Player Matchup

Artio
Artio
A1R_AQUAR1US
Artio
Level 100
God Stats
0W - 2L
1,500 SR
Queue Stats
330W - 321L
1,436 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Itz_Shuffle_Thoe
Cu Chulainn
Level 108
God Stats
6W - 9L
1,394 SR
Queue Stats
289W - 289L
1,455 Elo+
Party 2
Cabrakan
Cabrakan
Stefonio
Cabrakan
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 36L
1,375 Elo+
Solo
Raijin
Raijin
Sugga5
Raijin
Level 121
God Stats
2W - 3L
1,457 SR
Queue Stats
525W - 545L
1,458 Elo+
Solo
He Bo
He Bo
tThresholDd
He Bo
Level 147
God Stats
4W - 13L
1,478 SR
Queue Stats
324W - 353L
1,454 Elo+
Solo
Team Averages
Level 120
1,466 SR
1,436 Elo+

VS

Team Averages
Level 136
1,560 SR
1,484 Elo+
Artio
Artio
 
Artio
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Raijin
Raijin
CartoonDabs
Raijin
Level 155
God Stats
2W - 1L
1,506 SR
Queue Stats
59W - 66L
1,491 Elo+
Party 1
Nu Wa
Nu Wa
ThugNasty8393
Nu Wa
Level 126
God Stats
10W - 5L
1,811 SR
Queue Stats
402W - 446L
1,458 Elo+
Party 1
Cerberus
Cerberus
Twetzy
Cerberus
Level 146
God Stats
5W - 4L
1,603 SR
Queue Stats
60W - 62L
1,502 Elo+
Party 1
Awilix
Awilix
mammagh
Awilix
Level 146
God Stats
10W - 7L
1,380 SR
Queue Stats
391W - 412L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 5 / 9
9,058
755
7,046
14,825
18,641
Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cu Chulainn
Itz_Shuffle_Thoe
Cu Chulainn
16
1 / 4 / 7
8,621
718
11,230
11,609
13,381
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cabrakan
Stefonio
Cabrakan
11
1 / 6 / 3
7,359
613
5,406
11,606
6,882
Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Raijin
Sugga5
Raijin
3
0 / 4 / 1
3,296
275
0
3,240
927
17
6 / 6 / 3
10,131
844
12,180
11,228
4,006
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
15
1 / 3 / 10
9,625
802
2,696
12,976
12,484
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Raijin
18
11 / 3 / 9
11,342
945
14,005
8,391
4,118
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
4 / 3 / 11
9,924
827
12,071
7,003
3,435
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
Twetzy
Cerberus
17
4 / 2 / 15
10,178
848
11,772
13,777
17,232
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Awilix
mammagh
Awilix
16
5 / 2 / 12
9,960
830
4,952
7,579
3,584
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
82
10
Kills
25
25
Deaths
13
23
Assists
57
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
1
3
10
2
L
2
5
9
1.3
W
Raijin
11
3
9
5.17
L
Cu Chulainn
Itz_Shuffle_Thoe
Cu Chulainn
1
4
7
1.13
L
Cabrakan
Stefonio
Cabrakan
1
6
3
0.42
L
Raijin
Sugga5
Raijin
0
4
1
0.13
W
4
3
11
3.17
W
Cerberus
Twetzy
Cerberus
4
2
15
5.75
W
Awilix
mammagh
Awilix
5
2
12
5.5
L
6
6
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,862
Damage
45,496
52,508
Taken
49,726
43,837
Mitigated
40,853
6,210
Healing
19,007
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
2,696
242
2,915
3,577
12,976
12,484
452
8,198
4,474
5,073
0
L
7,046
556
802
1,700
14,825
18,641
0
10,610
3,958
19,268
232
W
Raijin
14,005
1,215
1,170
1,326
8,391
4,118
2,024
2,759
5,448
35,630
0
L
Cu Chulainn
Itz_Shuffle_Thoe
Cu Chulainn
11,230
1,349
756
1,028
11,609
13,381
0
8,363
3,083
0
25,003
L
Cabrakan
Stefonio
Cabrakan
5,406
137
112
697
11,606
6,882
0
8,950
2,391
15,988
0
L
Raijin
Sugga5
Raijin
0
0
0
0
3,240
927
0
2,436
711
0
0
W
12,071
2,417
1,565
629
7,003
3,435
2,852
4,265
2,738
29,243
0
W
Cerberus
Twetzy
Cerberus
11,772
838
1,330
5,543
13,777
17,232
679
5,469
7,994
20,923
0
W
Awilix
mammagh
Awilix
4,952
780
593
359
7,579
3,584
1,558
3,709
3,311
0
12,661
L
12,180
343
561
554
11,228
4,006
0
9,139
1,821
30,658
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,465
Gold Earned
51,029
104
Minions Killed
175
0
Camps Cleared
0
629,121
Distance Traveled
973,502
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
9,625
802
5
0
0
195,167
0
L
Artio
9,058
755
26
2
0
177,337
0
W
Raijin
11,342
945
70
6
0
185,675
0
L
Cu Chulainn
8,621
718
19
2
0
165,647
0
L
Cabrakan
7,359
613
15
1
0
103,488
0
L
Raijin
3,296
275
0
0
0
0
0
W
Nu Wa
9,924
827
33
3
0
185,983
0
W
Cerberus
10,178
848
47
4
0
202,868
0
W
Awilix
9,960
830
20
2
0
203,809
0
L
He Bo
10,131
844
44
4
0
182,649
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role