Player Matchup

Anhur
Anhur
Frostrious
Anhur
Level 155
God Stats
0W - 3L
1,342 SR
Queue Stats
115W - 107L
1,605 Elo+
Party 1
Cerberus
Cerberus
Hashslangslasher
Cerberus
Level 101
God Stats
1W - 3L
1,339 SR
Queue Stats
378W - 351L
1,549 Elo+
Solo
Bakasura
Bakasura
ImaHoodDoge508
Bakasura
Level 149
God Stats
6W - 5L
1,839 SR
Queue Stats
171W - 168L
1,586 Elo+
Party 1
Set
Set
Mordred-Mors
Set
Level 142
God Stats
5W - 5L
1,674 SR
Queue Stats
160W - 126L
1,500 Elo+
Party 3
Agni
Agni
robertoangel_
Agni
Level 128
God Stats
0W - 3L
1,517 SR
Queue Stats
153W - 137L
1,483 Elo+
Party 3
Team Averages
Level 135
1,542 SR
1,545 Elo+

VS

Team Averages
Level 110
1,453 SR
1,445 Elo+
King Arthur
King Arthur
BelatedSoda
King Arthur
Level 87
God Stats
9W - 6L
1,599 SR
Queue Stats
196W - 143L
1,628 Elo+
Solo
Mercury
Mercury
BlondeBeaver27
Mercury
Level 106
God Stats
1W - 2L
1,211 SR
Queue Stats
98W - 133L
1,366 Elo+
Party 2
Charon
Charon
Guiltydoughnut
Charon
Level 136
God Stats
8W - 11L
1,434 SR
Queue Stats
148W - 183L
1,434 Elo+
Party 2
Skadi
Skadi
HeavysetTexas17
Skadi
Level 86
God Stats
8W - 9L
1,572 SR
Queue Stats
94W - 129L
1,367 Elo+
Party 2
Scylla
Scylla
Zomode7p
Scylla
Level 135
God Stats
9W - 16L
1,448 SR
Queue Stats
113W - 173L
1,428 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
10
1 / 1 / 0
5,891
536
2,715
5,611
1,985
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8
0 / 3 / 1
5,148
468
2,399
9,087
4,592
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bakasura
10
0 / 2 / 0
6,148
559
4,392
10,986
4,853
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
0 / 2 / 1
5,462
497
4,351
9,454
3,793
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
1 / 5 / 0
5,389
490
3,789
5,699
2,048
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BelatedSoda
King Arthur
12
1 / 0 / 1
6,635
603
7,813
9,959
8,416
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
4 / 1 / 3
6,081
553
4,215
8,648
3,117
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
2 / 0 / 7
6,378
580
4,919
7,449
4,914
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
2 / 1 / 1
5,984
544
4,122
4,788
1,125
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Scylla
Zomode7p
Scylla
12
4 / 0 / 4
7,008
637
6,697
4,735
1,822
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
29
2
Kills
13
13
Deaths
2
2
Assists
16
Player
Kills
Deaths
Assists
KDA
W
King Arthur
BelatedSoda
King Arthur
1
0
1
1.5
W
4
1
3
5.5
L
Anhur
1
1
0
1
W
2
0
7
5.5
L
0
3
1
0.17
W
2
1
1
2.5
L
Bakasura
0
2
0
0
L
0
2
1
0.25
W
Scylla
Zomode7p
Scylla
4
0
4
6
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,646
Damage
27,766
40,837
Taken
35,579
17,271
Mitigated
19,394
9,689
Healing
7,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
BelatedSoda
King Arthur
7,813
492
0
620
9,959
8,416
0
0
9,114
0
61,791
W
4,215
1,310
0
2,251
8,648
3,117
0
1,846
6,802
0
38,285
L
Anhur
2,715
1,316
0
2,058
5,611
1,985
0
1,196
4,415
0
40,074
W
4,919
993
0
2,558
7,449
4,914
0
2,117
5,332
21,010
0
L
2,399
345
72
3,328
9,087
4,592
0
4,634
4,363
17,334
0
W
4,122
1,316
0
880
4,788
1,125
74
453
4,335
0
43,553
L
Bakasura
4,392
3,135
0
3,336
10,986
4,853
18
0
10,986
0
30,752
L
4,351
1,872
0
745
9,454
3,793
0
2,410
6,983
0
43,333
W
Scylla
Zomode7p
Scylla
6,697
1,496
0
1,093
4,735
1,822
38
1,772
2,963
54,439
0
L
3,789
169
0
150
5,699
2,048
0
3,065
2,474
30,379
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,038
Gold Earned
32,086
327
Minions Killed
351
0
Camps Cleared
0
1,025,467
Distance Traveled
1,109,165
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
6,635
603
87
8
0
231,152
2
W
Mercury
6,081
553
61
6
0
244,412
1
L
Anhur
5,891
536
71
6
0
183,420
1
W
Charon
6,378
580
25
2
0
221,393
4
L
Cerberus
5,148
468
40
4
0
167,292
0
W
Skadi
5,984
544
68
6
0
203,959
4
L
Bakasura
6,148
559
89
8
0
239,030
2
L
Set
5,462
497
71
6
0
239,083
0
W
Scylla
7,008
637
110
10
0
208,249
1
L
Agni
5,389
490
56
5
0
196,642
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role