Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 184
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chronos
Chronos
Mamdo433
Chronos
Level 87
God Stats
5W - 6L
1,754 SR
Queue Stats
51W - 47L
1,486 Elo+
Party 3
Ares
Ares
WhiteShadow773
Ares
Level 79
God Stats
1W - 2L
1,709 SR
Queue Stats
18W - 15L
1,512 Elo+
Solo
Chaac
Chaac
Zeta016
Chaac
Level 25
God Stats
0W - 2L
1,295 SR
Queue Stats
0W - 4L
1,180 Elo+
Party 3
Ra
Ra
xXSrTaquitoXx
Ra
Level 175
God Stats
5W - 8L
1,392 SR
Queue Stats
588W - 540L
1,463 Elo+
Party 2
Team Averages
Level 110
1,530 SR
1,428 Elo+

VS

Team Averages
Level 75
1,413 SR
1,460 Elo+
Mercury
Mercury
CanISayThe-Word
Mercury
Level 105
God Stats
4W - 2L
1,274 SR
Queue Stats
28W - 18L
1,557 Elo+
Solo
Sol
Sol
KeeqCrying
Sol
Level 71
God Stats
3W - 2L
1,323 SR
Queue Stats
66W - 57L
1,449 Elo+
Solo
Chernobog
Chernobog
MackMej
Chernobog
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
398W - 389L
1,406 Elo+
Party 1
Merlin
Merlin
Ragnar_Ragnarsan
Merlin
Level 85
God Stats
8W - 9L
1,477 SR
Queue Stats
74W - 85L
1,449 Elo+
Solo
Hel
Hel
Skeeter123
Hel
Level 86
God Stats
4W - 4L
1,488 SR
Queue Stats
389W - 402L
1,436 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
12
3 / 2 / 1
6,704
559
5,424
11,741
5,374
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chronos
Mamdo433
Chronos
11
1 / 2 / 3
6,082
507
6,477
6,985
3,097
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

10
0 / 1 / 0
5,747
479
1,628
6,904
5,696
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chaac
Zeta016
Chaac
1
0 / 0 / 0
2,505
209
0
0
0
12
3 / 3 / 0
7,413
618
7,881
6,586
2,794
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 0 / 2
7,555
630
3,440
8,686
3,286
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
1 / 1 / 4
8,188
682
8,042
7,394
3,031
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chernobog
MackMej
Chernobog
10
2 / 1 / 2
6,209
517
1,177
6,580
2,385
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
1 / 3 / 1
6,112
509
2,933
7,290
2,555
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

10
1 / 2 / 3
6,487
541
3,401
8,050
4,780
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
20
7
Kills
8
8
Deaths
7
4
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
3
2
1
1.75
W
3
0
2
4
W
1
1
4
3
W
Chernobog
MackMej
Chernobog
2
1
2
3
L
Chronos
Mamdo433
Chronos
1
2
3
1.25
W
1
3
1
0.5
W
1
2
3
1.25
L
0
1
0
0
L
Chaac
Zeta016
Chaac
0
0
0
0
L
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,410
Damage
18,993
32,216
Taken
38,000
16,961
Mitigated
16,037
6,820
Healing
11,152
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
5,424
3,324
0
2,736
11,741
5,374
0
2,593
9,148
0
35,829
W
3,440
1,713
0
263
8,686
3,286
0
1,331
7,014
0
69,219
W
8,042
2,746
0
4,364
7,394
3,031
890
3,048
4,259
55,652
10,251
W
Chernobog
MackMej
Chernobog
1,177
584
0
658
6,580
2,385
562
3,448
2,939
0
24,011
L
Chronos
Mamdo433
Chronos
6,477
1,097
0
1,626
6,985
3,097
0
3,045
3,940
39,844
0
W
2,933
330
0
1,103
7,290
2,555
0
3,907
3,112
35,243
0
W
3,401
279
1,358
3,406
8,050
4,780
532
4,184
3,525
26,009
0
L
1,628
322
0
204
6,904
5,696
0
4,002
2,902
24,893
0
L
Chaac
Zeta016
Chaac
0
0
0
0
0
0
0
0
0
0
0
L
7,881
1,123
223
2,031
6,586
2,794
439
4,232
2,354
57,284
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,451
Gold Earned
34,551
279
Minions Killed
339
0
Camps Cleared
0
971,939
Distance Traveled
1,171,388
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
6,704
559
87
7
0
267,889
0
W
Mercury
7,555
630
105
9
0
293,469
0
W
Sol
8,188
682
112
9
0
224,681
0
W
Chernobog
6,209
517
31
3
0
239,466
0
L
Chronos
6,082
507
56
5
0
240,993
0
W
Merlin
6,112
509
52
4
0
196,491
0
W
Hel
6,487
541
39
3
0
217,281
0
L
Ares
5,747
479
43
4
0
219,218
1
L
Chaac
2,505
209
0
0
0
0
0
L
Ra
7,413
618
93
8
0
243,839
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role