250
1
W
Maui
5,082
508
15
2
0
220,918
5
W
Osiris
6,354
635
93
9
0
197,263
0
L
Xbalanque
5,462
546
49
5
0
174,791
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role