Player Matchup

Ymir
Ymir
 
Ymir
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bakasura
Bakasura
DaffodilOwl5650
Bakasura
Level 137
God Stats
19W - 16L
1,600 SR
Queue Stats
394W - 387L
1,453 Elo+
Party 1
Chaac
Chaac
GingerPowr
Chaac
Level 112
God Stats
1W - 0L
1,525 SR
Queue Stats
3W - 6L
1,356 Elo+
Party 1
Agni
Agni
Liosy
Agni
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
86W - 59L
1,629 Elo+
Party 3
Medusa
Medusa
iToxzi
Medusa
Level 155
God Stats
3W - 0L
1,878 SR
Queue Stats
50W - 39L
1,631 Elo+
Party 3
Team Averages
Level 137
1,601 SR
1,514 Elo+

VS

Team Averages
Level 138
1,653 SR
1,588 Elo+
Vamana
Vamana
Avacaado
Vamana
Level 118
God Stats
2W - 1L
1,809 SR
Queue Stats
102W - 70L
1,596 Elo+
Solo
Artio
Artio
Chipilingo9
Artio
Level 153
God Stats
2W - 1L
1,717 SR
Queue Stats
68W - 62L
1,580 Elo+
Party 2
Nu Wa
Nu Wa
DroppingTheSuns
Nu Wa
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 33L
1,706 Elo+
Solo
Thor
Thor
iSuperSaiyanSam
Thor
Level 146
God Stats
4W - 5L
1,699 SR
Queue Stats
178W - 168L
1,518 Elo+
Solo
Martichoras
Martichoras
solderementalist
Martichoras
Level 176
God Stats
2W - 4L
1,538 SR
Queue Stats
200W - 184L
1,541 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
9
3 / 0 / 0
5,918
592
1,987
7,124
4,463
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Bakasura
11
1 / 0 / 3
6,049
605
3,628
8,679
3,685
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chaac
11
2 / 0 / 1
5,970
597
5,791
10,537
8,386
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Agni
Liosy
Agni
11
3 / 0 / 1
6,408
641
7,051
5,426
1,598
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
iToxzi
Medusa
11
1 / 0 / 2
6,223
622
3,959
4,118
1,390
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Avacaado
Vamana
11
0 / 3 / 0
6,409
641
5,558
9,677
11,386
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

8
0 / 1 / 0
5,241
524
2,906
7,007
4,539
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

9
0 / 3 / 0
5,428
543
5,905
6,622
2,545
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 1 / 0
5,637
564
2,083
9,029
3,243
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Martichoras
solderementalist
Martichoras
10
0 / 2 / 0
5,845
585
2,547
5,594
2,386
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
0
10
Kills
0
0
Deaths
10
7
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
3
0
0
3
L
Vamana
Avacaado
Vamana
0
3
0
0
L
0
1
0
0
W
Bakasura
1
0
3
2.5
L
0
3
0
0
W
Chaac
2
0
1
2.5
W
Agni
Liosy
Agni
3
0
1
3.5
L
0
1
0
0
W
Medusa
iToxzi
Medusa
1
0
2
2
L
Martichoras
solderementalist
Martichoras
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,416
Damage
18,999
35,884
Taken
37,929
19,522
Mitigated
24,099
13,633
Healing
10,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
1,987
403
0
1,972
7,124
4,463
0
3,711
3,277
13,385
0
L
Vamana
Avacaado
Vamana
5,558
2,775
0
1,529
9,677
11,386
0
115
9,515
0
47,660
L
2,906
144
100
2,888
7,007
4,539
0
2,508
4,499
15,214
0
W
Bakasura
3,628
2,961
0
5,123
8,679
3,685
0
1,341
7,234
0
36,558
L
5,905
1,845
0
274
6,622
2,545
45
4,844
1,758
42,900
0
W
Chaac
5,791
1,703
0
4,675
10,537
8,386
0
206
10,293
0
33,854
W
Agni
Liosy
Agni
7,051
453
0
1,000
5,426
1,598
0
2,480
2,770
58,765
0
L
2,083
372
0
4,523
9,029
3,243
0
1,174
7,695
0
46,827
W
Medusa
iToxzi
Medusa
3,959
1,658
0
863
4,118
1,390
0
581
3,499
0
50,827
L
Martichoras
solderementalist
Martichoras
2,547
683
0
1,006
5,594
2,386
0
397
5,097
0
47,824

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,568
Gold Earned
28,560
363
Minions Killed
348
0
Camps Cleared
0
1,120,683
Distance Traveled
993,814
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
5,918
592
23
2
0
209,765
4
L
Vamana
6,409
641
81
8
0
170,325
0
L
Artio
5,241
524
25
3
0
229,049
3
W
Bakasura
6,049
605
85
9
0
276,915
1
L
Nu Wa
5,428
543
81
8
0
194,868
0
W
Chaac
5,970
597
57
6
0
198,862
0
W
Agni
6,408
641
108
11
0
214,744
2
L
Thor
5,637
564
80
8
0
214,758
0
W
Medusa
6,223
622
90
9
0
220,397
4
L
Martichoras
5,845
585
81
8
0
184,814
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role